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	<title>Comments on: Healing Sindragosa</title>
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	<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/</link>
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	<lastBuildDate>Thu, 02 Sep 2010 13:10:44 -0700</lastBuildDate>
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		<item>
		<title>By: Keeva</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2402</link>
		<dc:creator>Keeva</dc:creator>
		<pubDate>Sat, 27 Feb 2010 04:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2402</guid>
		<description>Occasionally you can cast two spells in quick succession and it counts it as one.</description>
		<content:encoded><![CDATA[<p>Occasionally you can cast two spells in quick succession and it counts it as one.</p>
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		<title>By: Galillidon</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2401</link>
		<dc:creator>Galillidon</dc:creator>
		<pubDate>Sat, 27 Feb 2010 03:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2401</guid>
		<description>Hot tip
while you have Unchained Magic cast rejuv right after your regrowth lands. You only get one stack - as off last week.
Not sure if you mentioned this - didnt read the whole post
.-= Galillidon´s last blog ..&lt;a href=&quot;http://distort.guildomatic.com/news/show/374208&quot; rel=&quot;nofollow&quot;&gt;Healers get the Glory for this one.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hot tip<br />
while you have Unchained Magic cast rejuv right after your regrowth lands. You only get one stack &#8211; as off last week.<br />
Not sure if you mentioned this &#8211; didnt read the whole post<br />
<span class="cluv"> Galillidon´s last blog ..<a href="http://distort.guildomatic.com/news/show/374208" rel="nofollow">Healers get the Glory for this one.</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://treebarkjacket.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: The Daily Quest: It&#8217;s all about the heals &#124; Super WOW Guide</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2392</link>
		<dc:creator>The Daily Quest: It&#8217;s all about the heals &#124; Super WOW Guide</dc:creator>
		<pubDate>Fri, 26 Feb 2010 12:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2392</guid>
		<description>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</description>
		<content:encoded><![CDATA[<div style="">
<p>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</p>
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		<title>By: The Daily Quest: It&#8217;s all about the heals - e-enjoy.eu &#8211; playgames</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2388</link>
		<dc:creator>The Daily Quest: It&#8217;s all about the heals - e-enjoy.eu &#8211; playgames</dc:creator>
		<pubDate>Fri, 26 Feb 2010 07:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2388</guid>
		<description>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</description>
		<content:encoded><![CDATA[<div style="">
<p>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</p>
</div>
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		<title>By: The Daily Quest: It&#8217;s all about the heals &#171; Sto &#171; Best Mmorpgs Blog</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2387</link>
		<dc:creator>The Daily Quest: It&#8217;s all about the heals &#171; Sto &#171; Best Mmorpgs Blog</dc:creator>
		<pubDate>Fri, 26 Feb 2010 07:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2387</guid>
		<description>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</description>
		<content:encoded><![CDATA[<div style="">
<p>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</p>
</div>
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		<title>By: The Frozen Gnome &#187; Blog Archive &#187; The Daily Quest: It&#8217;s all about the heals</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2386</link>
		<dc:creator>The Frozen Gnome &#187; Blog Archive &#187; The Daily Quest: It&#8217;s all about the heals</dc:creator>
		<pubDate>Fri, 26 Feb 2010 05:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2386</guid>
		<description>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</description>
		<content:encoded><![CDATA[<div style="">
<p>[...] Bark Jacket covers healing for Sindragosa &#8212; some of it&#8217;s druid-specfic, but some of it will be useful to anyone attempting [...]</p>
</div>
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		<title>By: Ian</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2379</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 24 Feb 2010 22:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2379</guid>
		<description>The problem with barkskin is it adds another stack of instability on you. It could be a problem depending on how many stacks you already have. DBM does a warning for it, I get a message when I hit 4 stacks.

We tend to run with 6 healers for this fight. I have my raid frames set to show who has unchained magic so I know which healers are out of action. It usually seems to be half of them! A slight benefit from the debuff means mana isn&#039;t an issue for the fight, you end up standing there regenerating so much of the time.

I like the idea of using flares to mark spots. Though for some reason people are in the habit of following whoever gets marked!

The server and several peoples connections were against us last night on her. One blistering cold and the server hiccuped and we found the entire raid halfway up the stairs, dead.

Battle res can be fun, I cast it in an air phase, when I wasn&#039;t standing behind the ice. The target accepted, and instantly died again as her attack hit the ground! It always cracks me up when I lose someone to a battle res related death. I think we managed 4 deaths of a single person one night in a single attempt on Putricide. :)</description>
		<content:encoded><![CDATA[<p>The problem with barkskin is it adds another stack of instability on you. It could be a problem depending on how many stacks you already have. DBM does a warning for it, I get a message when I hit 4 stacks.</p>
<p>We tend to run with 6 healers for this fight. I have my raid frames set to show who has unchained magic so I know which healers are out of action. It usually seems to be half of them! A slight benefit from the debuff means mana isn&#8217;t an issue for the fight, you end up standing there regenerating so much of the time.</p>
<p>I like the idea of using flares to mark spots. Though for some reason people are in the habit of following whoever gets marked!</p>
<p>The server and several peoples connections were against us last night on her. One blistering cold and the server hiccuped and we found the entire raid halfway up the stairs, dead.</p>
<p>Battle res can be fun, I cast it in an air phase, when I wasn&#8217;t standing behind the ice. The target accepted, and instantly died again as her attack hit the ground! It always cracks me up when I lose someone to a battle res related death. I think we managed 4 deaths of a single person one night in a single attempt on Putricide. <img src='http://treebarkjacket.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Keeva</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2378</link>
		<dc:creator>Keeva</dc:creator>
		<pubDate>Wed, 24 Feb 2010 20:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2378</guid>
		<description>Infinitum: that&#039;s a good tip, I forgot to include it. I suppose it depends how high you tend to take your stacks; I find that it&#039;s easy enough to back off and not take them higher, but if I accidentally ended up with a high stack, it&#039;s definitely a great option.

Beru: I always raid with a second druid - he covers groups 5-3, I cover groups 1-3 (melee - since I have Revitalize). It works well. Plus with the tanks taking such huge damage, a faster ticking rejuv is very good. Not to mention the bigger damage in P3 - helps to heal people up faster. Perhaps if I was running solo I would swap RR out, but otherwise it works excellently.

Again - backlash has never been a problem for me, I tend to be able to back off without too many problems, even in P3, so I don&#039;t really worry about being able to do more while I have unchained magic.

We generally take 7 healers, I think.


Draik: playing with a constant 500ms makes Barkskin extremely useful :) Certainly you don&#039;t need to spec Imp Barkskin if you don&#039;t want to, but I find it very handy for a number of fights, so if I can fit it into my spec, I do.

Plus, shifting to travel form = no heals while I run. If I Barkskin, I can forget about Blistering Cold (whether I get hit or not) and continue to heal people as I run away. I&#039;d rather take the hit and continue to heal.. than go travel and not heal people on the way out. 

Personal preference I suppose - but I think that it&#039;s more important to be able to hit Barkskin and keep healing, especially if someone else accidentally takes a hit, and I can Swiftmend them on the run.</description>
		<content:encoded><![CDATA[<p>Infinitum: that&#8217;s a good tip, I forgot to include it. I suppose it depends how high you tend to take your stacks; I find that it&#8217;s easy enough to back off and not take them higher, but if I accidentally ended up with a high stack, it&#8217;s definitely a great option.</p>
<p>Beru: I always raid with a second druid &#8211; he covers groups 5-3, I cover groups 1-3 (melee &#8211; since I have Revitalize). It works well. Plus with the tanks taking such huge damage, a faster ticking rejuv is very good. Not to mention the bigger damage in P3 &#8211; helps to heal people up faster. Perhaps if I was running solo I would swap RR out, but otherwise it works excellently.</p>
<p>Again &#8211; backlash has never been a problem for me, I tend to be able to back off without too many problems, even in P3, so I don&#8217;t really worry about being able to do more while I have unchained magic.</p>
<p>We generally take 7 healers, I think.</p>
<p>Draik: playing with a constant 500ms makes Barkskin extremely useful <img src='http://treebarkjacket.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Certainly you don&#8217;t need to spec Imp Barkskin if you don&#8217;t want to, but I find it very handy for a number of fights, so if I can fit it into my spec, I do.</p>
<p>Plus, shifting to travel form = no heals while I run. If I Barkskin, I can forget about Blistering Cold (whether I get hit or not) and continue to heal people as I run away. I&#8217;d rather take the hit and continue to heal.. than go travel and not heal people on the way out. </p>
<p>Personal preference I suppose &#8211; but I think that it&#8217;s more important to be able to hit Barkskin and keep healing, especially if someone else accidentally takes a hit, and I can Swiftmend them on the run.</p>
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		<title>By: Draik</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2377</link>
		<dc:creator>Draik</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2377</guid>
		<description>Nice guide goin&#039; here. One question: How on earth are you getting hit by Blistering Cold? As in, ever? You certainly don&#039;t need imp. barkskin for that when you&#039;ve got that lovely little travel form that pretty much trivializes Blistering Cold if you&#039;re paying any kind of attention. It is a much, much safer way of getting clear.

Naturally this can help with the air phases too if you find yourself stranded away from the iceblocks - although clearly this is only gonna occur if you&#039;re really not paying attention.

Anyhoo, good stuff. :D</description>
		<content:encoded><![CDATA[<p>Nice guide goin&#8217; here. One question: How on earth are you getting hit by Blistering Cold? As in, ever? You certainly don&#8217;t need imp. barkskin for that when you&#8217;ve got that lovely little travel form that pretty much trivializes Blistering Cold if you&#8217;re paying any kind of attention. It is a much, much safer way of getting clear.</p>
<p>Naturally this can help with the air phases too if you find yourself stranded away from the iceblocks &#8211; although clearly this is only gonna occur if you&#8217;re really not paying attention.</p>
<p>Anyhoo, good stuff. <img src='http://treebarkjacket.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Beruthiel</title>
		<link>http://treebarkjacket.com/2010/02/24/healing-sindragosa/comment-page-1/#comment-2376</link>
		<dc:creator>Beruthiel</dc:creator>
		<pubDate>Wed, 24 Feb 2010 16:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://treebarkjacket.com/?p=1996#comment-2376</guid>
		<description>Nice write up Keeva!

I do have one comment/question re: RR for this fight.

I&#039;m not entirely certain that the fight mechanics favor a shorter rejuv if you are assigned to raid healing.  Even though the RR will heal up the damage quickly, I think that the longer ticking rejuv should be more valuable given the unchained magic effect, as it would mean that you can keep more rejuvs ticking w/o having to stack up as much backlash on yourself.  It also means that the rejuvs that you had going before you get unchained magic will last further into your unchained magic debuff, meaning that you will get more effective healing done while debuffed, no?

I&#039;m not against RR, just curious about its use here, as it seems counter-intuitive for me!

How many healers did you use for the fight?
.-= Beruthiel´s last blog ..&lt;a href=&quot;http://fallingleavesandwings.wordpress.com/2010/02/23/exactly-whats-wrong-with-just-having-fun/&quot; rel=&quot;nofollow&quot;&gt;Exactly What’s Wrong With Just Having Fun?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Nice write up Keeva!</p>
<p>I do have one comment/question re: RR for this fight.</p>
<p>I&#8217;m not entirely certain that the fight mechanics favor a shorter rejuv if you are assigned to raid healing.  Even though the RR will heal up the damage quickly, I think that the longer ticking rejuv should be more valuable given the unchained magic effect, as it would mean that you can keep more rejuvs ticking w/o having to stack up as much backlash on yourself.  It also means that the rejuvs that you had going before you get unchained magic will last further into your unchained magic debuff, meaning that you will get more effective healing done while debuffed, no?</p>
<p>I&#8217;m not against RR, just curious about its use here, as it seems counter-intuitive for me!</p>
<p>How many healers did you use for the fight?<br />
<span class="cluv"> Beruthiel´s last blog ..<a href="http://fallingleavesandwings.wordpress.com/2010/02/23/exactly-whats-wrong-with-just-having-fun/" rel="nofollow">Exactly What’s Wrong With Just Having Fun?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://treebarkjacket.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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