“How do I get back to the instance?”
This is my baby priest, Mephitik.

I love her name; I chose it carefully. I think it’s fitting, for her race. I made her a while ago, because we didn’t have any priests, and because I wanted to try another healer.
I was bored and felt like picking her back up again, and thought maybe I could try some instances using the LFD tool. I LOVE healing instances. I dont mind levelling, but I’d rather be doing groups. I’ve wanted to try another healing class for a while, but worried that levelling up and then having to “learn to heal” all of a sudden at 80 would be hard, because generally it’s difficult to get groups for low level dungeons (so my group experience would be very limited).
So I’m loving this new tool. I can quest for a few minutes, then get a group. Sometimes the queue is instant. Port straight there, get almost a full level in the dungeon, and go straight back to what I was doing. I went from 14 to 22 after doing a handful of dungeons and a smattering of quests (and I get to skip all of the quests that I particularly hate – because I’m levelling so quickly that I don’t have to do them – yay!)
I’m having fun, healing groups, and I’m learning about another healing class, which can only be a good thing.
Waltzing into Stormwind
One of my first memories of the game was being run through Deadmines and the Stockade when I was a brand new Night Elf druid. My friends, being veterans of the game, took for granted that everyone knows their way around Stormwind and EVERYONE knows where the Stockade is. They zoned in while I trailed quite far behind, trying to negotiate my way around Stormwind. They disappeared off my map, and then impatiently asked why I was taking so long to get there. Indignantly (defensively), I told them I had no idea where they were. They had to zone out to show me where to go.
I think, perhaps, Blizzard has overlooked this kind of problem when implementing the new LFD (Looking for Dungeon) system for low level instances. Some people simply have no idea how to get to these dungeons – or it’s been so long, they might as well have never been there. Some dungeons are easy enough to find, but the entrance portals are hidden inside a maze of winding tunnels and passageways.
Obviously this isn’t a problem when you first join the group, you get ported right there. Hordies can do Deadmines and The Stockade without ever having to set foot in Westfall or Stormwind. We can do Gnomeregan without having to do the (still bugged) teleporter quest. Alliance players can do Ragefire Chasm, and those on PvP realms don’t have to run the Scarlet Monastery gauntlet anymore. How hot is that? I thought it was absolutely fantastic – I get to do all these old school instances, without the hassle of travelling all the way there.
But what happens when the group wipes, and we have to run back?
Big problems.
“I don’t know how to get back to the instance.”
Yesterday I joined a Wailing Caverns group. I immediately realised they were part way through the instance; their character arrows were off somewhere to the south east. Low level dungeons don’t have maps; so I had no way of working out exactly where they were. I started running to where I thought they were, and immediately encountered a patrolling mob that hadn’t been killed earlier, plus a bunch of mobs. How did they go that way if they didn’t clear any of this?
The pally was dead (somewhere) and asking if I could rez. The mage had to come and collect me, to show me where they were. Turns out they had only partly cleared some trash up the top, then dropped down into the trench. Ok, no problem.
We ran to meet up with the rest of the group, and were met with a huge stream of mobs pouring out into the open. Somehow we managed to survive, although the mage died. I was completely OOM (go go lowbie priest mana), so I sat to drink. “Rez” came the whisper from the mage. Grr.
The pally too kept asking for a rez. Problem: he had released, so we had to search for a body on the ground. I guess WC all looks the same, because nobody could remember where he died (it was before I arrived). He could have been anywhere, lying under some nondescript fern.
Pally: Rez me?
Me: Where did you die?
Pally: (shaman) should know.
Shaman: I can’t find your body.
Pally: It’s where you were arguing earlier.
(alarm bells are sounnnndiinnnng)
Pally: How do I get back to the instance?
After 10 minutes of running in circles, and the pally constantly asking how to get back in, I left. I hated doing it.. but I couldn’t afford to spend half an hour searching for one person OR trying to give directions to the portal through party chat. They hadn’t even killed a single boss yet. It didn’t bode well for the rest of the run.
Pats, corpse runs, hidden portals
Patrolling mobs, stupidly long corpse runs, portals that are difficult to find.. they are all a massive stumbling block for low level groups.
I don’t want to make the game super simple – corpse runs are a small and necessary time-sink, I understand that. But when people are brand new to a lot of these places, they will often simply drop group rather than try to find their way back to the instance portal.
My first three instances yesterday all fell short of the final boss because it was too hard to recover from a wipe or someone having to run back. In Deadmines, people running back have to find their way from Sentinel Hill, into the building in Moonbrook, then through the maze of tunnels before the instance portal. Once you’re back in, if you take a wrong turn, you’ll likely get killed by uncleared miners; but even if you go the right way, patrols spawn behind the group, so you’ll be the one to stumble on them. Plus, the instance is very, very long – some people just don’t have the patience.
In one group, we wiped literally on the pack before the final boss, and everyone dropped group because it was too hard to run all the way back. In another group, we had to boot someone for being a ninja/facepuller/bad, but then realised it was best not to invite a replacement because it would take them 10 minutes to get to us, and they would likely die to pats anyway. In a few groups, it has been easier to 4man the instance rather than bring in a replacement 5th.
Wailing Caverns probably speaks for itself – it’s hard to find your way back, and I had two groups fail and break up because it was too hard to go back and try again. The portal is pretty hard to find if you don’t know the place. Once, I ran WC, we wiped, and the group told me to run back and rez them, because they didn’t know the way!
Now, the Stockade is great – a very short instance, nice and linear, portal is easy to find – but (as a Horde character) if you die, you spawn at the Eastvale Logging Camp, on the opposite side of Elwynn. FAIL.

Consider these dungeons, and either how much of a trek it is from a graveyard, how difficult it is to find the portal if you’re not familiar with the area, or how painful it is to run back through the dungeon to where you were fighting:
- Deadmines
- Wailing Caverns
- Maraudon
- BRD
- Blackfathom Deeps
- Sunken Temple
- Gnomeregan
- Uldaman
Imagine having to run back through BRD to the group, if nobody can rez you. All you have is a vague directional marker telling you where your group is. Goodie! As much as I love that instance (I really do), it’s massive. Nobody likes running back through that.
I’m a seasoned player, I’ve been to these places many, many times – but even I cringe at the thought of having to find that stupid Maraudon portal. As for Gnomeregan – well, even I’d be tempted to drop group if we wiped on that. Trying to find my own way in would be hard enough; trying to give directions to others through party chat.. uugghhhh.
They’re all awesome dungeons and I love doing them – but recovering from a death, or bringing in a new player – it can be too much hassle for a lot of groups, and they collapse rather than pushing on. Seems it’s easier to just drop and requeue than to run back and press on.
Make it (dare I say it..) easier
Ok, so it’s already pretty darn easy on groups. You get ported right to the instance, no travelling, no PvP, no time wasted. Fantastic.
But seriously, doing all of these instances, getting almost all the way through and then having your group dissolve because people don’t know how to run back, or the instance is incredibly long, or there’s a pat that keeps killing your replacement 5th, forcing the group to run back to escort them through.. it’s so frustrating.
I don’t want Blizzard to hold our hands and lead us through instances. But I do wish it was slightly easier to get back to the instance after a death. And, if you are replacing someone who left the group, I wish there was a way for you to perhaps port to the group to join them, rather than having to negotiate pats, or have someone come back to collect you because you have no idea how to find the group.
Yesterday I started doing specific dungeons instead of randoms, because it would constantly serve me up with Wailing Caverns, and most of those runs ended in frustration.
I really want to run all of the instances – I miss them. Some of them are pretty epic places, and I think it’s great that the LFD tool gives them a new lease on life – but I’m dreading wipe recovery in places like BRD, Gnomer, and Mara, among others. Blizzard – please consider closer graveyards, or something to make it slightly easier to at least find the instance portal again.
Oh well – onward and upward, little priest!
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I’ve had that happen a few times in Maraudon on my baby priest
It’s not all bad I suppose, because you still get XP for clearing part of the trash – but it’s quite frustrating to spend ages in an instance and get right up to the last boss, wipe on the pull before him, and then see the group dissolve because it’s too far to run.
And Eastvale Logging Camp… gimme a break!
Reminds me of my first HoR run… Where is the portal? That’s why I think the finder should only allow you to queue and port to an instance if you activated a flag in front of the portal.
Can you remember doing all these instances with a druid healer*? Without a rezz? It’s hard to even remember how foo bar that was. Back then you had the problem after every death, not only after a wipe.
*) I know you can.
If Alliance dies in Orgrimmar, it’s a long way from the graveyard too. And it probably has to be, otherwise you could zerg a city. Another suffer for PvP reason.
But I always miss not having a flying mount when dead. That’s so convenient in Stormpeaks.
And you didn’t even mention the quest problem. Quests normally start in front of the instance and you can’t get there. If you finish CoT1 there is an NPC which ports you out of the dungeon in front of CoT and not back to where you where. That’s nice because you can finish your quest and get the CoT2 quest. They should do that for all instances. Maybe the eye should offer “Teleport out of dungeon” and “Teleport out of dungeon in front of the portal”.
It’s embarrasing when you’re one of those people that can’t find the portal. My first 5 or so runs through the Icecrown instances I could not for the life of me find the portal. It doesn’t help when everything is b&w, it’s harder to pick out detail.
I guess I take the addon AlphaMap for granted, as it shows where the portals are on the map and it has instance maps. I had forgotten that without an addon you’re out of luck for a map. Hopefully with Cataclysm they use the chance to make maps for all instances. I can hardly take that long to do, surely?
There is an easy solution to this and blizzard have already go it working in outlands for the floating instances in Netherstorm which I got in a random a few days ago (Botanica etc.) When you die you get rezzed at the graveyard automatically with no rez sickness and then you can just click on “teleport to dungeon” and away you go, the entire group together and rezzed.
But then you can’t port back to where you where if you died once. Maybe that’s the new “price for dying”.
How about introducing a new item like drums of the wild, except this item would be a warlock’s summoning stone this way when a party member dies they can be re-summoned to the point your at in the instance, this doesn’t resolve the issue with the long run back from the graveyard, but if blizz implemented the rez at graveyard no sickness this would work well together
I second and third this. Being able to do the other faction’s dungeons is great, until you run into the pressing problem of ‘where the hell is the rest of the group’. I also have a baby priest that’s only doing dungeons atm, and surprisingly WC went fine every time. I don’t know if I simply ran into Horde rerolls or everyone had been doing it for ages through LFG, but they were smooth as hell. Until, of course, I realized that the 2 quests someone had shared have to be returned at the entrance and my priest is in Darnassus… Odds are I’ll never get to turn them in, since making that trek is nowehere near my top fun activities.
I think the only truly viable solution is the simplest one: instance maps (including the mazes in the beginning – I’m looking at you, DM and ST). Then it shouldn’t be any problem for the new players or for the directionally-challenged like myself.
Please, Blizzard, instance maps. I know we have AtlasMaps, but figuring out *where* you are and where to go is just a notch less annoying than not knowing at all.
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Wailing Caverns is really super frustrating. It’s long, confusing, and none of the rest of my group has any clue what they are doing. I was going to make an “OMG Wailing Caverns” post, but it looks like you beat me to it, lol.
Goo baby priest alts!
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Just last night I got into a group for the waterfall area of Mara. I winced as I saw the Mara loading screen initially and could only pray we didn’t wipe. My last Mara group disbanded after fifteen minutes of aimless running around looking for the orange entrance portal after a wipe to the oozes.
We did wipe once and while it took me another fifteen minutes of wandering I accidentally managed to find the entrance but still, running around grasping for the zone portal took longer than actually running the instance.
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I’ve had this exact same problem. I’ve been leveling a priest almost exclusively through random dungeons and I’ve seen this happen over and over. I am alliance so the problem was first with Ragefire Chasm. Gnomer was just horrible, if a wipe happened the group would either disband or spend an hour trying to find the instance again. Mara is another pretty bad one, Dire Maul is pretty horrible as well.
The problem I’m seeing is that nobody has done a lot of these instances ever. I’ve seen soooo many comments of “I’ve never been here” to Gnomer, Mara, DM: East/West, that I’m kind of shocked.
I did BRD through LFD the other day… when one of our DPS left us at the Grim Guzzler we 4-manned the rest of it rather than get someone new to try and find us. Successfully, I might add! The most fun I’ve had in ages – far better than doing overpowered heroics!
[...] Pink Pigtailed Inn You must obtain better gear & LFG Horse Blinkers from the Pugnacious Priest “How do I get back to the instance?” by Keeva from Tree Bark [...]
Why don’t Blizz implement a “Release to instance start” feature after the first boss has been defeated, kind of like a check point. Then again this would probably make it easier in some of the shorter instances to save a group wipe…. but again would this be so bad?
It would certainly resolve the massive treks back to some of the lowbie instances from a graveyard at least. Maybe this could be something that would only be active as you level.
As a non-self rezzing healer I took it upon myself to commit Mara portals to memory. Thank goodness for kitty stealth.
Also, if you happen to enter wrong portal, as long as you are rezzed you can reenter correct dungeon by clicking green eye on minimap (sometimes addons icons obscure it) “teleport to dungeon”.
[...] finished, you will now be teleported to the group, rather than having to make your own way through. I blogged about this problem earlier, and I’m so happy that Blizzard listened! Well, probably not listened to me.. but to people [...]
I hate the long run back after wipe. I think rez sickness is stupid. Some new change up coming the expansion are welcomed and longed for. Come’on, ever die in BRD and have to walk back to the instance.. UGH. HATE IT. Even worse is run to the spot you left off in there. Too massive.