Resto druid tips for Icecrown: Lower Spire

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Posted by Keeva | Druid healing, Raiding | Sunday 31 January 2010 12:22 PM

I recently updated my Guides section, and added a “Strategies and tips” section – for boss guides, encounter tips, and general tricks that druids may find handy to know.

I won’t be posting full strats for the Icecrown encounters; plenty of other sites do that, and they do a fantastic job of it, too (I recommend StratFu and Tankspot). Instead, I wanted to go over some druid-specific tips for Icecrown – things that I have found really useful to employ.

I’ll add this to the Guides page, and later, when the next wing is released (and Arthas is down) I’ll update it. And, hopefully, I’ll be able to update the posts with heroic tips as well, if there are specific tricks to help beat heroic mode. If you have any little tips to add, please let me know, and I will edit them (with credit of course).

As always – this is not a strict “you must do this” guide – your guild may use entirely different strategies, and these tips may not apply.




Lower Spire

Lord Marrowgar

  • You can’t use Barkskin during Bone Spike Graveyard. :(

  • During Bone Storm, hit Barkskin, toss a Rejuv on yourself, and stay put to keep healing (just avoid fires, obviously). His Bone Storm damage is not very strong on normal mode, so there’s no need to run.
  • We stack right up behind him, on his hit box – if your guild does this, right click on the boss and start tree-punching for some Omen procs, if you need the mana.


Lady Deathwhisper

This is mostly a reactive healing fight, so there isn’t much to say, other than:

  • Decursing is top priority.

  • Toss Wild Growth onto someone when they get the Death & Decay debuff; you should hit all victims that way.
  • In the final phase, if you see a ghost aggro on you, Barkskin and run (kitty sprint if you have to). If you’re missing health, or if there is a badly timed D&D or other damage from the boss, you can’t afford to be hit by a ghost. Kite him until he de-spawns.


Gunship Battle

  • Stand on the very edge of your “home ship”, between the cannons. As long as the boarding party stay fairly close to the edge of the enemy ship, you will be able to heal both ships at the same time.

  • If for some reason you can’t afford to move much – for example, if you are assigned to the tanks and need to stand still to cast Regrowth/Nourish a lot – you can stand still and take rockets – just hit Barkskin and throw a Rejuv on yourself (beware of doubles or triples though!). Yeah, it’s a bit noobish to stand in the Bad Stuff(tm) but if it means you’re going to save someone, I consider it the lesser of two evils. Plus, on normal mode the rockets don’t hurt much anyway.


Deathbringer Saurfang

  • Don’t ever battle rez someone who died from Mark of the Fallen Champion! They will rez with the debuff still, die immediately, and heal Saurfang again.

  • In the early stages, I find there is little healing to do, so I often help DPS the blood beasts. Just don’t let them touch you!
  • By hanging back on the healing in the early stages, I have full mana later if there are marks building up and things get a bit frantic. It also means I can easily give my Innervate away.
  • If you are arranging in advance to give your Innervate to someone, make sure they pick a position in range. You don’t want to have to move to go Innervate them, or you may give the boss more Blood Power.
  • If you have been assigned a Mark victim to heal, put full HoTs on that person. I keep Lifebloom rolling on them, and use Nourish if they are dipping low.
  • Try to keep at least a Rejuv on the other victims, to help your other healers. I Nourish if I see anyone dropping low, but don’t forget your assignment (if you have one).
  • Save Barkskin for if you get Mark on yourself.
  • If you see a Blood Beast running for a ranged player, you can use Entangling Roots to hold it in place until it can be nuked down. Just don’t root one next to a player, or it will turn and hit them, which gives Blood Power to Saurfang.
  • If you aggro a Blood Beast, hit Nature’s Grasp and leg it. Hopefully it won’t touch you, but if it does, it will only get one hit off before you escape to a safe distance.
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8 Comments »

  1. Comment by Averna — January 31, 2010 @ 2:14 PM

    Nice tips about when to use barkskin… that’s one thing in my arsenal that I tend to forget to use. >.<

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  2. Comment by Miss Medicina — January 31, 2010 @ 4:36 PM

    This is great Keeva! I sent it to my cohealing druid ;)

    Will you be adding a section for Plagueworks anytime soon? We’re working on Plagueworks now, and I can’t wait to see what you write up so I can send it to him again.
    Miss Medicina´s last blog ..A Little Give, A Little Take My ComLuv Profile

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  3. Comment by Keeva — January 31, 2010 @ 4:48 PM

    In the next few days, yes :) Keeva´s last blog ..Resto druid tips for Icecrown: Lower Spire My ComLuv Profile

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  4. Comment by Artheoon — January 31, 2010 @ 8:18 PM

    For Saurfang25, we found that going with 3 healers only and letting the first 2-3 marked people die works well for us.

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  5. Comment by Keeva — January 31, 2010 @ 8:41 PM

    The key to the fight is to control his blood power – you shouldn’t have to let people die if you keep his BP down and reduce the number of marks that go out.

    It is a bit of a gear/DPS check, but as long as people play smart (don’t be too close, don’t let blood beasts touch anyone, make sure your priests bubble anyone who has boiling blood) then you should keep your Marks to a minimum, which will lessen the strain on your healers dramatically.
    Keeva´s last blog ..Resto druid tips for Icecrown: Lower Spire My ComLuv Profile

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  6. Comment by theGnomeDruid — February 1, 2010 @ 3:05 PM

    Oh right. Barkskin. Thanks for the reminder!

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  7. Comment by tkc — February 2, 2010 @ 5:29 AM

    Hmmm… didn’t know about the barkskin with the mark thing. Of course, I got lag and the mark last night. It got called out on vent that I had the mark. I’m like, “No I don’t.” Lag spike ends. Dead.

    We won anyways but… uhg. That and rolling a nine on the Bone Sentinel’s Amulet.

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  8. Pingback by Tree Bark Jacket » Blog Archive — February 2, 2010 @ 2:54 PM

    [...] is part 2 of my Icecrown “tips” series; part 1 (Lower Spire) is here. These are literally all just off the top of my head as I sit here – so I may have missed [...]




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