Beta changes: nerfs, buffs, interesting tweaks
Yet another piecemeal beta update, just to pass on some small tweaks.
(Full info over at mmo-champion)
Nerfs
- Efflorescence nerfed quite hard (it was reportedly quite OP) – 4yd effect, down from 15yds. At first I thought that 4 yards seemed really tiny – it would rely on people to stand quite close to each other. But if it means a 4 yard radius, and therefore an 8 yard diameter circle around the target, that might not be so bad. Perhaps a tiny bit heavy handed? Maybe an 8 yard radius would be better, so that people don’t have to clump too much. Will have to wait for feedback and possible tweaks.
Buffs
- Fury of Stormrage is now Tier 4 (was 5). Also reduces mana cost of your Wrath spell by 50/100%.
I assume this means that instead of “your next Wrath is instant cast and free” it means that rank 1 is “instant and 50% mana”, and rank 2 is “instant and free”.Edit: my initial thought was “does that mean Resto druids can spec 2/2 and get permanently free Wraths?” Then I edited myself because I thought it couldn’t possibly be right. But Lissanna says that in beta her wraths are now free with FoS. Um..? Lissanna says the proc now increases damage in addition to decreasing cast time. The tooltip now reads:
Reduces the mana cost of your Wrath spell by 50/100%, and you have a 5/10% chance when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cast (sic) no mana. Fury of Stormrage lasts 8 sec.
So – speccing 2/2 seems to make your Wrath completely free; when you *proc* the ability, it’s also faster (or instant), and according to Lissanna, does more damage (although that is not in the tooltip). I’m still guessing some kind of bug/oversight.
- Wild Growth mana cost reduced to 27% of base mana, down from 55%. Any improvement on mana cost is nice to have, although I find it hard to say “yay” when we don’t really know what our mana management is going to be like – I actually do want mana to be a bit of a challenge, but it’s hard to judge yet. I expect more tweaks over time.
- Gift of the Earthmother moved from Tier 5 to 6. Rejuvenation spell instant portion increased from 3/6% to 5/10%. Nice – that little insta-heal is one of the things that I’m looking forward to. It’s not a big deal, but I like it.
- Nature’s Bounty now increases critical strike chance on Regrowth by 20/40/60% (up from 10/20/30%) and now has a 33/66/100% chance to proc (up from 20/40/60%). Ok, so working with the nerf to Efflorescence above, it means you’ll be proccing Ef a lot more – instead of being a chance proc on a chance crit, it will be a guaranteed proc on a chance crit, but that chance is now much higher. But, the area of effect is now only 4 yards around the target, which reduces its effectiveness on fights where people cannot afford to stand close to each other. It will likely be fine for melee, but seems quite situational for ranged healing. Without being able to test for myself, I’m not sure of how this will work out, but I’m leaning towards it being a bit restrictive. Higher rate of proc but smaller area of effect – it feels a bit weak on paper. Again, will have to wait for the number crunchers and the anecdata.
- Nature’s Cure (Tier 5) – Empowers your Remove Corruption spell to also remove a magic effect from a friendly target. There you are, we were wondering when you’d make an appearance!
Tweaks/other
- Empowered Rejuvenation is now Swift Rejuvenation. Reduces the GCD of your Rejuvenation by 0.25/0.5seconds.
- A bunch of balance spells have had their ranges increased (all are now 40yds except FF and roots at 35yds. There’s no more Nature’s Reach in the Balance tree, so these spell changes compensate for that.
- Rebirth and Revive are both 40yd range, up from 30. Very handy little change.
- Heart of the Wild is now Tier 1 in the restoration tree (swapped with Furor to the feral tree). HotW increases your maximum mana by 5/10/15% (used to be Int). Along with giving you rage/energy for your feral forms, Furor also increases your total intellect by 2/4/6%.
- Empowered Touch has been changed from 10/20% extra to HT only to 5/10% to HT *and* Nourish. So, a smaller bonus, but applies to both spells. I think they’re having a bit of a tough time working with HT and Nourish; after all, we haven’t used both spells in tandem before – so expect lots of tweaks before release.
- Naturalist moved from Tier 2 to 1, squashed into 2 ranks (was 3). Now reduces cast time of HT and Nourish by 0.25/0.5sec (was 0.15/0.35/0.5).
- Natural Shapeshifter also 2 ranks, down from 3.
Nothing terribly exciting – just tweaks, mainly. It’s nice to see our magic cleansing ability finally show up.
I’m following the Efflorescence story very closely – Blizzard have said a bunch of times that although we don’t have any new buttons to press, we do have some cool new stuff – Efflorescence being one of them – and I’ll be very interested to see how it is tweaked and moulded over time. I can’t test it out for myself, but high proc with a 4 yard effect (basically an 8 yard diameter?) seems like they have swung right around and made it a bit too weak and situational, depending on the encounter. 15 yards from the target would mean a 30 yard diameter circle around the target, so yeah, that is a bit much, I’d say. But 4 yards – is that a bit too small? In any fight where you are forced to spread, it will be near useless – I hope it is not so situational.
I’m looking forward to hearing more feedback and seeing it in action. I hope it isn’t relegated to the back of the shelf and only brought out for particular gimmicky fights where people are stacked.
Edit: I missed the change to Thorns: Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32). Hmm, ok, so you’re REALLY spiky for 20 seconds, instead of not-very-spiky for 10 minutes. Sounds great for soloing, although annoying, having to recast all the time, but I guess it’s not much different to casting Insect Swarm on each mob – only with Thorns you’re putting the DoT on yourself and waiting for the mob to proc it for you.
Can we assume you’ll be able to cast it regardless of your form? I imagine it would be good as an aggro buff on the pull and until things have stabilised – as a bit of free extra aggro on the tank, courtesy of your friendly resto druid (or perhaps courtesy of yourself, if you can cast in any form). And since Thorns will be buffed in ToL, I’m assuming you can couple Thorns with Barkskin and really mess with rogue in PvP… ?
Interesting, but I’ll admit that I don’t know enough about tank aggro and PvP to be able to say whether this is cool or stupid. The general consensus seems to be that it’s stupid, but that’s not always anything to go by..
Edit 2: Talent trees are up if you want to have a look: Druid talent trees beta build 12803. They’re really starting to shape up well – it feels like you have to make some choices, rather than easily filling up the tree with points to spare. And it’s good to see that the ToL snare is gone.
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My name is Emma and I live in Australia. I’ve been gaming on and off since I was about 11. I won’t tell you exactly how long ago that was, let’s just say long enough.
about 1 year ago
I think (hope) the Efflorescence will get some changes in the future, it sounds so tiny now that it’ll only affect melee at best.
I’m guessing we lost the passive +healing on rejuv with the change to emp. rejuv? or is the GCD reduction an extra effect? and it confuses me that its 0.5secs (i’m just awake so…) but if the GCD is at 1.5 and a talent knocks it to 1.0 than haste is useless for rejuv? didn’t we have the problem already with the old gift of the earthmother?
Moonra´s last blog ..Icecrown Has Become Well You Know
about 1 year ago
I think the +healing effect is gone and will be worked in by default. It was a “to be redesigned” ability.
Remember that in Cataclysm haste will affect HoT ticks – it won’t shorten the duration (as it does now with Rapid Rejuvenation) – but it will fit more ticks inside the duration. So haste will still help your Rejuvs by cramming in more healing.
At the moment, a druid in starter raiding gear has low haste, and they feel a lot of pressure to pile on tonnes of haste in order to reach the 1.0 GCD – and that can hurt their spellpower and mana.
I think perhaps that Blizzard has recognised this problem, and so they have given us the talent to reduce your GCD to 1.0 as a shortcut – you don’t have to get 800+ haste rating just to get to the optimum GCD level; you can have any level of haste, and you’ll still be able to Rejuv the maximum number of targets.
And then of course any haste you gain will start to give you “free” healing in the form of extra ticks squeezed into your Rejuv duration.
Does that make sense? I know what I mean in my head
about 1 year ago
Also, from GC the other day:
“One change we are going to make is reintroducing the talent that lowers Rejuv to a 1 sec GCD. Since haste affects Rejuv ticks and since druids will be casting cast-time spells that benefit from haste, we’re not as worried about druids turning up their noses at haste. This will let you get Rejuvs up on more people when you want to, though it still should be mana-inefficient to just do so at random. We think hots are going to be enormous in the Cataclysm healing model just because they won’t be overhealing nearly as much as they are now.”
about 1 year ago
Also, yay, I actually got the notification that you had commented – so it’s working again.
about 1 year ago
hehe, well your reply and two cups of coffee helped me it seems… thnkx for the quick reply
Moonra´s last blog ..Icecrown Has Become Well You Know
about 1 year ago
It’s ok, I had forgotten about haste changing HoTs (but not the duration), I had to strain my brain to think whether that was a Cataclysm change or a figment of my imagination…
about 1 year ago
On beta, the FotSR proc is showing up as reduced cast time & increased damage. However, I expect that the resto talents got pushed live in an incomplete state, because FotSR just looks buggy, along with a couple of other things (the crit chance of regrowth is 60% even on people at 100% health, which is a little bit insane).
lissanna´s last blog ..Under construction- New blog theme at restokin!
about 1 year ago
EJ is reporting that Eflorescence is now ticking for 30% over 7s, rather 30% each tick. (In live terms, if your Rg crits for 12k, old builds had ticks of 3500, and the new build has ticks of 500).
I do think a reliable, weaker small-radius AoE heal is a better design than a rng, strong, larger-radius AoE heal.
It seems likely that Resto’s will try to reach the Rg crit cap.
about 1 year ago
Your Efflorescence will soon be what Priests always wished their Lightwell was. All DPS will have to think about health more and, when they need it, they can look for Good Stuff(TM) to stand in now. The DPS “stand-and-nuke” approach is getting totaled anyways, so smaller radii on EF just helps to bolster the dynamics of fights in Cata.
For reference, Shadow Traps on HLK are roughly 5-yard radius circles. You can easily cluster an entire ranged group in one of these (quite common when wipe is called).
about 1 year ago
Here’s a graphic of the current size, for those who haven’t seen it or can’t picture it:
http://elitistjerks.com/f73/t101219-restoration_cataclysm_discussion/p6/#post1729431
about 1 year ago
I’m looking at something like this:
http://www.wowtal.com/#k=g5Vgp5kY.9vn.druid
If I have mana problems then drop either Genesis or Natural/Master Shapeshifter and put the three points in Heart of the Wild.
about 1 year ago
I think our spec is going to be a function of our gear level and how the expansion develops over time. If mana is going to be more of an issue at lower tiers with gear that has less spirit (according to the blues) then talents like Moonglow might need to work their way into our spec on top of Furor and HotW. If we can shift towards output versus regen as our gear improves then I am all for trying to work in something like Genesis.
From what I have read at level 83 a druid with expansion/ICC gear will sit at 55-60K mana with Furor and HotW, without those talents you’d have at least 10K less mana which I’d say is fairly significant given that innervate/replenishment is based off of our total mana pool.
Furor still seems like something we’d be hard pressed to ever give up as it is also a percentile increase to our spellpower as well. Blessing of the Grove is still a really, REALLY badly designed talent. 4% increase to rejuv for 2 talent points…unless someone puts a gun to my head and says that rejuv is still the go to for everything in the expansion I can’t justify it with MSS giving a 4% increase to everything.
@Keeva/Lissanna I am glad to see the prominent druid voices speaking their concerns over these mechanics. It is impossible to see the forest through the trees at the moment with all of the bugs and changes but right now I think their grand scheme for us is a bit muddled. Hopefully we will soon see a clear defined vision for Efflorescence.
Jar´s last blog ..Soloing Molten Core
about 1 year ago
Heh! This is going to be a fun one. Stand in the healing lava.
http://www.restokin.com/2010/08/stand-in-the-healing-lava/
As correctly pointed out, when something like that spawns under your player the knee-jerk reaction is to move. How many people are going to miss out on Effloresence because they think it is something bad?
about 1 year ago
I like most of the changes, the boosts to rejuv are nice, but the first tier is starting to look a little busy. I feel like the resto tree is being forced to share too much with the other specs. In the first 2 tiers we’ve got 11 points that would provide just as much benefit to a feral as it would to us. Techically that’s less than now, but since the number of talents has been reduced so much it’s a significant amount. Get the kitty out of my tree please.
Jasyla´s last blog ..Healing ICC- Deathbringer Saurfang