A preview of our talents is up at MMO – no more speculating on leaks and rumours! Blizzard has sent select fansites this preview information. As always, this information is not final, but should give us a good insight into our talents for Cataclysm.

For the full post, click here.

I won’t repost the whole thing, but here are some Resto-relevant highlights/changes:


Tree of Life (1 point) – Requires 5 points in Empowered Rejuvenation – Shapeshift into the tree of Life, increasing healing done by 15% and increasing your armor by 240%, but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 seconds. 5-minute cooldown. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath

Improved Tree of Life (3 points) – Requires 1 point in Tree of Life – Reduces the cooldown of your Tree of Life by 30/60/90 seconds, and increases your damage done while in Tree of Life by 5/10/15%.



Nature’s Bounty [NYI] (5 points) – Requires 3 points in Improved Rejuvenation – Increases the critical effect chance of your Regrowth spell by 10% on targets at or below 25% health, and you have a 20% chance when you critically heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 seconds. Increases the critical effect chance of your Regrowth and Nourish spells by 10/15/20/25%.

Swiftmend (1 point) – Requires 1 point in Nature’s Bounty [NYI] – Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 5306. Keeva’s note: mostly unchanged, except that now it heals for a set amount rather than Xseconds. Will be affected by talents that boost Swiftmend by X%.

Empowered Touch [NYI] (2 points) – Your Healing Touch heals for 5% more on targets at or below 25% health, and your Nourish spell has a 50% chance to refresh the duration of your Lifebloom on targets. Your Healing Touch spell gains an additional 32%, and your Nourish spell gains an additional 16% of your bonus healing effects. Keeva’s note: handy for tank healing – saving GCDs not having to refresh LBs. Although it may take some getting used to if your LB is refreshing itself (but only 50% of the time).

Efflorescence [NYI] (3 points) – Requires 1 point in Living Seed – When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for 10/20/30% of the amount healed by your Regrowth every 1 seconds for 7 seconds. Increases your total spirit by 10/15/20/25%.

Revitalize (3 points) – When your Regrowth or Lifebloom heal-over-time periodic damage critically hits, you instantly regenerate 1/2/3% of your total mana. This effect cannot occur more than once every 6 seconds.

Gift of the Earthmother [NYI] (5 points) – Increases the healing done by your Tranquility on targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation spell also instantly heals for 3% of the total periodic effect. Increases your total spell haste by 4/6/8/10% and reduces the base cooldown of your Lifebloom spell by 4/6/8/10%.

Wild Growth (1 point) – Requires 1 point in Tree of Life – Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 6.99 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.



I don’t have much to comment on yet, I said most of it in my previous comments on the same leaked abilities. Still no word on the “enhancements” that TOL grants each of our abilities (although we’ve seen some leaked). And I really don’t like that 50% snare – ten bucks says that gets axed somewhere along the way. Because what I really want is to pop my “I need to do more healing because it’s crunch time” cooldown and then get stuck in fire that I am slow-mo running out of. Snares suck.


Edit: for more analysis of the changes and what I think of them, refer to my earlier post (on the alpha leaks): http://treebarkjacket.com/2010/05/06/cataclysm-preliminary-talent-changes-unconfirmed/.



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