Alrighty, part two of my Cataclysm professions series (the first being where I fawned over Engineering). So, how do Cataclysm professions measure up for us?

To keep things tidy, I’ve split the professions up into four categories:

Fun - fun items such as pets, mounts, and novelties.

Utililty - things to make your life easier.

Money - things to make you rich, or at least pay the bills.

Raiding - the items that will buff you for raiding.


Fun

Alchemy Transform into a dragon mount
Blacksmithing No fun for you.
Enchanting Enchanted Lantern , Magic Lamp
Engineering Mechanical Dragonling , Mithril Mechanical Dragonling , Arcanite Dragonling , Elementium Dragonling
Goblin Mini Hotrod (NYI)
Personal World Destroyer , De-Weaponized Mechanical Companion
Authentic Jr. Engineer Goggles
Herbalism Disguise yourself as an herb
Inscription Origami Slime , Origami Rock , Origami Beetle
Jewelcrafting Stardust – Twilight fans rejoice?
Monocles, Rhinestone Sunglasses
Leatherworking *wink*
Mining Hitting rocks with hammers!
Skinning Um, the fun of killing stuff?
Tailoring High Society Top Hat
Flying carpet mounts


Utility

Alchemy Double duration flasks
Potion to teleport to Deepholm
Flask cauldrons
Endless flask
Mysterious Potion
Draught of War – for non-rated BGs
Blacksmithing  
Enchanting DEing for your group/raid
Engineering Make your own BOE epic helm, with Cogwheel sockets; on par with T11 helm but gives you more flexibility over your stats (eg haste, mastery, spirit)
Heat-Treated Spinning Lure
Loot-a-Rang
Goblin Barbecue
Nitro Boosts or Grounded Plasma Shield
Flexweave Underlay
MOLL-E – portable mailbox
Volatile Seaforium Blastpack
Jeeves – portable repairs/bank
Ultrasafe Transporter – Gadgetzan – port to Gadget
Herbalism Farm for your own flasks/potions
Inscription Scroll of Recall III – additional hearth
Master inscriptions – cheap/better shoulder enchants
Jewelcrafting Cut your own gems
Leatherworking Drums of Forgotten Kings/of the Wild
Mining  
Skinning  
Tailoring Master’s Spellthread , Sanctified Spellthread – cheap spellthreads


Money

Alchemy Transmutes
Double duration flasks and endless flask means less money spent on consumables
Selling flasks, potions and elixirs
Master of potions, elixirs or transmutes
Potion to find extra treasure – sometimes rewards you with a Tiny Treasure Chest
Blacksmithing Lots of BOEs
Eternal Belt Buckles
Enchanting Selling enchants
DEing old soulbound gear
Engineering Sell pets and mounts
Sell Elementium Toolbox
Sell Lure Master Tackle Box
Electrostatic Condenser
Herbalism Sell herbs
Inscription Cataclysm Reclamation: "write" enchanting patterns
Darkmoon Cards/trinkets
BOE offhand items
Make and sell glyphs and scrolls
Certificate of Ownership
Forged Documents
BOP relics such as Tattooed Eyeball
Jewelcrafting BOEs
Sell services, buy uncut and sell cut gems, buy ore and prospect
Fire Prism – Create rare gems from uncommon gems
The chance to randomly create rare & epic gems
Monocles
Leatherworking Lots of BOEs
Sell leg armors and armor kits
Mining Sell ore, bars, gems and elements
Skinning Sell leather
Tailoring BOEs Dreamcloth "transmutes"
High Society Top Hat
Illusionary Bag , Hyjal Expedition Bag, Otherworldly Bag
Embersilk Bag
Powerful Enchanted Spellthread , Powerful Ghostly Spellthread Unravel Embersilk Cloth


Raiding

Leatherworking Bracer Embossment – +130int (compared to 65 mastery, 50 spirit or 50 haste from enchanting)
Engineering Synapse Springs – equivalent to 96int, and/or an emergency boost to your spellpower, and a buff to your innervate (see my article on this)
Jewelcrafting +81int (assuming you use three JC-only int gems)
Alchemy Bonus to flasks via Mixology – +80int
+40% to potions via Alchemist Stone
Blacksmithing Two extra sockets (gloves, bracers) – +80int
Enchanting Enchant rings x 2 – +80int
Inscription Felfire Inscription – 130int + 25 haste, compared to Greater Inscription of Charged Lodestone – 50int +25 haste = 80int
Tailoring Darkglow Embroidery = 67mp5 (at the cost of 50int)
Herbalism Lifeblood – 240 haste for 20secs, 2min cooldown
Skinning Master of Anatomy + 80 crit rating
Mining Toughness – +120stam


Summary

Leatherworking has the highest Intellect bonus, with 130int to bracers, at the expense of 50 haste, 50 spirit or 65 mastery enchants.

Engineering provides the equivalent of 96 Intellect if used on cooldown, and/or gives the utility of an emergency button to boost your spellpower and/or to buff your innervate (see above), plus the survivability provided by belt and cloak tinkers.

Jewelcrafting provides the next highest Intellect bonus at 81.

Alchemy provides 80 Intellect extra from Mixology. If you use the Alchemist Stone, you will also get an extra 3700-4300 mana from a Mythical Mana Potion. However, this trinket only provides Mastery, so it may only be practical to use at early levels of gear.

Blacksmithing, Enchanting and Inscription all give 80 Intellect and are therefore equal in terms of raiding.

Tailoring provides 67mp5 and would be valuable at low tiers of gear when mana is still an issue.

Herbalism gives a haste buff, but this is weaker than the above buffs.

Skinning gives 80 crit rating. Now that our HoTs can crit, skinning is not as useless for raiding as it was, but it is still not desirable if you are min/maxing your professions.

Mining is virtually worthless with a 120 stamina bonus, and would be a side bonus only. Again, not desirable if you are min/maxing.


My choices

Keeva is Engineering/Alchemy, as discussed before.

Leatherworking, Engineering and Jewelcrafting are the strongest professions, in my opinion. Tailoring may also be valuable for the mp5. Alchemy, Blacksmithing, Enchanting and Inscription are also strong, and equal.

If a profession gives roughly equal raiding benefit, I would then be inclined to look to the other categories – do I want utility? Do I want to make money? Or have some fun? This helps me to choose between them.

Note: Please let me know if I’ve missed any items or benefits – it’s quite a long list so I may have overlooked something!



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