Revitalize returns energy to Abom on Putricide
Thanks go out to Deku of Executus(EU) for this little gem, via Elitist Jerks:
Thought I’d link a WOL from our 1 shot of PP last night. (seeing as the old resto pve thread is closed I’m assuming this is the new one to post stuff like this in)
World of Logs – Real Time Raid Analysis
As you can see the benefits from Revitalize are quite amazing, considering this was only from 1 attempt and all we did was make sure it had a rejuve active at all times. Our Abo controller had so much energy compared to last week when we didnt spec for it.
Considering the slowing debuff costs 50 energy, gaining 504 just from Revitalize is quite significant.
If you’re not familiar with how the Abomination works, it’s more like a possess, or a costume, rather than a vehicle or a pet. You become the abomination – you don’t control it as a pet, or jump into it as a vehicle. You touch stuff on Putricide’s bench that you probably shouldn’t touch – and next thing you know, you’re a big, hulking.. thing.
When you become the Abom, you have an energy bar. That energy bar is replenished when you gobble slime puddles, and then you use the energy to slow down the oozes that chase your raid members around. So, basically – you need as much energy as you can get, so you can help your raid members out as much as you can.
What the above quote has highlighted is that not only can the Abom get energy from drinking slime, but also from a resto druid’s Revitalize talent (something I had no idea about). With two Revitalize druids in the raid keeping Rejuv on the Abom at all times, he received 500 energy. The “slow” ability costs 50 – so that’s the equivalent of 10 “free” slows over the course of the fight. That’s quite a substantial amount.
We’ve killed Putricide on 25, but hey, I’m always for making things easier – so I intend to go back to Revitalize for this fight. Mostly though, I wanted to share with those of you who might not have him down yet – it could be something that helps you out. I know that in the beginning we had some times when our Abom controller didn’t have enough energy to be able to slow the ooze – and it can create chaos. This little tip may help smooth things out a little.
My “Icecrown spec”
I don’t like giving up the “tried and true” specs, but on the other hand, I’m not afraid to try something a bit different, even if it will reduce my healing slightly, if it will benefit the raid overall.
I’m going to make my second spec something like this:
It’s not cookie cutter, it’s sits me below the haste soft cap (currently), and it might make some people cringe.
If you’re wondering about Imp Barkskin – back in Ulduar there were some high-end raiders who used it for hard modes and novelty fights, so I am always open to the idea of using it (if only temporarily) on any fight where a bit more survivability can make all the difference. With fights like Festergut and Putricide, where there are predictable or timed bursts of big damage, I love it.
Revitalize: I’ve wanted it back for a long time, and Putricide is my window. I didn’t want to give up my beefier Barkskin, so I decided to drop Living Seed. I wanted LS for times that I have to spam Nourish on someone; particularly Festergut and Putricide (phase 3) when tank damage is huge. We had a heartbreaking 0.000something% wipe on Putricide when we lost a healer and then a tank died, and suddenly he was back at 900k. Ugh. So I hesitated over dropping Living Seed.
But, thinking about it… there were far more times that a non-slowed ooze killed us or caused enough chaos to rattle us and eventually cause a wipe. I doubt that Living Seed would make or break the fight, but giving the Abom 250 energy could certainly make attempts much smoother.
However, I didn’t want to drop Nature’s Grace, because I do find it helpful during those SPAMSPAMSPAM moments when you have to save someone’s life. Ideally I would have both NS and LS.. but I decided LS was the more situational, and less likely to save the raid in an emergency.
Glyphs
I’ve taken to carrying a bunch of our main glyphs around with me, so that I can reglyph as needed. Sometimes our staples aren’t particularly effective on some fights. I’m not glued to the Glyph of Swiftmend anymore. WG is highly effective on fights where people are generally bunched up, but if they’re not, it can be a bit of a wasted slot. So I don’t really believe we have “must-have” glyphs anymore. It’s easier to just carry a stack of each and reglyph when I need to.
Thinking aloud time:
For Putricide, if I’m going to be Revitalizing the Abom, I’ll take Rapid Rejuv. I was thinking of dropping it for Putricide, to be able to cover more people with Rejuv, particularly in P3. But faster Rejuv ticks on the Abom means more faster energy return, so I might go with RR for now. Plus, fast ticks on people in P3 (especially tanks) is valuable.
Nourish – for the times when I have to Nourish up an ooze victim, and to supplement tank healing, particularly in P3.
Swiftmend – I have actually dropped Swiftmend for most fights; most people would gasp, but having to reapply a HoT is a minor inconvenience in terms of time and mana, and I felt I could get better value from another glyph. Of course, the other argument is that if you SM someone else’s HoT, it’s rude and wastes their time and mana, and throws our their rotation – but if a situation calls for a better glyph than SM, then I do not think I can afford to take the polite option and glyph for someone else’s convenience. Of course,I do try not to SM someone else’s HoTs!
In the case of Putricide, though, having that precious HoT drop off is a bad thing, I feel – when people need Swiftmending on Putricide it’s usually because they need (and will continue to need) a bunch of healing, right now. Ooze victims take continued damage, particularly if he’s a jerk and puts a slime puddle under them, then everyone blows up. I don’t want that Rejuv stripped off when I Swiftmend. The tanks in P3 need Swiftmending frequently – and I definitely don’t want their HoTs stripped off, every tick counts in those final seconds.
So for this fight:
Rapid Rejuvenation – for Abomination energy, reactive/fast healing on spotty raid damage, and quick ticks on the big tank damage in P3
Nourish – for extra healing on ooze victims, and tank healing in P3 (if necessary)
Swiftmend – to make sure precious HoTs are never stripped of people taking ooze damage, slime puddle damage, or debuff damage in P3
And that’s how I’ll be swapping things around for Putricide.
Hope the Revitalize tip helps!
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I check your blog in a regular basis. The reason why is because there is a huge amount of blogs out there, but only a few are really being popular. That doesn’t mean yours is beter or that some1 else’s blog is beter. A blog is you sharing your thoughts with a community. And that is good. You wonder why I’m replying, well thats because your right. We don’t have the so called “must have” glyphs.
Although, the glyph of SM, I don’t agree with what you said. Ofc, from your PoV you have a valid point. I do agree that you have a point. But I also feel (you raid with an other druid) that your cutting the other druid. The reason I think the SM-glyph is important is for the reason you picked it for the prof-fight (”Swiftmend – to make sure precious HoTs are never stripped of people taking ooze damage, slime puddle damage, or debuff damage in P3″). That is doesn’t cut off other resto’s their HoT’s is a extra. Untill I had a druid in the raid and DS’ed an other resto spec, but forgot to put resto-glyphs in. It really doesn’t matter what fight, but you feel thats something is wrong and you are looking a way to explain it. I dunno how you guys are set up on jobs. I can tell you from first-hand-XP that having that glyph is needed. You said you wouldn’t do it for being nice on some fights or whatever. Thats fine! All I know is if I was a your resto partner in that raid, you had 1 hell of a pissed off guildie.
Now you cutting the other druids HoT’s off, falls in the same category as you find some peeps in PuG’s. The underlaying message is “I’m better then you, I outrank you in skill”. If you have a good understanding with your guildie, hell why am I typing. Trust me, just take the SM-glyph full-time, makes everyones job alot easier. Yes, its the nice way, and yes, you stop being an ass about it. Sorry for the language, but thats how I see it. I don’t there is an argument valid enough to cut other healers heals. You don’t see a tank clicking his ES off, or his PW:shield, you don’t see a dps clicking off his HoT’s, you don’t see some1 else cutting yours off. Be nice!
You won’t need 2 druids or RR glyph to keep the Abom topped up on energy. The Abom can (with perfect play) get slow on every single slime that spawns during the fight without Revitalize. Even a single standard Revitalize-empowered Rejuvenation will keep him well ahead of the curve. Just make sure he’s got a fresh one ticking when Tear Gas hits.
FYI PWS Rapture also gives the Abom energy, if you have a disc priest in the raid. Not sure if the abom can use potions, but if they can then the energy potions for like 20 energy should work as well.
Also, I would consider dropping points in Living Spirit instead of Living Seed. The amount of spellpower lost is only about 20? per talent point, which is easily made up by a single nourish. The caveat of course is that you don’t miss the MP5 that the talent also brings–but in my experience druids aren’t short of mana that often (I generally sub out of the Mana Tide group *and* give away my innervate)
Switching a glyph out for this fight isn’t really necessary, but Revitalize definitely helps, because as was said if the Abom Driver is paying attention an doing things right, and the raid isn’t dropping pools of slime in awkward spots (not backing themselves into corners, for example), the Abom should have no problem getting the slow and the Slash up each time. Speccing specifically for it might be a an improvement – personally I prefer it, for the regen plus the DPS increase it can give our raids when it procs, but honestly, PP doesn’t require that much. It’s all about management for oozes and raid awareness when Phase3 begins (the raid can’t melt down when it comes time to do the PushPushPush thing). Just my 2c!
regarding your spec – Im in doubt why you keep nature’s grace. As you are haste capped your nourish will be at 1 sec cast with a 1 sec GCD. Hence you wont gain anything to nourish by proccing NG other then 0.8 sec nourish on a 1 sec GCD. The only spells that benifit is regrowth and healing touch, the latter I guess you never use anyway!
It might be me that misunderstood something but wouldnt it be better to ditch NG and get 3 points in Living seeds?
Another totally unrelated question Keeva: Have you tried breaking t9 4pc bonus to get t10 2p bonus? I find myself using WG alot of some of the new bosses!
The revitalize trick is nice for Putricide. On my 10-man kill last night (finally killed him, yay!), the abom gained 120 energy from Revitalize. That’s a nice little boost, and especially useful at the beginning of the fight.
As for your Icecrown spec, that looks a lot like my normal spec, except I have Living Seed instead of Nature’s Grace. I’ve had Imp. Barkskin in my spec since TotC. Although it raises a few eyebrows, it was extremely helpful for fights like heroic Faction Champs since I spent the whole fight out of treeform, as well as Twin Valks. In Icecrown there haven’t been any fights yet where I really feel the extra damage reduction is saving my life, but I still find it extremely useful. It does make a significant difference on things like Fester’s Pungent Blight, Putricide’s Slime explosions and allows me to stand in one place and eat the Bone Storm on Marrowgar.
Jasyla´s last blog ..Healing Assignments
Jurik: we killed him without using Revitalize on the abom, but as I said in my post – anything to make things a bit smoother is ok in my book. There have been times that the abom controller has been short on energy – I can fix that!
As for swapping Living Spirit and Living Seed.. I’m not sure dropping spellpower, even if it is a smallish amount, is good tradeoff for Living Seed, which I will basically only get use out of for a very short period in the fight…? Mostly I am rolling HoTs around the raid, and in P3, those Rejuv ticks have to be as big as possible. Any heals on the tanks are purely supplementary – I think I would rather keep my spellpower as high as possible.
Aerivore: I was using RR anyway, I’m not swapping it in specially
Tiroq: I’m not currently haste capped. Not far from it though, so I may start swap back into LS, thanks for the suggestion. I’m just wary of dropping NG because the last time I did it (granted this was back before all the haste changes) I really felt the difference, and I hated it. I also never had 4pc T9 because my guild only reformed a week before Icecrown.
Jasyla: I think it saved my life on Putricide P3 by giving me a tiny bit more time to heal before I died. That’s good enough for me! I stand still for Bone Storm too
Aye, the Abom can manage Putricide without Revitalize, but the energy gain:expenditure mechanic is very tightly tuned and gives him very little time to DPS between slurping goo and spitting it back out, and the 80% tear gas transition can be very problematic. With just one druid spec’d revitalize, without needing the RR glyph, all this goes away and you’ll find that the Abom is actually way up there on the DPS meters–not bad considering that it’s generally a tank driving it!
Re: Living Spirit, the spellpower component of it is very weak–at 1500 pre-talent spirit (which is a large overestimation I think–I have pretty good gear and I’m at 983 base), you’re only getting something like 12~13 spellpower per talent point. (=1500*0.05*0.15*1.12) If you’re not putting the mana recovery of the talent to full use, seed will give you a lot more mileage and add a lot more punch to your punchy spells.
But, after regemming tonight, I’m set to finally return to 11/60 spec with 853 haste rating, so I won’t have to choose between seed and spirit and barkskin; I get them all!
Grr
I’m still unconvinced on the spirit vs seed thing. I use Nourish a fair bit, but it’s usually as a top-up heal on random people who probably won’t take damage again immediately, so seed is near pointless in this situation. It’s really only going to get any kind of mileage when I’m healing tanks for any period of time, and that is very, very rare. And, of course, on situational stuff like someone targetted by an ooze, etc.
But, overall, in terms of “value”, I just think I would prefer to have that extra spellpower permanently, rather than something that relies on crits, and will only ever get used when I’m spamming heals on someone, which is extremely rare. I don’t think the value is there.
Plus – I need to drop my tailoring cloak enchant and pick up the 23 haste enchant, while I’m not haste-capped.. and I just swapped out Sliver for Abacus – so I’m noticing a slight strain on mana on some new fights. I don’t think I want to drop that spirit.
Personal taste, I suppose.
Definitely looking forward to a couple of haste pieces to make the decision easier for me. As suggested, soon I’ll have little use for NG, since Nourish will be clipping, and it’s rare that I would be casting multiple Regrowths around in a row. I won’t like losing it in 10s.. but it shouldn’t hurt too much. As I said earlier, I just shy away from dropping NG because last time I did it, it was extremely noticeable for me, and I hated it.
I’ll probably swap out NG for seed once I have my new chest and enchant my cloak – I’ll be at 832 then. Close enough!
Just wanted to reiterate a point:
I’m not putting Rapid Rejuvenation in particularly for this fight – I was already using it. I find it very good for:
- the reactive nature of a lot of the damage (slime, m.goo, etc)
- fast ticks on anyone taking heavy damage
- fast ticks on P3, healers and tanks (when the damage is insane)
and, of course, with the Abom, there is the added advantage of faster ticks = faster energy return – but it’s not the main reason I have RR in.
We usually run with 2 druids also, so covering the raid is not a problem.
TLDR: I always used RR for this fight, I’m not going out of my way to swap it in just to give the Abom energy.
Last point in that list was meant to say “raid and tanks” but it’s not letting me edit, for some reason.
I’ve been told that when it comes time to make the legendary axe, part of the process of making it involves being in the Abom suit and using an ability that costs 100 energy. I haven’t gone back to revitalize (…yet) but knowing that it can help on this fight makes it tempting. I’m still not sure I won’t try it Tuesday! I think there is a good chance I will give it a shot and see if they think it’s making a noticeable difference!
ArchDruid Angela´s last blog ..How I’m spending my Emblems of Frost
We did some work with 25 Putricide last night.
It averaged about 160-200 energy per fight, though I’m not sure if the other tree and myself were both keeping rejuv at all times.
Even so, our offtank said he could really tell the difference!
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We ended up doing the axe quest on putricide this week. I didn’t know we were ready for it already and I had not yet respeced. I offered to respec for the fight, but was told we’d try a few without me respecig first. We got it on the second try despite him burning 100 energy on the quest. Upon discussing it farther I was told by our normal abom tank that energy just isn’t an issue for him. I guess different people might play the abom differently, but for me at least I guess i’ll go w/o revitalize till I get that sexy haste staff and don’t need celestial focus!
ArchDruid Angela´s last blog ..The T10 Bonus in Action
[...] returns energy to the Abomination (see post here for more information). This may help you smooth out the fight by guaranteeing the abomination [...]