The evolution of loot systems across servers

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Posted by Keeva | Changes | Monday 1 March 2010 8:27 PM

I’ve noticed a few people on my feeds lately, frothing about Frozen Orb ninjas. The whole thing is actually really interesting to me.

Previously, servers were islands, in their own bubbles, with their own particular loot rules that were shaped over time.

I’ve seen some weird ones. Like “pass on everything that drops and then just /roll” – which I find bizarre, considering blizzard’s UI has a built-in rolling function and there’s no wasted time re-rolling and then physically picking up your loot. I’ve managed to get myself into some heated arguments about this, with people getting REALLY nasty at me about it, because they genuinely believed it was the fairest system. I really, REALLY don’t get how it’s a good idea to pass and re-roll on every little green that drops in a group – it strikes me as a huge waste of time, rather than using the built-in tool. The buttons are right there! But hey, to each their own. There really is no point arguing about it.

The point is – over time, servers will develop their own loot systems, with their own quirks. Although to outsiders these systems may seem bizarre, it works well enough for them. Much like Australia invented the platypus, yeah? An animal that looks like someone cut and pasted a bunch of other animals together into some weird amalgamation that surely can’t work – but it seems to do alright for itself. I’m certainly not going to argue with one, at any rate.


LFD and bursting the server loot bubble

When the LFD system came in, I noticed some people Needing on Frozen Orbs. On my server, Greed was the norm, so at first I was annoyed at these “ninjas”, being greedy and taking the orbs when the rest of us were Greeding. But, as it kept happening, I realised that they weren’t stealing from me – they were just used to rolling Need on their server. It was the normal system for them. A quick look at the web and WoW forums confirmed my suspicions – it was a fairly widespread phenomenon. So I started rolling Need, too, so that I wouldn’t miss out. No biggie.

It wasn’t what I was used to, but if I wanted orbs, I had to adapt my idea of how loot is handled in groups. I could either continue to roll Greed (and almost always lose), or adapt and start rolling Need with the others.

If I want orbs, I am basically forced into adapting to rolling Need.


Evolution of cross-server, intra-battlegroup loot systems

Now, maybe it’s just me, because I’ve always been interested in evolution. But I think it’s pretty cool to think about how these different loot systems settled in – and why they’re causing problems at the moment.

I suspect that gradually most battle groups probably settled into either Need OR Greed as the norm. Not every server/group settled into Need – I think there are a number of them out there that still use Greed.

Basically, either everyone on the server/battlegroup stuck with their system of Greeding, or more and more people started to Need until eventually the Greeders were weeded out by natural selection. That is, “If everyone keeps Needing, I’m going to roll Need from now on, too!” .. until gradually everyone on the battlegroup becomes a Needer, because it becomes pointless to roll Greed anymore.


The evolution of ninjas


Over time, if there are enough Needers around, then the battlegroup will eventually tend towards being predominantly Needers. Particularly, of course, if everyone is interested in the orbs (I’ll go over this later). Whereas if most people don’t care about the orbs, they might just hit Greed as an “I don’t really care” button.

If orbs are desirable, more and more people will become Needers, and the Greeders will either be forced to roll Need to compete, or simply accept the fact that they can never win with a Greed roll, and give up rolling Greed. The Greeders must adapt and become Needers if they want to compete for orbs.

So, on battlegroups where Needing is prevalent (or gathering momentum), Greeders will be in decline; and, eventually, will likely become extinct.

However, pockets of Greeders will continue to exist on battlegroups that remained isolated and never adopted the system of Needing the orbs.


Orbs: from vendor fodder to coveted item overnight

Now, previously, orbs were all but useless to many people. I know that many were just being vendored, because the AH price was so low that it wasn’t even worth selling them. So I suspect that the only people still Needing were those who A) still needed them for professions, or B) didn’t particularly need them, but were clinging to the principle of the matter – that they deserved the 5g vendor price as much as anyone else in the group.

To be honest, I started passing on them because I didn’t need them, and I figured maybe someone else did. I just didn’t care about them.

But in the near future, you’ll be able to use orbs to buy lotuses and eternals (and a new flying carpet recipe wheee!). Prices jumped from 5g to 30g literally overnight. Suddenly everyone wants orbs – because they’ll be worth a lot more than 5g in the patch. Whether it’s because you want cheap flasks for raiding, or you want to make a buck selling cheap flasks for raiding, or you need eternals for crafting (etc) – almost everyone “needs” the orbs now. And that “need” cropped up literally overnight. BAM.

So all of these sudden orb ninjas are probably just people who have read about the changes, and have decided they had better stop passing/greeding on orbs, because they are now quite desirable.

As a result, I think what we are seeing is a sudden, massive shift towards Needing orbs by default.



Needing will probably be the norm

There’s really no point in getting upset about it – unless you come from a battlegroup where everyone continues to simply Greed (and I think this will be rarer and rarer as time goes on), you’re going to come up against people who Need. They’re not necessarily trying to ninja from you; it may be that they have always used Needing as the default way to deal with orbs; or, like many people, they realise that orbs are now useful and they want their fair share of them.

I genuinely believe that a TINY minority of those Need rolls are people who are actually actively trying to maliciously ninja the orbs.

My advice: roll to match the highest roll in the group. If someone rolls Need, you can roll need too. If everyone is rolling Greed, you should probably do the same to be courteous.

Of course, if you’re first to roll, and you roll Greed, then you could lose out if someone rolls Need later – which is precisely the reason why many people just roll Need to be “safe”. For most people, it’s simply the path of least resistance; everyone roll Need and nobody can “ninja”. To them, it’s second nature. Or the Needer in your group may be someone who is tired of missing out “doing the right thing” and Greeding, and has given up to become a Needer from now on.

In a world full of Needers – if you stick to Greeding, you won’t be able to compete for orbs. Will you give up and die out, or will you adapt?

And so the wheel turns…


(oh man I’m such a nerd, I’m laughing at myself right now..)

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23 Comments »

  1. Comment by Miss Medicina — March 1, 2010 @ 9:10 PM

    What I’ve started doing is just using a macro – as soon as I join the group, I click my macro: “Please roll need on the orbs so that everyone has a fair chance.”

    The truth is, as long as everyone knows what the loot system in place is, and agrees to it, it’s fair. So no one really seems to mind much if we all roll need – as long as they know before hand.
    Miss Medicina´s last blog ..Best of the Healing World: Feb 26th My ComLuv Profile

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  2. Comment by Ian — March 1, 2010 @ 10:03 PM

    On my server it was a case of everyone rolling need to start with, but as time went on, and there were a few long rants on the realm forums, the rest of the battlegroup changed. :)

    Things like damaged necklaces or the inscription tomes are are still up in the air. I usually wait until one or two people have rolled and match their roll type. But I have seen a lot of people wait until everyone has greeded to roll need. Its not worth the hassle to even comment over these days.

    The way I see it, you can’t really trust the people from other servers, so if you really want something, roll need. Otherwise you risk getting screwed over.

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  3. Comment by Kae — March 1, 2010 @ 11:42 PM

    If everyone in the group rolls need, fine. If the first person to roll hits need, anyone who rolls greed afterwards is at fault for not paying attention.

    If the first person rolls greed, and another 2-3 players roll greed, and some guy waits until other loot has been won before hitting Need and has obviously had time to notice that the others are greeding, they are a ninja… and they get added to ignore lists and loose out on a tank/healer they could possibly queue with, making their queue times that much longer.

    It would be nice if Blizzard would incorporate a single roll option into items like this, where it is equally useful to everyone… like blocking out the need option, or blocking out the greed. Profession-specific items like books of glyph mastery could be made to block out need for everyone except someone with the appropriate level of profession skill in the related field, ie 425 Inscription. If they can give us all headaches by not allowing a holy pally to roll need on spellpower leather when the druid has no want of the gear (and watch it get sharded by someone else who hit disenchant), they can add this functionality!

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  4. Comment by Tam — March 1, 2010 @ 11:43 PM

    I see the ooze part in the evolution of a Ninja BUT a murloc?! How dare you defame the noble gurgling people!
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  5. Comment by Delleyntar — March 2, 2010 @ 2:53 AM

    On my server/battle group….Greed was the norm and if you needed the item then you needed it. Frozen orbs was always greeded, but latley ive been coming to a situation where the tank “Needs” the orb, calling it a “Tanking fee” and leaves the group! WTH!!!!! That IMO is fubar, and me, being a healer, can go ahead and call it a “healer fee” SO latly ive been waiting till everyone presses greed before i procced to press greed myself because i am not going to become another person who gets the orb stolen from. Im a jewelcrafter and i use those orbs for my icy prisim, which could yeild me epic gems, or if not i get rare gems, which i could give to my alchmist to xmute epics. all in all this needing on the orbs is getting annoying and must be stopped. If only blizzard made it where recipies, orbs, necklaces & tombs were greed only so we all had a fair chance.
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  6. Comment by Kestrel — March 2, 2010 @ 4:05 AM

    Interesting. In my Vengeance (US) battlegroup, I’ve seen one Need roll, ever, and that guy apologized, we rerolled…and he still won the roll. ;)

    And I do pay attention–I win my share of orbs via greed. I expect at some point, Need will become more common (perhaps tomorrow?), but it hasn’t yet.
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  7. Comment by tkc — March 2, 2010 @ 4:18 AM

    lol @ The evolution of ninjas pic.

    I care so little about the orbs that I don’t even look at the roll. IMHO, they’re just about useless. Even with a fresh 80 you’ll get better gear by farming heroics for emblems.

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  8. Comment by Chimy — March 2, 2010 @ 4:29 AM

    The whole need/greed issue is still so volatile.

    I swear to god, if I see dvdat@zuluhed in any group capacity again, I will votekick him instantly. I’ve never met a bigger dbag on WOW.

    Someone needs to write a blacklisting app and put it up on curse.

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  9. Comment by Bedivere — March 2, 2010 @ 5:05 AM

    I have a macro about rolling need on them, as well. I spam it a couple times at the beginning of a run. Usually one or two people forget by the end, but at that point it’s their own fault for not paying attention.

    “We will be rolling ~~NEED~~ on Frozen Orbs. Adjust your rolls accordingly.”

    And if someone rolled greed who wasn’t a complete jackass during the run, I’ll usually let them roll for it anyways.

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  10. Comment by Chimy — March 2, 2010 @ 8:11 AM

    True, I love that evolution pic. Makes total sense that ninjas evolved from murlocs. lol.

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  11. Comment by Keeva — March 2, 2010 @ 8:15 AM

    I dunno, in hindsight it probably should have gone ooze > snake (critter) > snake (mob) > ninja.

    :P Keeva´s last blog ..The evolution of loot systems across servers My ComLuv Profile

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  12. Comment by Perrin — March 2, 2010 @ 1:24 PM

    I announce beforehand:

    Need on Upgrades
    DE everything else
    Need on Frozen Orbs

    I got sick of people waiting for 4 greeds before hitting Need, so I just tell everyone to Need, and failure to read = failure to get orb.

    “And so the wheel turns…”

    My god that last book was huge, I wonder if the the 2nd half will fit in one tome…

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  13. Comment by Alamein — March 3, 2010 @ 1:03 AM

    Bliz should really remove the Need/Greed/DE roll options for BoE items, and just offer a ‘roll’ button. Clearly it would make life better for things like orbs and tomes, but I think it’s ultimately the right choice for BoE blues and purples too. Sure, maybe that [Avool's Sword of Jin] is an upgrade for you — but I could sell it and buy the [Je'Tze's Bell] that’s an upgrade for me.

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  14. Comment by GeorgeBailey — March 3, 2010 @ 1:56 AM

    Miss Medicina’s way, announcing that all should roll NEED is the best way to handle Frozen Orbs.

    This implies that you will roll NEED thus giving the other members fair warning. They will in turn roll NEED as well.

    I usually announce this as well, at least when I’m tanking/party leader and there have been no complaints and everyone rolled NEED.

    Last night I went into a group on an alt, did not announce ‘ROLL NEED’. At the end of the run someone rolled GREED, others (including me) follow suit. One person rolled NEED, got the orb and left group.

    Live and learn.

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  15. Comment by theGnomeDruid — March 3, 2010 @ 6:11 AM

    thank you for posting this. as one of the frothers i freely admit I hadn’t thought about the standard being different on servers other than my own. time for an attitude adjustment on my part.

    Like others, I have taken to hitting a macro (I usually do it right after the 2nd to last boss) that announces my intent to roll need. So far, it’s working fairly well.

    Insightful as always Keeva, thanks!

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  16. Comment by Ooke — March 3, 2010 @ 8:35 AM

    my battlegroup greeds for the most part.

    You can almost immediately tell who’s a ninja and who’s just used to needing stuff. You can tell by when and how they roll, if it’s immediate and without pause it’s usually not malicious, if they wait 30 seconds for everybody else to hit greed first they’re actively trying to ninja them.

    I just wait till everybody else has hit need or greed and respond accordingly. If someone hits need I also hit need (rare), but if they all hit greed (sometimes reluctantly for some as they don’t “want” to get caught being a ninja) I hit greed and be done with it.

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  17. Comment by alexis — March 3, 2010 @ 2:25 PM

    My battlegroup (Whirlwind) we always greed. And 99.99999999999999% of the time you can tell it’s purposeful orb ninjaing. I will usually wait a couple seconds and check if everyone is greeding to hit greed. And if they wait longer than me and still manage to “accidentally” Need I call BS.

    I’ve had someone wait till RIGHT before the timer was about to expire before rolling need, and when I called him out on it say he thought “everyone was rolling need”

    “Um, except that you were the LAST person to roll.”

    …/drops group and disappears into the night

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  18. Comment by Oakensoul — March 3, 2010 @ 7:29 PM

    @Chimy:

    There’s already a blacklisting app – all you need to do is ignore the person from the right-click menu when clicking on their name in a chatlog, or type “/ignore charactername-realmname” and the LFD tool will never group you with that person again.

    So type “/ignore dvdat-zuluhed” and you’ll be good to go.

    It’s a really awesome feature, best thing since stacking clams.

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  19. Comment by Adeanna — March 5, 2010 @ 6:18 AM

    i’ve been passing on the orbs as i have no use for them. but hearing how you can use them to lotuses soon is changing my mind and i’ll roll on them in the future.

    and i think this is why i prefer to run with guildies, no drama about loot. :D

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  20. Comment by Averna — March 6, 2010 @ 4:35 AM

    In my group, everyone greeds. My particular server used to need BoE greens all the time… then when random dungeon groups went cross-server, Bonechewer found out that EVERYONE ELSE greeds. However, what happened next was interesting: Bonechewer conformed to everyone else, rather than the other way around. Now, everyone greeds. But I usually wait for one or two people to choose before I click need or greed.
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  21. Comment by Ytotem — March 6, 2010 @ 10:01 AM

    I got tired of the drama and I made a macro.

    /p I hate loot drama!! Roll **NEED** on the damned orb.

    end of problem. I spam it just before the last boss on any of the toons I’m running a heroic on.

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  22. Comment by Kriyet — March 10, 2010 @ 2:39 AM

    I think a better macro is “Do you guys want to GREED or NEED the orbs?”

    It bugs me when people show up in a PUG and take it on themselves to announce how ‘we’ are going to handle rolls. They may be fine people just trying to avoid drama, but my first impression was a loudmouth jerk bossing me around.

    Asking at the beginning accomplishes the same thing – getting people to handle the loot with similar expectations. And it lets the group decide if that’s Greed or Need.

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  23. Comment by Ian — March 13, 2010 @ 12:44 AM

    Its not going to be a problem in the future, apparently in patch 3.3.3 it is going to force an automatic greed roll on the orbs.

    http://forums.wow-europe.com/thread.html?topicId=12680047996&sid=1&pageNo=2#36

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