Healing Dreamwalker: Channeling your inner warlock

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Posted by Keeva | Druid healing, Raiding, Tips & guides | Saturday 6 February 2010 10:38 PM

Brace yourself kids, this is a hefty one.

There aren’t many fights in the game as novel (for healers) as Valithiria Dreamwalker. The “boss” in this encounter isn’t DPSed down; instead, she begins at half health and must be healed to full, at which point she will do a massive AOE attack and kill all of the baddies in the room (and you win).


So it’s a fight where healers have to think as if they are a DPS class – and squeeze every last bit of extra healing out. Normally, we react to incoming damage, and choose the heals to counteract that damage. Sometimes it works, sometimes not; sometimes our heals land for full, and other times they overheal because someone healed our target first.

Not in this fight; there’s millions of health to be healed, zero overhealing, no such thing as sniping – just an open invitation to put out the highest HPS you possibly can. And because there’s no overhealing, druids can perform very well when pitted against the traditional single-target healers.

This is the one fight where the healing meters really DO matter.

So, in the interests of putting out as much healing as you can, what steps can you take to maximise your performance?* Below are some tips that may help you maximise your healing for this fight.

*Note: some of these tips may seem a bit extreme for you, particularly if you’re not in a guild that min/maxes for raiding. You may not be willing (or able) to swap gems and glyphs around for one single fight; that is absolutely your choice – but for those of you who want to maximise your healing potential, like a DPSer would – here are some options.

Also, obviously, these tips are aimed at healers who will be healing the dragon primarily. If you are assigned to heal the raid, then you should be throwing HoTs on Dreamwalker, but raid healing “as normal” – so I wouldn’t advise you to change to a throughput spec/set – you may run into mana troubles.




First: Ignore your mana and regen

Collecting green clouds will give you a stacking regen buff that will pretty much give you infinite mana (for an excellent guide on how to maximise these buffs, go check out Falling Leaves and Wings). This means that you can ignore mana regen from gear, gems, enchants, potions, etc – you won’t need them. This opens up options to regem, re-enchant, and respec for more throughput, without caring a whit for mp5.


Gear

T10 bonuses are very poor on this fight. T9 on the other hand will perform well, but you will be walking in with lower spellpower and you need to take this into consideration. I suggest that you plug your stats into Hamlet’s TreeCalcs spreadsheet to work out whether you’ll be looking at a nett increase in your healing by stepping back to T9.

Crit will serve you well in this fight; don’t dump a bunch of spellpower or haste for it, but any incidental crit is great to have.


Gems

Try to gem for as much spellpower as you can. I kept some Reckless gems in, to stay around the haste cap. If you are a little under the cap, Nature’s Grace will help bridge the gap in your haste from gear, since you’ll be getting lots of crits from Nourish.

For your meta gem, use either Revitalizing Skyflare Diamond or Ember Skyflare Diamond. The mp5 on the Revitalizing diamond is useless, obviously, but the 3% crit healing is great for Nourish spam (and critting Rejuvs, if you’re wearing your T9 set).

According to EJ, Revitalizing edges out Ember for this fight. Remember, 60-70% of your healing is going to be coming in from Nourish spam, so you want to grab some crit if you can. The Revitalizing diamond is an awful choice for us, normally – but great for this fight.


Enchants

Swap your spellpower/mp5 head and shoulder enchants out for spellpower/crit (Sons of Hodir, Kirin Tor). Again, this is a step that will cost you a little money to do (and if you want to swap back later), but it will depend on how much you really want to maximise your character.

Tailors can drop the 23 haste to cloak enchant and go with Lightweave Embroidery, which I believe averages out to 73.5 spellpower. Normally, proc-based spellpower boosts aren’t so great for us, because they may happen during a time when our heals will overheal (then we have to wait for the internal cooldown to use them again). But on this fight, there’s zero overhealing, so not a bit of that proc is wasted. It’s like enchanting your cloak with 73.5 spellpower, yum.


Glyphs

Nourish, Rapid Rejuvenation, and Swiftmend.


Consumables

Flask of the Frost Wyrm, +46 spellpower food, Potion of Wild Magic.


Spec

Depending on whether or not you are already haste soft-capped through gear, there will be a couple of different ways you could spec. If you still need haste, then you’ll need to stick with Celestial Focus, which will give you fewer points to spend in the resto tree.

Incorporating CF

If you need to spec into CF, I would spec something like this: 18/0/53

  • Revitalize and Wild Growth are useless, skip them.

  • 2 points in Natural Perfection for 2% crit (there’s that incidental crit we can pile on!)
  • Living Seed is nice to have, but it is unreliable since she isn’t being hit very often and most of the seeds will be overwritten as you spam. It’s a nice bonus, but if it won’t fit, don’t worry about it.**

**Note: I believe you’ll get more out of 2 points in NP rather than 2 in LS. If you believe this isn’t the case, please let me know.

No CF

If you’re already haste capped (or almost) and you can free up those Balance points, I would go this way: 14/0/57

  • 3/3 Nature’s Grace. Nourish should already be a <1sec cast, so NG won't help you there, but it will make a marginal difference to your Regrowth refreshes, and fill in the gaps if you are just shy of the haste cap. It's one of those "might as well fill it out" talents, for this particular fight.

  • 3/3 Natural Perfection for 3% crit.
  • 3/3 Living Seed – every little bit helps. LS will be unreliable and mostly wasted, but it came in at ~4.5% of my healing (and I wasn’t even critting for the big numbers that come with getting your buff stacks up).. so it’s another “nice to have” talent.


Non-negotiable talents

2/2 Empowered Touch and 5/5 Nature’s Bounty. 60-70% of your healing is going to come from Nourish, so you definitely don’t want to skip Empowered Touch, especially.

I’ve seen some people deliberately skip over these (probably because it has something to do with their every day spec). Don’t – Empowered Touch especially will provide a huge boost.


Rotation

Set Dreamwalker as your target and focus before the fight starts. On the pull, pop a Potion of Wild Magic. As you run in, toss a Rejuv up, hit your Nature’s Swiftness/Healing Touch combo (for a chunky heal before you lose Wild Magic), and Swiftmend. Find your position, and start your normal rotation.

The basic rotation should go like this:

  • Keep Rejuv and Regrowth up at all times

  • Slow-stack Lifebloom
  • Nourish “spam” in between
  • Swiftmend your Rejuv on cooldown. Note: you’ll need to make sure it’s Rejuv and not Regrowth; the easiest way to do this is to cast Swiftmend straight after you cast Regrowth, so that Regrowth is definitely the longer HoT, and it chooses to Swiftmend your Rejuv.
  • When NS comes up again, it should be roughly in time for everyone to pop all their cooldowns (Bloodlust/Heroism, GS, potions, etc) because they have a large stack of portal buffs. When it’s called, pop another Potion of Wild Magic and hit your NS/HT combo, hopefully for some obscenely large amount :D Note: Bloodlust/Heroism won’t help you here as you’re casting instant HT plus <1sec Nourishes, but timing your NSHT with all of the buffs and a potion means you should get an enormous HT crit.
  • Try to Rejuv just before you enter a portal, and as soon as you come back out, for maximum uptime.



UI enhancements

HoT timers

First of all, unless you’re a Healbot user or an LUA guru and you can create your own HoT timers, you’re probably going to run into the problem I had, first attempt:

“AMG, I CAN’T SEE MY HOT TIMERS!” *flail*

I’m used to having all of my timers on Grid, and everything is precise and neat and in static positions. Since Valithiria isn’t a raid member, she won’t show up on Grid, so you can’t use Grid to track HoTs on her. Healbot users can set her as their focus, and she will show up on Healbot (yay!), but for Grid users, you’ll need a HoT counter to track your timers on her.

There are a bunch you can use – HoT Candy, Dotimer, Quartz, Class Timers, I think Lifebloomer does all HoTs too. So if you’re already using one of those, you’re fine.

I quickly grabbed Class Timers and configured it to show me a large HoT icon (bars don’t work for me) and a simple timer next to it. As the HoTs tick down, they reshuffle to display the next-to-expire spell at the top. So basically all I have to do is keep an eye on whatever is on the top of the list, and refresh that next.

Alerts and alarms

Using Power Auras, I assigned some super annoying alarm bells and whistles to Swiftmend and Nature’s Swiftness, to make sure I use them on cooldown each time. I have to say – having Swiftmend chime at me is a much easier system than looking at a cooldown.

Acquiring your target

Most people set Dreamwalker as their focus target; unfortunately when you take portals, your focus resets, and you have to get it back again.

Kae from Dreambound suggests a couple of macros to get her back as your target ASAP:

/focus Valithria
/cast [@focus] Rejuvenation

/target Valithria
/cast Rejuvenation


Both of these macros will re-acquire her as either your focus or just your target (I recommend focus, because if you accidentally click on someone else in the raid, you’ll lose the dragon as your target again), but it also casts Rejuv, which saves you a keypress. Seconds count in this fight, so bundling a Rejuv in with finding your target is a great idea. Thanks Kae <3


HPS, HPET, and Rapid Rejuv

I've heard people discount the RR glyph because "it makes you refresh Rejuv more often, which means you are wasting GCDs that you could be using to spam more Nourishes."

I'll repost something my mage friend Cogfizzle posted, because it explains quite well why this thinking is incorrect (he's a creepy gnome.. but he's good at math, so I don't mind having him around most of the time).


As far as DPS (err… HPS?) strategy on this fight, basically think of yourselves as affliction warlocks in a general sense.

Your goal is to maximize healing done in a given time. Since you only have a certain number of seconds available before the boss dies (err… is healed?), if you want to maximize HPS, it stands to reason that on any given one of those seconds, you want to be using whichever ability you have at your disposal that will cause the highest amount of damage (err… healing?) to the boss. It’s not about the HPS of a spell per se, it’s about the HPET (Healing Per Execute Time) – so even though a Rejuv lasts 15 seconds (unmodified), it only costs 1.5s (unmodified) to cast. Its HPS may not be as large as nourish, but its HPET is enormous.

Since I’m not a druid, and also not active in wow anymore (so no parses from my guild to draw from), I’m going to pull the first set of HPET numbers I see off EJ, and sort largest to smallest. They may not exactly match your numbers, but they’re probably roughly proportional (poster did not state which glyphs were in use.)

Rejuv – 19603
Regrowth – 15756
Lifebloom – slow 3 stack w/bloom – 15067
Lifebloom – rolling – Once it is rolling, 1 cast is worth 7 ticks of 1893 or 13251.
Nourish(w/glyph 3 hot) – 12169
Nourish(w/glyph 2 hot) – 11640
Lifebloom – fast 3 stack w/bloom – 10649
Nourish(at least 1 hot) – 10582

And then you simply base your next spell on this priority list. Rejuv is at the top for HPET, so that’s going to always be your obvious first choice – spending a second casting rejuv is always going to give you more raw healing than spending a second casting nourish (no matter how many hots are buffing it). Rejuv, Regrowth, slowstack lifebloom, and use Nourish as a filler when there are no higher-value spells to cast.

Now, as for the rapid rejuv glyph causing you to need to recast rejuv more often? That’s a good thing. Because rejuv is your #1 top HPET spell – the more often you cast it, the more often you’re taking a second or so of time that would otherwise be spent on low-value Nourish filler and using high-value rejuv instead.


So you can see, the Rejuv, Regrowth, slow stack Lifebloom (w/bloom), and Nourish strat is going to give you the best output for this fight. Oh, and don't be tempted to fast-stack Lifebloom (a bad habit of mine), thinking that getting it ticking a 3 stack faster will mean more healing - as you can see from the example numbers above, it actually cuts the HPS quite a bit if you do that.

Again, if you use Hamlet's spreadsheet, you'll be able to plug in your own stats and spec to find your personal potential HPS for a Regrowth, Rejuv, slow stack LB and Nourish spam rotation.


So - do you have to do all these things to win against this fight? Nah.. as long as your healers are getting their stacks up, and doing a moderately decent job, you'll win. If you don't want to change your gems or spec etc, you'll probably still do fine (not sure how heroic mode be, though)... But this is the one fight where we can sit down and put together a proper rotation for maximum HPS - and theorycraft how to gem/gear/enchant/play in a way to maximise our potential output. It's so different and interesting to our usual buffer-style healing - I'm making the most of it :)

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20 Comments »

  1. Comment by Taz — February 6, 2010 @ 10:45 PM

    This is a wonderful guide – thank you so much! Since we’re not near this particular fight yet, I hadn’t looked it up, but now I am very excited to get there. Thanks for all the tips! :D Taz´s last blog ..The Non-Tree Resto Druid My ComLuv Profile

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  2. Comment by Keeva — February 6, 2010 @ 10:57 PM

    You’re welcome :)

    Probably the biggest tip is to have a good HoT timer. Even if you don’t change your gear or spec or anything.. going in with a decent timer will make a huge difference.

    It was awful to start the fight and realise I had no good way to track them, yuck.

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  3. Comment by Jen — February 7, 2010 @ 12:46 AM

    Thanks so much for the advice! I’m not into mix/maxing *that* much, but most of the advice will be useful. I’ll go tinket with Quartz and see how to track those HoTs… I definitely don’t want to squint at the boss to try to figure out which my HoTs are.
    Jen´s last blog ..A holy paladin walks into Icecrown… My ComLuv Profile

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  4. Comment by Beruthiel — February 7, 2010 @ 2:39 AM

    Fantastic Post Keeva!

    And as a side note…I particuarly love your Keeva-lock :) Beruthiel´s last blog ..Healing Valithria Dreamwalker as a Resto Druid My ComLuv Profile

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  5. Comment by Minn — February 7, 2010 @ 2:40 AM

    Just wondering: (25 man) how many healers are assigned to heal Valithia and how many are assigned to heal the tanks and raid?

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  6. Pingback by Healing Valithria Dreamwalker as a Resto Druid « Falling Leaves and Wings — February 7, 2010 @ 2:42 AM

    [...] For even more in-depth information on gear and spec suggestions check out what Keeva has to [...]




  7. Comment by Pechitos — February 7, 2010 @ 4:17 AM

    Lol.

    I dont know if im doing it wrong, but my tree is FULL Spell Power and haste. I can easily change to full SP + crit by swapping moonkin gear (main). I’ll do fine i guess.

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  8. Comment by Cogfizzle — February 7, 2010 @ 6:01 AM

    Well, I don’t think she’s saying that you should necessarily stack crit – spellpower and haste (to cap) are going to give you more bang for your buck.

    All she means is that, with all the crittable nourishes you’re blasting out, it has a lot more value now than it did when you were sitting back and peppering the raid with mostly non-crittable hots and when you DID crit a direct heal, it mostly went to OH.

    So it’s probably not worth dropping your entire SP/Haste heavy healing set for moonkin gear, but if you get an opportunity to drop low-value stats like MP5 for crit, that would be a good tradeoff.

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  9. Comment by Oleander — February 9, 2010 @ 3:00 AM

    This fight motivated me to add boss frames to Pitbull4 so I could track hots on the boss in the same way I track them everywhere else.

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  10. Comment by TheTree — February 10, 2010 @ 11:31 AM

    Great post as always Keeva. I definitely agree on the Rapid Rejuv glyph being useful and worth having

    just on the LB I believe slow stacking will give the worst results than fast stacking, here is why,

    Assuming we use the glyph, our LB will run for 8 Secs but must be recast after 7 if we want to roll it, therefore our first 2 stacks will be 7 secs long each and the third will be 8. also remember that we will cast in between so will lose on tick every 7 secs.

    Based on these assumptions our numbers look like this

    Slow stacking

    hpsxsecs
    Stack 1 631×7 = 4417
    cast 0×1 = 0
    Stack 2 1262×7 = 8834
    cast 0×1 = 0
    Stack 3 1893×8 = 15144
    Bloom = 15067
    total time = 24 secs
    Total heal = 43462
    total HPS = 1810

    With fast stack (1 sec stacK)

    hpsxsecs
    Stack 1 631×1 = 631
    cast 0×1 = 0
    Stack 2 1262×1 = 1262
    cast 0×1 = 0
    Stack 3 1893×8 = 15144
    Bloom = 15067
    total time = 12 secs
    Total heal = 32104
    total HPS = 2675

    Just rolling or LB will give 1893hps so will be better than slow stacking

    also this doesn’t take into account crit on bloom which could be more often if you bloom more often

    It is also important to note that if you dont use the LB Glyph, your HPS goes up to 2746 so it seems you are better off without the glyph for LB

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  11. Comment by Keeva — February 10, 2010 @ 12:29 PM

    It can be hard to grasp.. it makes my brain do backflips! :)

    Basic logic tells us that punching out a bunch of fast-stacked blooms in half the time of a slow stack will be better – I mean, it seems logical that 32k healing over 12 seconds is a better strategy than 43k healing over 24 seconds, because the HPS is substantially higher.

    Remember though, it’s not about HPS here, it’s about HPET (Healing Per Execute Time). When you’re thinking like a DPSer, it’s the HPET that you have to focus on. How much healing you’re going to get out of your casts. The bang you’re getting for your buck.

    Using your numbers, the slow stack is doing 43462 healing, and takes 3 seconds of execution time (3 casts). That’s 14487 HPET.

    The fast stack is doing 32104 healing, and also takes 3 seconds of execution time (3 casts, just further apart). That’s 10701 HPET.

    The HPS of the fast stack is higher, and at first glance looks more attractive than the lower HPS of the slow stack. But, for your same 3 GCDs, a slow stack will give you 43k total healing, while the fast stack will only give you 32k healing.

    Again, it’s easy to think “Yeah, but it’s 32k healing in half the time, so in 24 seconds I could be doing 63k healing from fast stacking, instead of 43k from slow stacking!” – but it doesn’t work that way with HPET. Fast stacking will lock you into far more LB GCDs, where you really should be using them for higher HPET spells (again, getting more bang for your GCD buck). The HPET of a 3-HoT Nourish is higher than the HPET of a fast-stacked Lifebloom, so it is the better spell for your GCD cost.

    You will get more healing out of slow stacking LB and Nourishing in between, than fast stacking Lifeblooms and locking yourself into a lot of LB GCDs.

    This may seem to contradict what I said about it being wrong to want Rejuv to last 18 seconds because you could squeeze more Nourishes in between Rejuv refreshes. RR has a higher HPET than Nourish, so it’s the better choice of the two – recasting Rejuv is a GOOD thing in this case, and it’s not “wasting time that you could be Nourishing”. On the other hand, fast stacked Lifebloom has a lower HPET than Nourish, so having to recast it constantly is hurting your Nourish (and overall) output, because it IS wasting time that you could be Nourishing.

    I hope that makes sense.
    Keeva´s last blog ..Healers and Killing Blows My ComLuv Profile

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  12. Comment by TheTree — February 10, 2010 @ 7:10 PM

    :oops: ya, i only realised that we were looking at HPET after my post, so based on the above numbers and a fight that last roughly 130 secs and asuming 0 lag with a cast time/GCD of 1 sec

    This assumes just LB and Nourish while LB is ticking and doesnt take into consideration rejuv every 12 secs

    Fast stack LB = 1476592 healed over 130 secs :shock:

    Roling LB (3 stack no bloom) = 1582438 healed over 134 secs with a single bloom at the end of the cycle

    Slow LB = 1588994 over 134 secs (6k More than rolling over 134 secs)

    based on this there isnt realy much difirence over the long term between Rolling LB and Slow stack LB (with Glyph)

    I guess the benifit here for slow stack LB is the slighty improved healing and the Mana refund

    over a 6 minute fight, this will be about 18k more healing done, definately worth having

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  13. Comment by Lunarea — February 19, 2010 @ 4:38 AM

    Why not WG?

    If Wild Growth is another instant-cast HoT, wouldn’t it have a better HPET than Nourish, or is my top-of-my-head guesstimate off base? It seems like it would also make Nourish 6% better with the glyph, too.

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  14. Comment by Keeva — February 19, 2010 @ 6:29 PM

    Hi Lunarea :)

    WG will only heal the dragon for a tiny amount, and it’s not worth using that GCD for it. Yes, as another hot on the target it will boost Nourish again – but not enough to make it worth spending a GCD that could be used for another of our spells.
    Keeva´s last blog ..Glyph of Rapid Rejuvenation and 25man raid healing My ComLuv Profile

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  15. Pingback by Stories of WoW » Healing Valithria: a story of fail — February 19, 2010 @ 6:54 PM

    [...] off, of course Valithria doesn’t show up on Grid. However, thanks to Keeva’s awesome guide, I was prepared. Or at least semi-prepared – I didn’t know we were going to do [...]




  16. Comment by Lunarea — February 20, 2010 @ 2:10 AM

    :grin: Ok, that makes sense then. Thanks!

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  17. Comment by Perrin — February 21, 2010 @ 4:32 PM

    The problem I have with the slow stack is this. HPET isn’t completely accurate because you’re inside the Dream State for more than 8 secs. Therefore EVERY time you come outside the Dream State you have to reload the stacks. While I haven’t re-done the math for HPET, as far as my glance at the original stuff I did says, having a fast stacked LB put up after Rejuv and Regrowth is significantly more healing in light of a 20stack of the healing buff, because the time spent outside a portal will mean that you don’t have enough time time do more than simply let a slow stack build then pop, or maybe refresh once if you start with it before Rejuv/Regrowth on exiting the portal.

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  18. Comment by Keeva — February 21, 2010 @ 5:28 PM

    I can see your point, but if I even try to wrap my head around the math, my brain might explode.
    Keeva´s last blog ..Glyph of Rapid Rejuvenation and 25man raid healing My ComLuv Profile

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  19. Comment by Keeva — February 21, 2010 @ 9:35 PM

    But fast LB comes in lower on the HPET scale than Nourish (even with only 2 HoTs), so doesn’t that mean that it’s not worth fast stacking LB, you would be better off skipping it in favour of Nourish?
    Keeva´s last blog ..Glyph of Rapid Rejuvenation and 25man raid healing My ComLuv Profile

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  20. Comment by Perrin — February 27, 2010 @ 11:59 AM

    Funnily enough, yes you’re probably right. Not sure if you had a look at my latest SOS log, but I changed my Nourishes to be a bit slower. The main point of them was to refresh so that my nourish would have an extra counter for GlNourish increases, rather than purely their own healing, so I went with a slow stack and focussed back on nourish more. Given everything has a 1s cast (all but Regrowth which is just there to give another HoT to nourish boost) then 3 casts of a HoT filler vs 5-6 to maintain the fast LB, gives me 2-3 more Nourishes, so yes, I’m coming around to the slow stack point of view. You don’t lose enough HPS in lifebloom itself that the additional nourishes don’t make up for it well and truly.

    So ignore comment 17 :-p

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