Cataclysm: preliminary talent changes (UNCONFIRMED)
WARNING: THIS POST CONTAINS TALENT SPOILERS.
I respect your right to not look – so don’t read if you don’t want to know!
Also, a standard and very obvious disclaimer: These are VERY preliminary, grabbed by mmo-champion. They could be inaccurate, full of errors, incomplete, etc. Or Blizzard could change them at a moment’s notice. I’m simply going to summarise what the changes appear to be right now. They are obviously subject to massive change, so don’t take any of these as final. Nor should you take too much notice of numbers, as Blizzard often uses placeholders.
UNCONFIRMED TALENT CHANGESLink to the new talent tree:
http://talent.mmo-champion.com/?druid#18v87ThC4QRLU,,11927
Here’s my summary of what’s gone, what’s new, and what’s been changed. There are some weird changes in there – remember, take them with a grain of salt for now. Also – some talents seem to have different first ranks to their subsequent ranks. I don’t really understand why – it could be an oversight, something to do with masteries, or just a mistake. I suspect it applies to all ranks, but is displaying incorrectly. If you can shed some light, please let me know. Edit: As Alamein commented, it’s quite possibly the old talent text sticking around in some (but not all) of the amended talents. It certainly seems that way. I’ll make that leap and edit it for now – but if something changes, I’ll fix it up.
First up, because it’s probably what most people were waiting for:
ToL is on a 5 minute cooldown, and lasts 45 seconds (part of Imp ToL reduces this cooldown by 30/60/90 seconds).
NEW talents
- Blessing of the Grove (2) – Increases healing done by Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6%, and the damage done by your Claw and Mangle by 2/4%.
- Perseverance (5) – Reduces all spell damage taken by 2/4/6/8/10%.
- Efflorescence (3) – Requires 3 points in Living Seed. When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for 10/2/30% of the amount healed by your Regrowth every 1 sec for 7 sec.
- Fury of Stormrage (3) – You have a 2/4/6% chance when you cast Nourish to cause your next Wrath spell to be instant cast and cost no mana, and when you Moonfire a target that is at or under 25% health you have a 0% (assume this should be 20%)/40/60% chance to cause your next Starfire to be instant cast. Lasts for 8 sec.
Perseverance looks PvPish, unless you might take it for encounters with lots of magic damage splashing around. I haven’t actually played with the tree to see how many floater points we have left over – but I’d probably at least take 2/5 points here instead of Subtlety.
I like Efflorescence – it may help fill the hole left by not being able to “spam” WG on melee. Could also be handy for fights where the raid stacks. Group hugs!
Fury of Stormrage is a DPS talent, but I guess we’ll have to wait and see how many points we have leftover. I don’t mind doing a bit of DPS on trash or in small groups etc, so if there’s room.. sure, why not. Not in a pure healing build, though. But again – hard to know what’s going to be expected of us and our specs.
Talents DELETED
- Improved Mark of the Wild
- Intensity
- Gift of Nature
- Living Spirit
Talents UNCHANGED
- Nature’s Focus
- Furor
- Subtlety
- Natural Shapeshifter
- Master Shapeshifter
- Omen of Clarity
- Tranquil Spirit
- Improved Rejuvenation (tooltip updated to include Swiftmend)
- Nature’s Swiftness
- Living Seed
- Empowered Rejuvenation (tooltip updated to include Swiftmend)
- Moonglow
- Nature’s Majesty
- Nature’s Grace
CHANGED Talents
- Naturalist – effect unchanged, but now required if you want to take Nature’s Swiftness (replaces Intensity in the tree).
- Improved Tranquility – threat reduction effects unchanged. Grants 25% damage reduction while casting Tranquility, rather than a cooldown reduction. I assume rank 2 is 50% damage reduction.
- Nature’s Bounty – Increases the crit chance of Regrowth by 10% on targets at or below 25% health, and you have a 20% chance when you critically heal with HT and Nourish to reduce Swiftmend’s cooldown by 0.5sec (**Rank 1 info only – don’t have 2-5 info yet). This talent is now required if you want Swiftmend.
- Swiftmend – effect unchanged, but mana cost 12%, down from 16%.
- Empowered Touch – Your HT heals for 5% more on targets at or below 25% health, and your Nourish sell has a 50% chance to refresh the duration of your Lifebloom on targets. (**Rank 1 info only – don’t have 2 info yet)
- Natural Perfection – no longer gives crit, just reduces damage.
- Revitalize – When your Regrowth or Lifebloom heal over time periodic critically hit, you instantly regenerate 1/2/3% of your base mana. Seems to imply that it will no longer return power to your allies, just mana to yourself.
- Tree of Life – Increases healing done by HoTs by 15%, increases armor by 200%, but reduces movement speed by 30%. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 45 seconds. 5 minute cooldown.
- Improved Tree of Life – Reduces the cooldown of your ToL by 30/60/90 sec, and increases damage done while in ToL form by 5/10/15%.
- Wild Growth – 37% of base mana, up from 23%. Heals for 686 over 7 sec, down from 1442. 10 second cooldown, up from 6. So – weaker, more expensive, and slightly longer cooldown.
- Improved Barkskin – No longer has the ability to reduce the chance that Barkskin is dispelled.
- Gift of the Earthmother – Increases the healing done by your Tranquility on targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation spell also instantly heals for 3% of the total periodic effect. (**Rank 1 info only – don’t have 2-5 info yet)
- Genesis – now affects Swiftmend.
- Celestial Focus – no longer provides haste (just reduces pushback while casting Starfire, Hibernate and Hurricane).
- Nature’s Splendor – When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase its duration by 3sec. (Partial points in this would be awful for HoT rotations, so it’s probably an all-or-nothing talent)
My thoughts
Interesting stuff. Being “forced” to take Naturalist hints at what has been implied – HT will be a more popular spell. There’s also a few mini buffs to Lifebloom, hinting at it becoming more popular, perhaps. And of course some to Regrowth, plus the addition of Efflorescence – so I’m sure that will be used more, too. That’s good, I like Regrowth. I enjoy using a range of different spells – and I hope Blizzard does stick to what they’ve said about moving us away from blanketing (but still having HoTs as our strength).
I’m not disappointed by the WG cooldown change – 10 seconds is fine by me. Nor the cost – I don’t mind if it’s a bit more expensive. But I *am* disappointed that it’s now less than half the strength (if those numbers are correct).
I’m also disappointed that Revitalize no longer seems to give power back to party/raid members. I loved bringing a unique ability – particularly for the melee. But this is probably something else to discourage us away from Rejuv blanketing.
The cooldown on ToL doesn’t seem too bad, especially when it’s cut by 1.5 mins with Imp ToL. But where are the juicy details of the spell changes? WANT.
ToL’s “snare” is back – I’m concerned. If we use ToL as our “OCRAP” button for boosted healing, that could coincide with times during a fight where you (and the rest of the raid) are trying to get out of bad stuff. Imagine popping it on Sindy then being pulled in – you’d have to pop out again (wasting the cooldown) in order to run out to survive. Hello Archimonde. I’m not sure whether this is going to stick – I hope not. I don’t think a snare is a good trade off for buffed heals for 45 seconds. But we’ll have to wait and see the effects of ToL before we can make the call that being caught in or out of it will be good or bad.
Imp ToL also boosts damage while in ToL. Hmm. I can only assume that some of ToL’s weird spell effects will include damage spells (say, instant Wraths for a really random example). Otherwise – why on earth would you pop a healing cooldown and then waste it by standing there, nuking? That’s all I can think of – that it will also do weird and wonderful things to our DPS abilities to become a healing AND/OR dps cooldown. Maybe?
It’s hard to know how things will effect us – without knowing more on the mechanics, health pools, encounter damage etc. But it’s interesting to get a first taste of the changes.
I’ll report more details as they crop up (and I’ll comment more once I’ve digested the info a little better) – but once again, unless it’s posted by Blizzard as final, you should take all information as incomplete and NOT finalised.
I know that some bloggers are taking the high road and choosing not to report on any leaked/ unconfirmed information – personally I think that many people want the info, even if it’s full of alpha/beta holes, so I don’t mind filing for moral bankruptcy and putting it up (E&OE). Of course, it will always be behind BIG warnings, and no titles will include specific spoilers. I do respect people’s right to not know.
Regardless, it’s important to remember that all information is unconfirmed and not finalised unless stated otherwise.
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This entry was posted by Keeva on May 6, 2010 at 7:30 PM, and is filed under Cataclysm, Changes, Druid general. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. Comment Policy - Comments are welcome! I don't mind at all if you disagree with what I have to say here, provided that a) you are civil about it, and b) you do not try to dictate what I should or shouldn't be writing on my blog. This is my corner of the web, and I reserve the right to edit or delete comments that I deem to be offensive. |



My name is Emma and I live in Australia. I’ve been gaming on and off since I was about 11. I won’t tell you exactly how long ago that was, let’s just say long enough.
about 1 year ago
Given that the text is back to what it was in BC for a number of talents, like Tranq(2/2) and TOL, then I’d say that they took a BC tree and just started adding to it. So I’d say “Very Unfinished and Copied from old stuff” is the verdict.
about 1 year ago
A lot of trees haven’t got any changes – there are lots of holes.
Looking forward to seeing them in beta (hopefully!)
about 1 year ago
It’s worth noting that mmo is very rarely wrong. I don’t think they’re fake – just unfinished.
about 1 year ago
Agree – I think the trees are VERY rough at this point. Balance is actually a lot more complete — at least, the tree seems to make sense a bit more, and there are more new/changed things going on.
Resto is rough enough that it’s pretty hard to figure out what’s going on. I’m pretty sure that some talents only have ‘new’ text for the first rank; the later ranks are just the old text. Not sure if this is because of Cata status or because of how Bibi imported the talents into his calculator. Either way, we can get the overall intent.
It’s also really tough to judge number/percent changes at this point. For example, we know that base spells will scale with level, so I wouldn’t be surprised if Wild Growth does too. So this might just be the ‘level 60′ rank of the spell.
You don’t mention Fury of Stormrage — maybe a later addition by Bibi? It’s another DPS talent, which feels very strange. It’s one thing to ask healers to dps from time to time; it’s another to ask them to take talents to do so. It’s an interesting talent design in any case; I’ll be disappointed if this has no PvE benefit.
Love the idea of Nourish refreshing Lifebloom. This is tailor-made for tank healing. Almost sounds too powerful, actually.
The GotEM change sounds enticing, especially for Tranquility. If it scales over 5 talent points, it’s going to be darn powerful. Depending on how it scales over the whole raid, Tranq could be a raid-saving cooldown.
Still really really missing my base ToL form.
It also makes Master Shapeshifter a lot less powerful right now (since we’ll only enjoy the effect when we pop the cooldown). Too soon to judge how interesting the SuperTree effects will be.
All in all, there’s some very interesting mechanics here. The Balance stuff looks even more interesting, however, and I’m really tempted to start Cata as a boomkin first.
EDIT – typos
about 1 year ago
Yknow, I totally didn’t think that the subsequent tiers were throwbacks to old talent descriptions. I just figured that if the talent had been edited in some way (the first rank), then I took it for granted that everything about the talent had been changed.
But you’re right, that’s what it looks like – but only on some talents. Some of them have their full ranks updated. Hmm.
I’ll edit when it gets fixed up.
Agreed on the mana costs, numbers, percentages etc – it’s impossible to know if they’re right, wrong, placeholders, etc. I hope WG hasn’t been slashed in half. Happy for the cooldown and mana cost to increase, but half the healing.. doesn’t seem right. Here’s hoping it’s a mistake/placeholder.
I think I left Fury of Stormrage out because I was in resto-mode. I’ll edit that in
about 1 year ago
I went ahead and took a leap of faith that you were correct and it was the old and incorrect text – so I’ve edited it to suit. It made sense.
If it changes, I’ll fix it up.
about 1 year ago
Shrug – at this point it seems the best guess, but we’re all stumbling in the dark right now. It’s clear that the changes to Resto are only partially implemented in any case.
I missed the change to Nature’s Splendor. That talent is messed up in a different way – first rank shows the old talent, but ranks 2 & 3 show the new design. A flat 3s increase is interesting — it’s a nerf to Regrowth (-1 tick) but a buff to Lifebloom (+1 tick). Can’t imagine taking a 33/66% chance for the increase, though — that would be a horrible RNG mess. So it’s either 3/3 or nothing — assuming this design is accurate.
Also if you go that deep into Balance, it’s worth looking at Lunar Justice. Its usefulness to Resto all depends on what it means to ‘kill a target’ – if you personally need to make the killing blow then it’s not going to help.
Looks like Solar Beam is going to be easy to pick up too. Sweet! It’ll be a cool PvE spell for pulling caster trash – a way to get them to move over to the tank if you spot it right. As a healer, I like having that kind of cc/silence responsibility a LOT more than doing DPS.
about 1 year ago
It feels to me like our direct spells are going to get more powerful, and our aoe healing is going to be more accidental/incidental as it were. Taking a page from the T10 4Set, perhaps, how the Rejuv could “bounce” to someone else?
Tie Efflorvescence (can we just call it Eff? I can’t spell it) to the Boomkin Lunar Justice talent and I see things being maybe more “stay in the good stuff” and less “Stay out of the bad stuff” come Cataclysm.
And if Revitalize doesn’t affect anyone but us any more well
But it has seemed like most of the announced changes to dps and tank roles are to smooth out their resource utility usage and replenishment, and that healers are the ones who are going to have to worry about mana issues. So that fits.
Analogue´s last blog ..Revitalize!
about 1 year ago
Gosh, who doesn’t want to see these changes. They’re so fun! MUCH better than the class preview, which was essentially a “we’ll get back to you.”
I’m pretty happy with the restoration tree, but OMG balance. That AoE silence and Frostfire0-esque spell. omg omg omg
about 1 year ago
From what I saw from the shaman new resto talents, apparently it’ll be a trend for the healers to actually want to dps a little too, as they got a talent to buff their heals whenever they cast shocks. I haven’t looked at the priest’s trees, but couple those talents with JotP for Pallies… Yeah, they’re apparently giving all the healers some talents to make them actually want to dps.
I think it’s an interesting and welcome change. I like dpsing a bit while healing on my shaman, and I do that on my druid whenever I can. It’s nice to have a buff to our heals when we help on the damage.
I don’t see where you guys saw that Nourish would refresh Lifebloom, but that’ll be AWESOME. Yeah, druids CAN tank heal!
And I agree on Nature’s Splendor… it’s an all-or-nothing talent now. Kinda meh, really…
about 1 year ago
I certainly think these are incomplete, and some of the talents are a little hard to understand.
It seems like they expect for people to be sitting under 25% health quite a bit. I think it’s going to take all healers a while to get used to that. I see a lot of people (myself included) spamming themself oom for a few raids.
The new Gift of the Earthmother is pure win, especially this part: your Rejuvenation spell also instantly heals for 3% of the total periodic effect. Yay!
Jasyla´s last blog ..Old Habits Die Hard
about 1 year ago
Guinnyn — it’s one of the effects on Empowered Touch. Rank 1 reads in part “…your Nourish spell has a 50% chance to refresh the duration of your Lifebloom on targets.” Rank 2 right now looks wrong, but I’d bet dollars to dimes that it will be a 100% chance.
As for DPSing as a healer… I’m unconvinced. On heroic runs — where everything’s easy — I’m all for it. Yay, fun! But when the content is challenging, I concentrate my #1 job and heal. In business-speak, heals are a “must have” and DPS is a “nice to have”.
That design could change, of course. Bliz could build fights so that our DPS as healers is more important to winning. But if it does, that means we’ll fights (or phases of fights) with a) little or no healing demand and b) a really tough DPS timer. More importantly, it won’t be a rare thing, because we have lots of talent points devoted to it. That sounds not fun to me — it de-emphasizes my ability to heal, which is what I’m trying to be good at. At that point I’d rather respec to Boomkin and DPS for reals. We can run the encounter with one less healer.
This bothers me even more because it feels like part of the justification for taking away tree form. We’re told we will need ‘more flexibility’. If that means ‘more dps, more often’ then that sounds like a bad idea even beyond losing my tree.
Alternatively, these DPS talents deep in healing trees could be more about PVP. I can see a stronger case for it there — for example using Stormrage to burst down an enemy who’s close to death. That’s fine, but then I’ll just skip these talents.
A third possibility is that these talents are there to make leveling as Resto easier. That’s cool too — there are talents like that even in DPS trees (Riposte for rogues). But again, those are talents I won’t take at level 85.
Or maybe I’m just missing something. I hope so!
about 1 year ago
I’m really worried about all of the buffs to “damage” we are getting for talents that are really deep into the resto tree. I do NOT want to be DPS. I heal, I want healing to be my primary (only) function. I do NOT want to be some kind of whacked out half healer/half DPS that can do neither job particularly well.
What I am excited about is the focus on “buffing” our other spells to make them more attrative for us to use. One of the things I like most about 10 mans is that I get to utilize more of my toolkit than I do in my 25 man counter parts.
And lastly, with regards to your posting “leaks”, you are absolutely spot on that the community wants this information! I’m glad that you provided your feedback on it
about 1 year ago
Apparently some of you have never heard of this new part of the game called PvP. Not everything is PvE related.
about 1 year ago
Alamein – If you take into consideration that, as of now, paladin healing takes into account dps to some extent to help heals (Judgements of the Pure, as far as I know, is almost a staple to holy paladins – not to mention Judgement of Light/Wisdom), it doesn’t sound like “ok, healers NEED to dps too!”, but more like “Ok, I don’t need to DPS to heal, but if I do it time and again, I’ll heal better!”.
As in, I simply love the Shaman “Focused Insight” talent (whenever you use a shock, the next heal is refunded 15% of the shock mana cost, and the healing is improved by 5%), and you’ll want to make shocks an actual part of your rotation, but I really don’t intend to take Fury of Stormrage as it is as resto for PvE. It really sounds like it belongs on the Balance tree… If it was something like “Ok, your nourish may get you a free instant Wrath, and your Moonfire can net you a free instant HT.” (I’d rather be Reg, but with all the other talents boosting it now, it’d be too OP :mrgreen:), I’d take it in a blink of the eye, and use moonfire during fights as a healer. But as something to just improve your dps by healing… no.
Maybe for PvP, sure (like Imp Barkskin), but, well, I have a strong dislike for PvP, anyway. ^_^
Also kind of like the “Chakra” talent deep on priest’s holy tree… you can heal a lot, and cast an improved Smite or shadow spell… It’s still good for heals (because it’ll ALSO improve the heals), but helps if you need/want to dps, but Fury of Stormrage… just doesn’t cut it for resto PvE druids. Your heals help DPS, and DPS alone.
about 1 year ago
I’m with you Guinnyn; I like the idea of damage/healing synergy. If Stormrage worked more like you suggest, that would be interesting — heals buff damage and damage buffs heals. As it stands, it’s heals buff damage and damage buffs damage.
It might also make more sense lower in the talent tree, where Balance could pick it up. I guess I can’t be sure that the talents all align the way Bibi layed them out — it’s pretty much the current tree structure, after all.
Anyway, I guess it’s just one talent. Doesn’t seem like Feral has changed much (if at all) yet…? I’d love to see some tempting talents low in that tree, too. What if (for example) Furor, Natural Shapeshifter, and Omen of Clarity were Feral talents? Then you start making interesting choices like “I can take Stormrage, or I can put those points into Feral for this other cool stuff.”
about 1 year ago
I’m pretty excited by the talent changes. Healing styles will change, and while the WG nerf is disheartening, many of the talents look like they make up for it and encourage use of different kinds of heals. I gotta laugh at the “light well” type regrowth crits, at least the dps don’t have to click it.
The mix of “dps” talents and wording in the deep resto tree hints at either a) pvp or b) boss fights where we do more than just heal, or mechanics (like ToL) that allow us to heal + DPS at the exact same time (via focus targets? I dunno).
All very fascinating
about 1 year ago
Fury of Stormrage is definitely a PvP talent. I’d have no use for it as a PvE boomkin (assuming I had points to go far enough to even get it), but as an arena druid? That talent could be killer.
The hardest thing for a healer is finishing someone off in PvP and that would go a long way to providing some last minute burst.
Hana´s last blog ..We are Kingslayers
about 1 year ago
Keeva says, “Nature’s Splendor – When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase its duration by 3sec. (This will be awful for HoT rotations, by the way!)”
Why would it be awful? The only way I see it being awful is if you don’t take all three points. Either you take all three points and know your HoTs will be longer or you take zero points for the normal time.
about 1 year ago
Oh, and the Imp ToL helping damage spells seems a lot like a PvP thing to me. Especially an arena PvP sort of thing.
I used to do arena on my resto-druid. I never really tried to do much damage. I was there for healing and CC. Restoration dps was a joke. Now, if you could buff resto-dps and go on offense then this sort of thing would make sense.
It would be useful in a BG too. You’d be able to go on offense for 45 sec and then heal up whoever is around you.
For raid healers… it would have to be one helluva situation, like 1% left on the boss with most the dps down. So pop ToL and start nuking
about 1 year ago
Alamein: On Lunar Justice: I assumed KB, yes. I guess we’ll have to see. With the DPS stuff early in the balance tree (and in the resto tree) I’m reserving judgment for a while. I might play around and see how many floater points I end up with. I don’t mind doing some damage here and there, but will we have the GCDs to throw free/instant Wraths? Maybe we will – in which case I’ll grab Fury, etc.
It would certainly be new and interesting to go back to a “hybrid” spec – I used to be 11/0/50 back in the day and that was not seen as cookie cutter. How I loved Insect Swarm and faster wraths. On that note – IS is missing from the balance tree – mistake, or now a trained ability? I’m hoping for trained – I’d love to have it back as a healer!
Analogue: I’m so sad about Revitalize not being a utility anymore. I love it when the melee love me for that!
But I do think it is also a product of Blizzard saying “we don’t want druids to blanket the raid with RJ”. Shame though, I liked bringing something for the melee that nobody else could.
Hobert: After years of categorically stating that I hated playing boomkin, I now love playing boomkin (after volunteering for the guild). I will absolutely be resto/balance in the expansion – healing will be first, always – this won’t turn into a boomkin blog – but boy am I enjoying it, and I’m sure I’ll play a lot of balance in Cataclysm.
Guinnyn: The Nourish-refreshing-LB thing was suggested many times; I’m glad they went with it – in new Emp Touch, as Alamein said. It would be great on tank healing, as you said – improving efficiency, but also freeing us up a bunch of GCDs in the cycle. Plus haste won’t be making Rejuvs shorter anymore, just cramming more ticks in – which means higher HPS but again, not having to refresh a lot and waste GCDs. I’m extrapolating this to mean that tank healing won’t be a case of refreshing HoTs constantly, but being able to focus more on Nourishing (and maybe HT). Plus, if you crit on the tank with Regrowth, the melee can all stand in your flower garden for healing. I want to go back to tank healing!
Jasyla: I love the new GoTEM too. A must have! I wonder what’s happening with haste, though? Will it just be so prominent on our gear that we don’t need 10% from the resto tree? That’s a lot of haste to drop from talents.. looking forward to seeing stat info.
Beru: I respect that a few people don’t want to post incomplete info (and I know that many people think it’s a bit dodgy to post leaks). But I figure that the people who do want to see it are only going to grab it from mmo anyway. As long as I tag it with massive warnings, I decided it was good to summarise and condense it all, so people didn’t have to dig through the trees to know what was going on. Plus some people can’t get to mmo (etc) from work, so summaries in their feedreaders is helpful!
Qaylus: I have no interest in PvP, so any and all writeups and reviews are (and always have been) PvE related. I’m aware that some of the changes (even the ToL change) have been partly or wholly with PvP in mind. I’m conscious of PvP, but I have zero interest in it. So anything you read here is related to my views on how things relate to PvE only. Just FYI. But thanks for your snide comment.
Hana: I agree, it’s either PvP, or if they’re requiring us to do a little DPS (who knows) then I guess I would use it. It wouldn’t even be good for soloing unless you only had a single spec.
TKC: I think my head was in “chance” land. It seems if you max out the talent, you get an extra 3 seconds, every time, kinda like the current talent does (without the extra ranks). At the time I was thinking it was randomly going off on some people but not on others, so your timers would be off. It was late! I’ll edit
And yes, the Imp ToL could be PvP, but I still have that niggle in the back of my mind that they will encourage us to DPS a little in PvE. We’ll see. I quite often DPS coming up to enrages and whatnot – when I know the other healers have it, and I can quickly do some DPS. In which case you could use Imp TOL with lust/heroism and bust out some TreePS!
about 1 year ago
I want to see more on Solar Beam. Perhaps it could be an interesting utility on some fights – I doubt it will do much to bosses, but on adds?
I love being a utility – so if I can silence adds or disorient to help out, I’m so there.
about 1 year ago
Ah ok, I’m SURE the talents are showing old text now. If you click 1/3 Effloresence, the next ranks show a spirit increase – which is from Living Spirit, the talent space that Eff has slotted into.
about 1 year ago
@Keeva I used to say that too, but mookin used to be way less fun, I think
Blizz has shown boomkin a lot of love in the all the expansions. They had no CC that was useable indoors and they’ve never had a silence. Adn look at them now! Cyclone, Entangling Roots inside, Typhoon, Starfall, and the removal of that silly mana-for-melee mechanic.
Now they’ll have a pretty unique silence, Starsurge, and a spec specific Eclipse mechanic. Oh and that level 80 mushroom spell. Lucky owls…
about 1 year ago
Granted its early days but its a major shake up of resto druid’s and to be honest I’m all for it.
I like my tree the way it is, but think about, if there where no changes then we would go 4 years (WOTLK + CAT) with essentially the same healing set up. That will get boring and we would likely lose tree healer’s to other healing classes with new spells to play with.
I’m in favour of almost all these changes, in whatever format they end up in … I just dont want to lose my base tree-form. Why you ask ?
Night Elf males look ridiculous when they cast spells. Seriously Blizz … a fist pump ?? At least there is a sex change option now
about 1 year ago
ALL of my female Tauren casting animations are EXACTLY the same – instants, casts, and even channels – they just have different lengths. Zzz!
about 1 year ago
I would have to say, despite the confusion/excitement of some of the healers out there, that those damage talents are probably mostly for PvP. They could be situationally useful and give us some fun options for talent points, but I don’t see it being practical most of the time. I have three reasons for thinking that:
One: Blizzard Devs remarked on the idea of “DPSing to Heal” (I can’t find the post) and pretty much just said “interesting but hard to balance” and something not necessarily all healers would enjoy being forced to do. So the damage would have to be pretty weak/interfere too much with healing in order for it not to be mandatory of healers.
Two: Our mana is supposedly going to be much more strained in the expansion unless we are efficient with our spell casts. Right now in fights where the raid could actually use some extra DPS to beat enrage timers, I am usually crunching to heal & low on mana. That could change in Cata but I doubt it. And even with Fury of the Stormrage you have to cast heals that crit to get the procs, so even if you are casting Nourish to get a free wrath proc, you’re potentially wasting mana spamming to get that proc. Weaving heals/DPS sounds fun for PvP but in a raid it doesn’t seem practical to me…
Third: Right now if a raid needs extra DPS and too many healers they would replace a healer with a DPS or have a healer swap specs. I don’t see having a healer’s still gimped and inefficient DPS being practical over bringing in another DPS so that the fights ends sooner/less healing is required (i.e. Saurfang).
I do see potential for say the beginning of the fight popping ToL CD to do some initial damage before much healing is needed and so that the CD will be up by the time the healing is typically crunched towards the end of the fight. Again it probably wouldn’t be a significant amount of damage but it could make things more interesting for us.
Just my 2 cents! Overall, I am pleased with the changes, and the fact that we seem to be able to play with our talents a little more. There are mandatory talents, yes, but I see a lot of room for fun… it’s cool hearing people already talking about speccing Solar Beam, etc for utility.
Oh the possibilities!
about 1 year ago
it does look nice overal, def the changes made to Regrowth as i am a fan of the whole ‘hybrid’ spell. the instant heal on rejuv is also a good thing and something we needed for a long time (/hug T8) but as been said before we shouldn’t get to known with these talents cuz Blizzard has given us things in the past and taken them back a while later. would love to get onto the PTR
Moonra´s last blog ..RestoDruid Talents in Cataclysm (SPOILER!!)
about 1 year ago
My comment was more directed at the other people commenting about why would they need to DPS on a boss etc as opposed to your original article. I could care less about PVP myself. Just pointing out that some of the updates are not always going to be beneficial for raiding but could be beneficial for PVP.
about 1 year ago
I can definitely see tanking ferals taking perseverance 5/5…. spell damage has always been something we had little avoidance for. That talent means a bear can be a bit less of a mana sponge!
I like the improvements to Rejuv, LB and such, I usually use a full range of heals, as I do mostly 10s, so all those are win!
I’m still not happy with the ToL changes. This also has a wacky CD (talented) that will not time well with most of the rest of the raids longer CDs. I also don’t think that the ImToL talent is worth taking if it is only a CD reduction… if that is ALL it does for healing. Unless fights are going to be really long in cata, I can’t see being able to use it more than once anyway.
I’m pondering the change to WG…. I can’t see it being nearly as useful if the healing it gives is cut in half… especially since it has such a limited cluster range… wonder if that might be changing… hmmm…or are they counting on the hasted hots to cram more heals into that 7 seconds to make up the difference. Has anyone actually figured out how much haste can boost HoTs (theoretically).
about 1 year ago
My comment was more directed at the other people commenting about why would they need to DPS on a boss etc as opposed to your original article. I could care less about PVP myself. Just pointing out that some of the updates are not always going to be beneficial for raiding but could be beneficial for PVP.