Power Auras exports

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Posted by Keeva | Mods/Technical, Tips & guides | Friday 26 February 2010 7:04 PM

By popular demand, here are my Power Auras exports.

For information on how to set up Power Auras, and for druid-related PA inspiration, here is a great list of links:

Power Auras on WoWInterface
Power Auras Wiki
No Stock UI
Dreambound’s exports
Revive & Rejuvenate’s exports



First, this is what my PA looks like when I’m resting, and everything is off cooldown. Just so you can get an idea of how the auras fit together and whatnot. Note: They will only look nice and neat around my character like this if I am zoomed out a certain amount; if I have to zoom in or out, obviously the relative size will change.

Barkskin
Barkskin ready (shield), or on cooldown (timer)

Version:st3.0.0E; gcd:bofalse; b:nu0.070588235294118; anim1:nu1; g:nu0.54117647058824; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_StoneClawTotem; size:nu0.3299999833107; torsion:nu1; r:nu1; y:nu-8; x:nu-142; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu6; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stBarkskin; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu6; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-8; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-103; timer.Texture:stDefault


Missing buffs – Well Fed/Flask of the Frost Wyrm
Missing flask (left), missing food buff (right) – only visible when in a raid

Flask:
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.43921568627451; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Alchemy_EndlessFlask_04; size:nu0.19999998807907; torsion:nu1; r:nu0.48627450980392; y:nu-106; x:nu-29; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stFlask of the Frost Wyrm; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

Food:
Version:st3.0.0E; gcd:bofalse; b:nu0.2078431372549; anim1:nu1; g:nu0.4; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Misc_Food; size:nu0.19999998807907; torsion:nu1; r:nu0.5843137254902; y:nu-106; x:nu33; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stWell Fed; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0


Innervate ready
With a telephone noise to remind me that it is ready to go.

Version:st3.0.0E; gcd:bofalse; b:nu0.44313725490196; anim1:nu1; g:nu0.30980392156863; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Lightning; size:nu0.62999999523163; torsion:nu1.3999999761581; r:nu0.4; y:nu-48; x:nu-4; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.25; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu21; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stInnervate; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0


80% mana – use Innervate now
This pops up with a “bam” noise to tell me when I should consider using Innervate.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.75; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu9; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu9; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu2; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu80; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu22; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1


Nature’s Swiftness ready

Version:st3.0.0E; gcd:bofalse; b:nu0.39607843137255; anim1:nu1; g:nu0.53725490196078; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_RavenForm; size:nu0.28000000119209; torsion:nu1; r:nu0.27843137254902; y:nu-46; x:nu-37; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu15; alpha:nu0.15000000596046; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stNature’s Swiftness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0


Rebirth ready

Version:st3.0.0E; gcd:bofalse; b:nu0.1921568627451; anim1:nu1; g:nu0.21176470588235; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Reincarnation; size:nu0.75; torsion:nu1.3999999761581; r:nu0.13333333333333; y:nu-48; x:nu0; customname:st; groupany:botrue; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu0.40000000596046; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu11; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRebirth; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0


Rebirth down – with timer

Version:st3.0.0E; gcd:bofalse; b:nu0.14117647058824; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Reincarnation; size:nu0.14000000059605; torsion:nu1; r:nu0.22745098039216; y:nu-107; x:nu-26; customname:st48477; groupany:botrue; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu33; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu19; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRebirth; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu19; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-79; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu10; timer.Texture:stDefault


Swiftmend ready

Version:st3.0.0E; gcd:bofalse; b:nu0.77647058823529; anim1:nu1; g:nu0.54901960784314; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Relics_IdolofRejuvenation; size:nu0.22999998927116; torsion:nu1; r:nu0.62745098039216; y:nu-51; x:nu-55; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu25; alpha:nu0.30000001192093; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:stsoft_chime_beep.wav; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stSwiftmend; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0


Wild Growth ready

Version:st3.0.0E; gcd:bofalse; b:nu0.007843137254902; anim1:nu1; g:nu0.2; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Flourish; size:nu0.28000000119209; torsion:nu1; r:nu0.28627450980392; y:nu-46; x:nu52; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu23; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stWild Growth; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

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Power Auras exports, 5.0 out of 5 based on 2 ratings



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17 Comments »

  1. Comment by Chimy — February 27, 2010 @ 1:24 AM

    I love these kinds of posts. Thanks so much for putting this information up!

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  2. Comment by Sunkist — February 27, 2010 @ 1:46 AM

    I know we’re all about the druids and such but I was wondering if you had any expertise with power auras concerning shaman totems? I’ve been trying to configure my shammy alt’s power auras to tell me when my magma or searing totem isn’t active but I just can’t figure it out. Any ideas would be greatly appreciated.

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  3. Comment by theGnomeDruid — February 27, 2010 @ 7:06 AM

    thank you for this. I “discovered” PowerAuras when you posted about it initially, and it’s a great little mod.

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  4. Comment by Druidski — February 27, 2010 @ 7:51 AM

    yeah I 1st found out abot it from your post as well and thanks so much for helping us out with the exports. ;-)

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  5. Comment by Sara — February 27, 2010 @ 4:30 PM

    OMG, I love you!!

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  6. Comment by Timmet — February 28, 2010 @ 4:30 AM

    I’ve been tempted to set up Power Auras but I feel like there’s too much stuff all over the screen already.

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  7. Comment by DrDoak — March 1, 2010 @ 2:12 PM

    Hey,

    Thanks for the post. These are really useful. For some reason, I could not get the Nature’s Swiftness aura to work. When I ctrl + clicked the aura icon (in the power auras config menu) it said it was not working because the spell was not enabled. Any ideas what might be going on? I’m not much of a power auras veteran myself.

    Thanks!

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  8. Comment by Romanov — March 2, 2010 @ 1:57 AM

    You are a life-saver. Thanks for these.

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  9. Comment by Druidski — March 3, 2010 @ 2:45 AM

    DrDoak – I have the same problem. My NS+HT macro doesn’t work with the CD or something. If anyone figures it out please tell us.

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  10. Comment by Romanov — March 3, 2010 @ 5:34 AM

    I noticed that the NS one didn’t work either, but it was easy enough to make my own.

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  11. Comment by Druidski — March 3, 2010 @ 8:31 AM

    yeah I guess im just a lazy turd lol. I will make it myself.

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  12. Comment by Cynriah — March 4, 2010 @ 8:41 AM

    Thank you so much! I had my auras set pretty much the way I liked them but, for some reason, couldn’t figure out how to have Swiftmend appear and disappear as appropriate.

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  13. Comment by Averna — March 4, 2010 @ 11:42 AM

    Aye – same thing here, the NS one didn’t work no matter how I tried to play around with it.

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  14. Comment by Seal — March 11, 2010 @ 12:09 PM

    Just go into the settings for Nature’s Swiftness
    The Rewrite the spellname “Nature’s Swiftness”.

    Worked for me…

    Oh and Clearcasting (Omen of Clarity)
    Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.69019607843137; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_ManaBurn; size:nu0.25; torsion:nu1; r:nu0.30196078431373; y:nu-20; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu26; alpha:nu0.90000003576279; aurastext:stClearCast; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stClearcasting; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:bofalse; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3

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  15. Comment by Shealle — March 12, 2010 @ 4:22 AM

    Thank you thank you thank you! :mrgreen:

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  16. Comment by Rium — March 18, 2010 @ 2:07 AM

    Thank you very much!!!! Will use them tonight in ICC25 to fine tune some of my timings…

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  17. Pingback by Beru’s Power Aura Settings (with Exports!) « Falling Leaves and Wings — July 31, 2010 @ 2:52 AM

    [...] seeing how other druids utilize Power Auras, you can find some alternative settings from Jaslya, Keeva, Kae and [...]




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