Blizz dev chat on Twitter – druid question roundup

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Posted by Keeva | Cataclysm, Changes, Community | Saturday 17 July 2010 12:11 PM

Another Blizzard dev chat on Twitter today – here are the druid-related questions and answers. Full questions are here.



Q. Will druids finally get shapeshifting on a separate global cooldown like hunter aspects & warrior stances?
A. We have no plans to remove shapeshifting from the global cooldown. Shapeshifting can be used to escape Root and Polymorph mechanics, and so cannot have no global cooldown.

Q: Any plan to make “Crit Immunity” passive from choosing a tank tree instead of spending talents on it?
A. No, and you can blame the druids. We want a tanking specialization in Bear Form to feel different from a DPS specialization in Cat Form, otherwise it doesn’t feel fair to other classes when the Feral druid can do everything with the same talent specialization. We try to put crit immunity in talents you would normally take.

Q. Is Moonfire designed to be a damage-over-time spell with an instant cast nuke, or the other way around?
A. Both. We want the instant nuke to be more meaningful in Cataclysm, especially on the move.

Q. Can we expect more fun talents and maybe even shiny new abilities in further iterations of the new talent trees?
A. Yes, the current beta trees are still very much works in progress. As paladins in particular will see shortly, that ongoing work certainly can include fun talents and shiny new abilities.
Note: I put this in because I’m fairly certain it applies to us as well. Hopefully we’ll get shinies.

Q: What is the conversion rate for intellect to spell power for Cataclysm? Will it differ with each class?
A. Each point of intellect grants one point of spell power, excepting the first 10 points. This is vaguely similar to attack power, where each point of strength or agility gives two attack power, excepting the first 10 points. We realize this slightly reduces the spell power per budget on items, so we also increased the amount of spell power granted by caster weapons, and that increase entirely makes up for the deficit. Those weapons will continue to have spell power as well as intellect, and the amount of spell power will be significantly larger than in 3.3.5.

Q. Last time I checked the Feral druid tree, there were only 5 points in the first tier which means NO choices. Is that getting fixed?
A. Still working on early Feral.

Q: Cat and Bear builds are only off by about 3 talent points. Why not just consolidate fully at that point?
A. This is definitely one of our concerns. We don’t want a player to be able to have an optimal DPS specialization in Cat Form and be able to tank. We will definitely engineer the Feral tree such that being a viable tank, or even off-tank, will have some cost in terms of lost DPS while in Cat Form. The druid talent trees currently in beta are very rough and need more polish.

Q. What’s the deal with Typhoon? Is it going back into talents or will it be a standard druid spell?
A. Typhoon is now back in the tree. Sorry about that. : )

Q: Any word on that cosmetic Tree of Life Form glyph? Some players are sad to lose Tree of Life Form completely.
A. The only new glyph we are ready to announce right now is the Glyph of Divine Shield, which reduces the cast time of your Hearthstone whenever Divine Shield is active. ; )
Sigh, making light of something that concerns a lot of people, and that we’ve waited months to hear news about… poor form. Why not just say “not at this time”?

Q: Moonkin: What are your plans for Eclipse, and why does it infect so many of our talents? What are your plans to make Moonkin fun?
A. The model we are trying now lets Solar and Lunar Eclipse procs last for about 45 seconds, and each spell of the appropriate type that you cast moves the bar back closer to the middle again. The buff is canceled by reaching the middle. This should let Moonkin “hold” the buff for short periods of time when they need to move or get out of the fire.

Q. Why was the Feral druid’s mana reduction cost removed from King of the Jungle? And what happened to two combo points on critical strikes?
A. These are data errors that will be corrected. Neither is intended to be cut.

Q. Skull Bash has a 1-minute cooldown. Is it supposed to be that way, or can we expect it to be lowered to the likes of Shield Bash?
A. The base cooldown is 60 seconds to keep the ability from being used by Balance and Restoration druids to layer too much crowd control. A Feral tree talent reduces the cooldown to 10 seconds, putting it in line with Kick and other similar interrupt abilities.

Q. Druids were always a “jack of all trades, but master of none” and usually mocked when specializing. Will new talents change this?
A. In my own raids, I find druids of all 3 specializations that excel at their chosen specialization. So, I don’t understand your question.

Q. Druids now get Swiftmend at level 10 for being Restoration, but it is a talent in the tree. What is the plan there?
A. This was a data error and has been corrected.



These are just for fun.

Q: Are there any plans to add Ghostcrawler in-game as a critter or elite crab?
A. Ghostcrawler would be very emo were he to gaze down from his Throne of Lies and behold the mass crustacean slaughter that would result in having more manifestations of his persona in the game.

Q: What size shoes does Ghostcrawler wear?
A. I generally go barefoot on the yacht. Around on the office, I am often carried on gnome palanquin, so shoes are not required.

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4 Comments »

  1. Comment by Moonra — July 17, 2010 @ 3:31 PM

    I still have sooooo many questions..
    Moonra´s last blog ..Signups and Raiding- One Big Puzzle! My ComLuv Profile

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  2. Comment by Araduhr — July 17, 2010 @ 10:33 PM

    Am I the only one failing to see any significant answers to pretty big resto druid questions?

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  3. Comment by Bob Hope — July 18, 2010 @ 12:19 PM

    One concern I have is that Blizzard seems to be really harping on the whole “casting while moving” mechanics, stressing how innovating and game changing this will be in Cataclysm. While I would love to believe it was true, looking at all the beta footage that is out there, looking particularly at the 5 mans, I see nothing innovative or needing these “on the move” abilities.

    I am deeply concerned that the rationale for new movement based game mechanics is to appeal more to the needs of impatient players who want WoW to be more like an FPS than an MMO. It just seems like if they were going to do anything “awesome” with raid or boss mechanics, we’d see some of it in the beta, which definitely seems to be absent. Not to mention that we’d see the talent trees a laid out with a little more thought than 3 to 4 months out from launch, flushing it all down the toilet and hoping for the best.

    I really still want to believe. I still hold firmly onto the belief that the next Blizzard MMO property is going to be Sony’s Free Realms on steroids where people unburdened by their character names (and a sense of privacy) will be able to do Facebook and play Farmville online while chatting to their friends in Starcraft 2.

    Here’s to hoping…

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  4. Comment by tkc — July 20, 2010 @ 2:24 AM

    In a surprise development Cata ships with no Resto-druid. You’ll have to go with Battle-chicken, Feral, or Puntable-gnomeform.

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