New PTR details are out, with a couple of snippets for druids:

  • Gift of the Earthmother now increases your total spell haste by 2/4/6/8/10%

  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.


10 minute cooldown on Rebirth is going to be fantastic – on many encounters that’s once per attempt! Awesome.

On the GotEM change – without a math brain to help me out with specifics, I’m a little confused about the overall impact this will have.

On one hand, I just got handed 10% “free” haste. A few weeks ago I was swimming in plenty – 500+. But lately I have taken an upgrade or 3 and dropped to under 400 at times. On any bursty fights, it feels like I’m casting in slow motion. I actually took off some upgrades a few times and put the old gear on.

I’d love someone to hand me 10% haste on every spell.

On the other hand – if I understand correctly – the upshot is that our Rejuv, LB and WG GCDs will require more haste from gear to get down to 1.0s. So if you are planning on doing some Rejuv blanketing (particularly once they chop off the last tick and bring Rejuv back down to 15s with talents), you might need a heavy haste set to bring your GCD down and enable you to Rejuv as many people as possible.

Are they steering us away from Rejuv blanketing and towards Nourish again? Or with the possibility of hasted HoTs, and the proposed T10 4pc bonus, are they steering us back to blanketing? It’s hard to keep up with what they want us to do.

As a 10man raider (with fewer people to heal), I think this will be less of a concern for me. I doubt that a slight increase in the GCD (if that’s what it means) will be a big deal, personally. I think I would rather have slightly slower GCDs in exchange for 10% faster spells right across the board.

I’ve mentioned before that as a 10man raider, I use more of my direct spells, rather than being a HoT-bot; 10% faster Regrowths and Nourishes will really be great for me. I doubt I would notice the GCD much.

So for me, I think it is a good tradeoff, and will be a “buff” for my raiding. I’m not sure how others will feel about it, though… particularly those of you in larger raids, usually assigned to raid-blanketing – this may be a “nerf” to you, in the sense that you’ll need to grab more haste to be able to do what you were doing before. For me, I don’t need to be Rejuving 15 people at once (nor can I!) so a slightly slower GCD won’t be as much of a concern. Plus, I tend to use my direct heals more than most 25man blanketers would get a chance to, presumably, so this will help me more than it will hinder me. I’m guessing that for 25man Rejuv/WG druids, the opposite will be true.

If any math/theorycraft nuts feel like posting up some new haste “tiers”, please feel free.

Edit: some preliminary math is up at EJ (thanks Lissanna), indicating that you will need a LOT more haste to reach the 1.0s GCD.



Oops, missed this (even though it was right below):

Glyph of Rapid Rejuvenation – Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.


Time to start saving up all my Deadnettle so that I can carry stacks of glyphs to swap in and out..



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