Thanks go out to Deku of Executus(EU) for this little gem, via Elitist Jerks:

Thought I’d link a WOL from our 1 shot of PP last night. (seeing as the old resto pve thread is closed I’m assuming this is the new one to post stuff like this in)

World of Logs – Real Time Raid Analysis

As you can see the benefits from Revitalize are quite amazing, considering this was only from 1 attempt and all we did was make sure it had a rejuve active at all times. Our Abo controller had so much energy compared to last week when we didnt spec for it.

Considering the slowing debuff costs 50 energy, gaining 504 just from Revitalize is quite significant.


If you’re not familiar with how the Abomination works, it’s more like a possess, or a costume, rather than a vehicle or a pet. You become the abomination – you don’t control it as a pet, or jump into it as a vehicle. You touch stuff on Putricide’s bench that you probably shouldn’t touch – and next thing you know, you’re a big, hulking.. thing.

When you become the Abom, you have an energy bar. That energy bar is replenished when you gobble slime puddles, and then you use the energy to slow down the oozes that chase your raid members around. So, basically – you need as much energy as you can get, so you can help your raid members out as much as you can.

What the above quote has highlighted is that not only can the Abom get energy from drinking slime, but also from a resto druid’s Revitalize talent (something I had no idea about). With two Revitalize druids in the raid keeping Rejuv on the Abom at all times, he received 500 energy. The “slow” ability costs 50 – so that’s the equivalent of 10 “free” slows over the course of the fight. That’s quite a substantial amount.

We’ve killed Putricide on 25, but hey, I’m always for making things easier – so I intend to go back to Revitalize for this fight. Mostly though, I wanted to share with those of you who might not have him down yet – it could be something that helps you out. I know that in the beginning we had some times when our Abom controller didn’t have enough energy to be able to slow the ooze – and it can create chaos. This little tip may help smooth things out a little.


My “Icecrown spec”

I don’t like giving up the “tried and true” specs, but on the other hand, I’m not afraid to try something a bit different, even if it will reduce my healing slightly, if it will benefit the raid overall.

I’m going to make my second spec something like this:


It’s not cookie cutter, it’s sits me below the haste soft cap (currently), and it might make some people cringe.


If you’re wondering about Imp Barkskin – back in Ulduar there were some high-end raiders who used it for hard modes and novelty fights, so I am always open to the idea of using it (if only temporarily) on any fight where a bit more survivability can make all the difference. With fights like Festergut and Putricide, where there are predictable or timed bursts of big damage, I love it.

Revitalize: I’ve wanted it back for a long time, and Putricide is my window. I didn’t want to give up my beefier Barkskin, so I decided to drop Living Seed. I wanted LS for times that I have to spam Nourish on someone; particularly Festergut and Putricide (phase 3) when tank damage is huge. We had a heartbreaking 0.000something% wipe on Putricide when we lost a healer and then a tank died, and suddenly he was back at 900k. Ugh. So I hesitated over dropping Living Seed.

But, thinking about it… there were far more times that a non-slowed ooze killed us or caused enough chaos to rattle us and eventually cause a wipe. I doubt that Living Seed would make or break the fight, but giving the Abom 250 energy could certainly make attempts much smoother.

However, I didn’t want to drop Nature’s Grace, because I do find it helpful during those SPAMSPAMSPAM moments when you have to save someone’s life. Ideally I would have both NS and LS.. but I decided LS was the more situational, and less likely to save the raid in an emergency.


Glyphs

I’ve taken to carrying a bunch of our main glyphs around with me, so that I can reglyph as needed. Sometimes our staples aren’t particularly effective on some fights. I’m not glued to the Glyph of Swiftmend anymore. WG is highly effective on fights where people are generally bunched up, but if they’re not, it can be a bit of a wasted slot. So I don’t really believe we have “must-have” glyphs anymore. It’s easier to just carry a stack of each and reglyph when I need to.

Thinking aloud time:

For Putricide, if I’m going to be Revitalizing the Abom, I’ll take Rapid Rejuv. I was thinking of dropping it for Putricide, to be able to cover more people with Rejuv, particularly in P3. But faster Rejuv ticks on the Abom means more faster energy return, so I might go with RR for now. Plus, fast ticks on people in P3 (especially tanks) is valuable.

Nourish – for the times when I have to Nourish up an ooze victim, and to supplement tank healing, particularly in P3.

Swiftmend – I have actually dropped Swiftmend for most fights; most people would gasp, but having to reapply a HoT is a minor inconvenience in terms of time and mana, and I felt I could get better value from another glyph. Of course, the other argument is that if you SM someone else’s HoT, it’s rude and wastes their time and mana, and throws our their rotation – but if a situation calls for a better glyph than SM, then I do not think I can afford to take the polite option and glyph for someone else’s convenience. Of course,I do try not to SM someone else’s HoTs!

In the case of Putricide, though, having that precious HoT drop off is a bad thing, I feel – when people need Swiftmending on Putricide it’s usually because they need (and will continue to need) a bunch of healing, right now. Ooze victims take continued damage, particularly if he’s a jerk and puts a slime puddle under them, then everyone blows up. I don’t want that Rejuv stripped off when I Swiftmend. The tanks in P3 need Swiftmending frequently – and I definitely don’t want their HoTs stripped off, every tick counts in those final seconds.


So for this fight:

Rapid Rejuvenation – for Abomination energy, reactive/fast healing on spotty raid damage, and quick ticks on the big tank damage in P3
Nourish – for extra healing on ooze victims, and tank healing in P3 (if necessary)
Swiftmend – to make sure precious HoTs are never stripped of people taking ooze damage, slime puddle damage, or debuff damage in P3


And that’s how I’ll be swapping things around for Putricide.

Hope the Revitalize tip helps!



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