Everywhere I go, I see people misinterpreting our new Tier10 bonuses, and either peeing their pants or getting upset.

Calm down!

We won’t know for sure until they are released properly, but I’m going to go out on a limb (no pun intended) and apply some common sense to the resto bonuses – so everyone can relax.


1. “reduces 0% less” does not mean “does not reduce”.

The healing granted by your Wild Growth spell reduces 0% less over time.


The wording on the WG bonus, apart from being unnecessarily confusing (it’s tradition), is unfinished. The 0% is just a placeholder. “reduces 0% less” does not mean that the WG ticks no longer reduce in strength and instead keep ticking at the full ~800 (or whatever your first tick goes for).

That 0% is a placeholder number and will be replaced by some arbitrary number like 5, 20, 50% to become “The healing granted by your Wild Growth spell reduces 30% less over time.” That is, the subsequent ticks of your WG are now 30% stronger than they were before you had your 2pc set on.

That makes a whole lot more sense than 0%=does not change, for these reasons:

  • it’s clearly a placeholder. 0%?

  • does anyone really think they would give us a 2pc bonus that would allow our WG to tick at full strength on (up to) 6 people? Even though only a tick or three will usually be useful, with the rest going to overheal, that’s still a little over the top, especially on fights with constant damage (where WG will likely tick for the full duration) – the kind of fights that people complain that druids are “OP”. This would make the numbers skewed even more in our favour on these aura fights.
  • finally, if they wanted to say that it didn’t reduce, they would just say “no longer reduces over time” instead of putting a % in. Of course, there’s a slim chance it will say “100%”, meaning no reduction in ticks, but that’s just being wordy for the sake of it.


So please, stop wetting yourself thinking that the bonus means your WG ticks won’t reduce. That’s not how it’s going to work, unfortunately.


2. “jump to a new target” does not mean “peel off your current target and jump onto someone else”.

This one has been driving me NUTS.

Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.


Guys, please calm down and stop thinking that “jump” means “removes itself”. Think of jump in the chain heal sense:

“Heals the friendly target for X to Y, then jumps to heal additional nearby targets.”

The jump is in addition to your current target. It doesn’t replace them in any way. Your rejuv is not going to peel off the tank and go heal someone’s wolf. That would be the dumbest thing ever – of COURSE that’s not how it will work!

Everyone take a deep breath and stop fretting that your rejuvs will be disappearing off your targets without warning. It’s not going to happen.

The bonus will make your Rejuv splash off onto someone else (but start with full duration). Meaning that if you are chain-rejuving, there’s a chance that an extra rejuv will suddenly appear on someone that you didn’t cast it on. It’s a bonus; a freebie.

It won’t remove your target’s Rejuvenation. I promise.


Ok, that’s all. I was just going crazy watching people misreading or misinterpreting the bonuses and having kittens over them. Calm down, re-read them, and make sure you use common sense when you interpret what they mean! :)

Wait for the wording on both to be clarified, and then we’ll be able to judge how good the bonuses are.



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