Alrighty – here are my Power Auras exports for balance.

Remember: these settings have my auras show up at the bottom of my screen, off to the right of the middle. You will need to adjust the X/Y settings to put them in the spot that you prefer.


Eclipse

My eclipse notifications are actually two effects on top of each other; a coloured rune, and then the spell icon on top. You don’t have to do this of course, you can use one or the other, but as a beginner moonkin I wanted it to be as plain as day which spell I had to cast.

So I made a green rune with a Wrath icon for Solar Eclipse, and a purple rune with a Starfire icon for Lunar Eclipse, so there was no doubt what to do when they popped up.

Lunar Eclipse (cast Starfire now!)

Starfire icon indicator (with timer):

Version:st3.0.0E; gcd:bofalse; b:nu0.98823529411765; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu0.25999999046326; torsion:nu1; r:nu0.97647058823529; y:nu-471; x:nu312; customname:st48465; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu0.34999999403954; aurastext:st; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu2; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu15; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:st[48518]; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1.5; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu12; timer.y:nu-346; timer.x:nu200; timer.CustomDuration:nu0; timer.Transparent:botrue; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu15; timer.cents:bofalse


Rune background:

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.26274509803922; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu0.45999997854233; torsion:nu1; r:nu0.58823529411765; y:nu-470; x:nu311; customname:st48465; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu0.34999999403954; aurastext:st; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu2; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu20; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:st[48518]; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1


Solar Eclipse (cast Wrath now!)

Wrath icon indicator (with timer):

Version:st3.0.0E; gcd:bofalse; b:nu0.9843137254902; anim1:nu1; g:nu0.9921568627451; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu0.25999999046326; torsion:nu1; r:nu1; y:nu-472; x:nu311; customname:st48461; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu1; aurastext:st; symetrie:nu2; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu2; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu16; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st[48517]; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu16; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-346; timer.h:nu1.5; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu200; timer.Texture:stDefault


Rune background:

Version:st3.0.0E; gcd:bofalse; b:nu0.074509803921569; anim1:nu1; g:nu0.48627450980392; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu0.45999997854233; torsion:nu1; r:nu0.11372549019608; y:nu-470; x:nu311; customname:st48461; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu0.10000000149012; aurastext:st; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu2; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu19; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st[48517]; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1



Long cooldowns

This is useful to remind you that an ability is “ready to go”. You could also attach an alarm sound, to alert you to when something comes off cooldown and is ready to go again – this is very useful. Just don’t use it on short cooldowns or it will drive you nuts.

Note: the timers you see on the icons are where the cooldown timers will show when the ability is not ready. When it’s ready to go, you’ll see an icon; when the ability is down, you’ll just see a number in that spot, telling you how long you have to wait.

Starfall icon (with cooldown timer):

Version:st3.0.0E; gcd:bofalse; b:nu0.93333333333333; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Starfall; size:nu0.15999999642372; torsion:nu1; r:nu0.96470588235294; y:nu-512; x:nu234; customname:st53201; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu17; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stStarfall; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu2; timer.y:nu-328; timer.x:nu149; timer.HideRequest:botrue; timer.Transparent:botrue; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu17; timer.cents:bofalse


Force of Nature (treants) icon (with cooldown timer):

Version:st3.0.0E; gcd:bofalse; b:nu0.93333333333333; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_ForceofNature; size:nu0.15999999642372; torsion:nu1; r:nu0.96470588235294; y:nu-431; x:nu233; customname:st33831; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; spec2:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu18; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stForce of Nature; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-275; timer.x:nu149; timer.HideRequest:botrue; timer.Transparent:botrue; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu18; timer.cents:bofalse



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