Power Auras exports – Ruby Sanctum

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Posted by Keeva | Druid healing, Mods/Technical, Raiding | Thursday 1 July 2010 8:07 PM

Just a quickie: here are my exports for Fiery Combustion and Soul Consumption, the “get debuffed quick or you’ll drop a massive void zone thingy” debuffs. This will allow you to move out of/away from the raid so that you don’t drop the damagey spot under everyone’s feet.

Super simple – fiery combustion puts a red skull over your character, and soul consumption puts a purple one (everyone knows that souls and soul-related abilities are purple).


My code also plays an alarm sound; if you want a sound attached, you can simply save it into your Power Auras / Sounds folder and name it the same as mine – “burglar_alarm_going_off.wav”, or change the Power Auras settings to suit the name of your sound. If you don’t want a sound, you can just leave the code as-is.

Here are the codes:

Fiery Combustion:

Version:st3.0.0E; gcd:bofalse; b:nu0.082352941176471; anim1:nu1; g:nu0.027450980392157; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:st; size:nu0.48999997973442; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu58; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:stburglar_alarm_going_off.wav; combat:nu0; id:nu28; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stFiery Combustion; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu0

Soul Consumption:

Version:st3.0.0E; gcd:bofalse; b:nu0.23529411764706; anim1:nu1; g:nu0.082352941176471; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:st; size:nu0.48999997973442; torsion:nu1; r:nu0.36078431372549; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu58; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu1; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:stburglar_alarm_going_off.wav; combat:nu0; id:nu29; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stSoul Consumption; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu0

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4 Comments »

  1. Comment by Cassandri — July 1, 2010 @ 10:34 PM

    Hmmm I set up my Power Auras for “Mark of Combustion” instead? Doesn’t the Mark get applied first?

    This is what worked for me (Mark of Combustion). I call it my pink disco lights :)

    Version:st3.0.0E; gcd:bofalse; b:nu0.76078431372549; anim1:nu1; g:nu0.40392156862745; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterfaceIconsSpell_Fire_SealOfFire; size:nu1.4799998998642; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu11; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu6; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMark of Combustion; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

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  2. Comment by Keeva — July 1, 2010 @ 10:59 PM

    Either would work, since they are both things that will tell you to move away from the raid – but combustion/consumption are the debuffs that get put on you first, and then every time they tick on you, they add a Mark. The longer you have the debuff, the more marks you get, and then when it is dispelled/expires, the circle is proportional to the number of marks.

    So you can use either spell to alert you to the debuff, but using the consumption/combustion debuffs will tell you slightly faster.

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  3. Comment by Irshaad — July 2, 2010 @ 2:04 AM

    Very helpful, thanks alot! :)

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  4. Pingback by Healing Halion » Type "H" For Heals — July 2, 2010 @ 9:18 PM

    [...] Keeva at Tree Bark Jacket posted a couple of PowerAuras exports for the debuffs you need to run away with. You can modify them to suit your needs, but [...]




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