Patch 4.1 and Resto Druid desirability
The Patch 4.1 notes are starting to trickle in. The notes are very new, they are evolving very quickly and also seem to contain obvious errors, so it’s best not to get too caught up in what you read today; tomorrow it might be reverted, amended, better, worse.
Having said that, though, it’s hard to resist discussing what appears to be happening in terms of valuable cooldowns. Namely, Tranquility and the ability to resurrect in combat.
Tranquility reduced to 3 minutes
Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.
Note: The Gift of Nature part is likely a mistake, because passive abilities don’t have ranks. We’ll have to wait and see what it’s meant to be.
I am quite certain that this isn’t the cooldown that we were promised – so I would say don’t immediately panic or feel disappointed.
At first I thought that perhaps they were changing the base cooldown to 13 minutes, and then having Resto druids bring that back down to 8 minutes through talents – perhaps to stop DPS druids from using Tranquility in raids for more raid healing. But considering that some priest abilities are being adjusted to 3 minutes, perhaps it is simply an adjustment.
It makes me worry, though, because we don’t need 3 minute Tranquility; and if we don’t need it, then I worry that it will be watered down to compensate for being able to cast it 2-3 times per fight.
Death Knights get battle rez
Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
My first thought, honestly, was, “This is great because there are lots of times where I can’t afford to stop healing people to go find that corpse and rez. If a DPSer could do it, it would be much better.”
Of course, a glyphed Rebirth is better – but having the choice to let a DPSer do it during periods of heavy healing or times when your resto druids are out of reach (or mind controlled, or silenced, or dead) is great.
Unfortunately, though, we can’t deny that this will have an effect on our desirability. We no longer bring a unique buff (Mark of the Wild is interchangeable with Kings), Innervate is not something that we are specifically brought for, our big cooldowns are throughput-based and not mitigation-based, and DPSers (Moonkin, kitties, DKs) bring battle rez abilities – and these abilities are on the same lockout as stones and ankh.
I’m certainly not wailing about us being obsolete or useless – but considering that Blizzard has openly stated that they want to balance healer desirability a little better, it is worrying.
Rank 4 Healing Touch is saying something similar:
My only argument is that this means we need to be balanced up in the healing/preventative cooldown department more than ever.
R4HT on the two rez abilities, compared:
Unless Death Knights gain access to a glyph that allows Raise Ally to bring people back from the dead at 100% HP then that is actually a significant difference. In a world where players have 120K raid buffed and tanks are pushing 200K raid buffed the difference between 20% hp and 100% hp is fairly significant. One must also take into account the inherent danger of coming back to life at low HP during a fight with high raid damage. This could possibly maintain a level of balance between the two abilities though I would love to see Rebirth be instant cast myself.
I tend to disagree with the last statement about balance; while I can’t ignore the fact that glyphed BR is better than a normal rez, I disagree that this will maintain balance and make you want to bring a druid healer in.
Superficially, I like the change – because there are times when I can’t afford to stop healing to go rez someone. Or, for example on Al’Akir, running around the platform to reach someone may result in chaining between groups (not to mention I leave a healing gap behind). So there are times when having a DPS do the rez would be desirable.
Of course it’s risky, that DK-rezzed person may pop up at not-very-much-hp and take damage – but other than in aura/pulse fights, this is something that most people can avoid by looking at their surroundings, waiting for boss timers, counting in their rez, and making use of health stones, etc. There will always be a small element of RNG, but many/most of these post-rez oopsies can be avoided, if you play smart.
So, while there is an undeniable advantage to having someone with a 100%hp rez over a low hp rez, I don’t think it’s a deal breaker when choosing which healers to bring. Bringing someone up at 100% hp is a fantastic bonus, but I honestly don’t see it as something that would make a raid leader say, “No, we need to make room for a druid healer.”
The H Word
If homogenisation leads us to sharing key abilities (like Bloodlust/Heroism and Rebirth), then the developers should take a long, hard look at what else those original classes can still bring along, and how they shape up against other class options. It’s certainly not a case of “omg, now nobody will ever bother with resto druids ever again because DKs can rez, so why take a druid”, but there are definite impacts on our desirability if another class gains one of our abilities that was previously kind of a big deal.
I’m not oblivious to the fact that a certain amount of homogenisation is important for smaller raid groups; they shouldn’t feel obliged to squash a Shaman in for Bloodlust/Heroism, but the unfortunate upshot of this is that if you have a Mage, then Bloodlust/Heroism is no longer a selling point for a resto Shaman. If you already have a DK, a cat, a Warlock and a Shaman all fighting for the rez count, then Rebirth is really not a huge bargaining chip for a resto Druid trying to get a raid spot.
Unfortunately this tends to send us around in ever-tightening circles; in order to balance classes (for the “bring the player” philosophy), there has to be some homogenisation, but with homogenisation, key desirable abilities are no longer the reason for bringing a particular class, and so in compensation, they are awarded abilities to bring them in line with other classes and make them equally desirable – but this generally means more homogenisation. And so we go around – more homogenisation, more sharing of previous free-pass abilities, more homogenisation to compensate, and so on.
Note: I believe that homogenisation is an unfortunate reality as the size of raids shrinks and leaders are forced to pick and choose much more carefully (or as smaller guilds don’t have much of a choice). This is not an issue that our vanilla foregamers had to worry about very often, as a 40 man raid usually included a decent mix of classes by default, simply because there were more people.
Class Needs vs Leader Needs
Back in TBC, we were given the ability to rez out of combat. We didn’t need this for raiding, but for 5 mans, druid healers were being refused groups because they lacked the ability to rez. We don’t want to be homogenised into big green blobs – but when a difference in one class is seen as a particularly large disadvantage in raiding or groups, and this leads to that class being excluded, then there is a problem.
If a group demands a particular buff or ability, and my class cannot provide that, then I may be excluded. This is why buffs have been shared, why there’s a much bigger range of CC abilities, and key abilities like Bloodlust/Heroism and Rebirth have been given out to other classes.
Do they need those abilities? No – they don’t “need” them – but if a raid or group leader “needs” them, then without those abilities, they will likely be passed over for someone who can bring them. This is why a certain amount of homogenisation is necessary and to be expected, particularly as group sizes shrink and spots are more limited.
But you already have ToL AND Nature’s Swiftness!
Something that frustrates me a lot when discussing this issue is that so many people (druids included) will simply say, “Druids already have Tree of Life, Swiftmend, Nature’s Swiftness, Innervate, Rebirth.. stop being greedy. You don’t need a cooldown.”
Whoosh – that’s the sound of the true issue sailing over their heads.
This is not about healing output. It’s not about whether we can pump out massive healing in ToL with Tranquility up. Put that out of your mind for a minute and just focus on this single question:
If you were a 10man raid leader and you can only take 2-3 healers, who would you take, and why? (And who would you turf out, and why?)
There are two sides to this question, though: a) the guilds who have a lot of members to choose from, and b) the guilds who have few to choose from.
If you have plenty to choose from, you’re likely to focus on pally/priest combos because they have raid and tank-saving abilities that are simply more desirable. Druid and Shaman won’t be as desirable because they don’t have these abilities, even if they can pull pretty good numbers. And if you have DPS druids/DKs and a mage, then you have your haste and rez abilities covered.
If you have few to choose from, and can only take two druids and a shaman, then you’ll be hurting pretty bad for big raid cooldowns. So smaller guilds or guilds with a poor mix of healer classes will tend to perform worse on fights that “require” damage mitigation cooldowns, if they do not have the right mix of classes to slot in.
If the first question wasn’t enough to put the issue into perspective, try this one:
Would you rather take a healer who could prevent tank/raid death by reducing damage taken during massive spikes, OR would you rather take a healer who could heal people up afterwards or rez a single person who died?
Healing after spikes is very important, but reducing the impact is better and more attractive to raid leaders. Preventing damage is better than recovering from it; a healer combo that can reduce damage that the raid takes is simply more desirable than a healer combo that revolves around recovery only.
Basically – while Tree of Life, Tranquility and Rebirth are great abilities, and while yes we do have Swiftmend and Nature’s Swiftness (though these are weaker as emergency heals now), I really don’t think that raid leaders are falling over themselves to grab resto druids as a priority – and I don’t think that a 3 minute Tranquility will change this. Whether or not we can pump out big heals or top the meters is not the issue.
And so we continue to wait for the “real” cooldown – presumably a damage mitigation ability that is as desirable as the priest and paladin abilities.
I’m also keen to know what inspired the Tranquility change, as well as what talent it is actually attached to, and whether the healing will be lowered.
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This entry was posted by Keeva on March 2, 2011 at 6:19 PM, and is filed under Changes, Druid healing. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. Comment Policy - Comments are welcome! I don't mind at all if you disagree with what I have to say here, provided that a) you are civil about it, and b) you do not try to dictate what I should or shouldn't be writing on my blog. This is my corner of the web, and I reserve the right to edit or delete comments that I deem to be offensive. |
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My name is Emma and I live in Australia. I’ve been gaming on and off since I was about 11. I won’t tell you exactly how long ago that was, let’s just say long enough.
about 11 months ago
What a big post!!
I think you have cleared you point o view now. We really need a damage mitigation spell, but I’m affraid it wont happen right now. You talk about “homogenisation” being a bad thing (sometimes…), but what you are proposing is something that resto druids aren’t meant to do (until now!): tank healing. I mean, we CAN, but we are not good as a Paly or a Priest. We are good in raid healing and I think it’s a good coin to join raids (as a 3th-raid healer).
I would bet my gold on raid healing pump up (OP efflo) other than a damage mitigation ability.
about 11 months ago
Yeah, I really think that homogenisation is something we will have to deal with; now that the majority of raid groups are 10s, that’s 2-3 healers only, with 5 specs. Some guilds have only druids and shamans, and if our toolbox hasn’t got appropriate tank (or raid) cooldowns, then those groups are going to suffer. And in larger guilds, raid leaders will probably just opt not to take us – which is what happened for LK heroic.
I’ll bet my gold on mitigation still.. I am 100% positive that it will not be a +healing output ability. We have plenty of those, but no mitigation.
about 11 months ago
Make Barkskin castable on others. Fixed?
about 11 months ago
No, no. Please God no. That would be the laziest fix ever (and not a good one to boot).
about 11 months ago
changing barkskin has an effect on balance & feral druids (and feral druids use barkskin as a tanking tool). so, it’s not that easy unfortunately.
lissanna´s last blog ..Efflorescence and tranquility updates
about 11 months ago
Hmmm. The Tranquility change is intriguing. I’d love more synergy with ToL with it, but that’s a step forward.
I agree with you — if I am rezzed back as zombie Rezz, then I’ll take the DK brez.
But really, with the restriction they’ve put on in-combat rezzing, an extra class being able to do it just actually makes one more person to pay attention to so a brez/ss/ankh isn’t wasted. 
I’ve given this some thought as I’ve developed my druid in raids. Druids are the only class that has no damage-mitigation that they can cast on others. Our strength was being able to HoT people up, which essentially did mitigate the damage spikes, allowing the other classes with the big heals time to top people off.
Moving to the current time, where our HoTs still are strong, they don’t serve the mitigation aspect as much anymore. It’s more a situation of us needing to use our HoTs to set up our other heals to make them bigger.
If that’s going to be our niche, I’m fine with it. However, if we’re going to homogenize further, it only makes sense that we have some sort of viable damage mitigation.
In my short time as a healer, I’ve developed a decent feel for being able to anticipate where Blizzard was leading us, and being able to start to adapt so the transitions were never hard. Now, it’s… well… triage. Damn you Blizzard, you were right!
Rezznul´s last blog ..A Tree Grows In Azeroth- Part 3- Exposed!
about 11 months ago
Very good points Keeva. I must admit I was probably grasping at straws somewhat trying to maintain some semblance of a gap between Rebirth and Raise Dead. While I do think there will be some fights that being ressurected into melee or near melee range at 20% could be a liability ultimately that may not be the case.
Per the homogenization and raid “check list” you are quite right. I touched on it briefly in my little round up blog post but now more than ever there needs to be solid parity among the healers (or other roles really) in order to maintain raid viability. Being unique snowflakes and having your characteristic or niche ability is one thing, but when you bring something to the table that another in your role can’t compete with (especially in heroic raids) then it gets dicey.
about 11 months ago
I really agree. So many people just chant “I miss the days when each class had a ROLE” but it just can’t be like that anymore. We’re not running 40 man raids where you’re probably going to have one or two of each class lying around for the taking. When the most common raid size only has room for 2 or 3 of the 5 healing specs, who are you going to take? It’s that simple – yet so many people seem to miss this.
about 11 months ago
DK Battle Rez: fine by me, it was nice to have something totally unique but once they put it on a counter with ankh and SS it became pretty hard to use effectively in 10 mans.
Tranq CD: I really don’t use tranq that much, I should start popping it more. It will certainly pad the meters but It is NOT a substitute for a tank saving defensive CD. It will get nerfed once the insane numbers start showing up on parses, it is a ton of healing right now. I’d rather have the BIG heal on a long CD than a weak one on a short CD given our current tool kit.
Homogenization:
I also play a resto shaman (iknowright) and honestly the homogenization ship has already sailed. Beyond the trinity of heals all classes share:
LB ~ ES (ES is so much better it makes me angry)
WG~CH (WG is the big winner i hate CH’s short jump)
SM~UE (tie)
RJ ~ RT (especially with GotEM, but considering the healing done and the CD rejuv wins this one)
Natures grace ~ tidal waves (tidal waves by a mile)
MTT ~ Innerv (MTT is raid wide, no contest)
I’m not going to insult HR by comparing it to efflorescence.
scary isn’t it? I have my abilities bound based on those comparisons and the only difference I notice that I sometimes on my shaman I forget to drop totems and tend to refresh ES WAY too much
about 11 months ago
Yep, the ship has sailed, time to accept it. I don’t see it as the horrible, game-ruining thing that so many others do. I still think the classes are different enough to be novel and interesting.
Of course, having said that, I don’t have any max level priests, shamans or paladins
about 11 months ago
Yeah, I’m not too fussed about not being the only battle-rez, as I noted in other places, though, DKs should not have the ability to grant life, it just doesnt fit with the whole class concept.. the very idea just weirds me out. My DK guildie said, “I’m a dead guy bringing someone back to life, yet they aren’t undead?”, and I agree with the statement. Yes, it’s a weird thing, but it bugs me to no end!
As for our desirability, well, in my case at least, it’s not like we have so many options available, healers are very hard to find and recruit right now, and even if that changed, I’d be reserving judgment til we see this new cooldown we’re supposed to get. I’m also watching the changes to Efflorescence, as Blizz apparently was impressed with the response to the bugged version on the PTR and they want to go with it! Should be interesting to see how that comes out at the end.
about 11 months ago
It *is* weird, and it bugs me, too. I wonder why they chose DKs?
I still vote that people pop up as ghoul models, partly to fudge the lore, and partly for awesomeness.
about 11 months ago
I think your points about CDs are definitely valid, but I’m not sure you can reduce the entire “which healer would you choose?” argument down to being a function of just that quality.
For example–Hard Mode Al’akir. I spent the weekend working towards a kill on my Resto Druid instead of on my Resto Shaman, not because I could offer Tranq, Brez, or ToL, (abilities that my shaman does not have an equivalent of) but rather because Rejuv is so incredibly powerful in heavy-movement + continuous-damage encounters. It was the fact that I could offer powerful hots that propelled my druid into the “must have” spot, and it was despite the fact that she’s an alt with a lower ilvl than the rest of our mains.
So to me, the request of playing my druid over my shaman wasn’t “wrong” because: a) we’re shooting for progression, but more so because b) I think healers’ strengths should set them ahead on some fights and behind on others. Leveling the playing field of CDs just means that raid leaders will need to focus on and understand those strengths all the more, instead of ticking off a box in a CD checklist (raid mitigation CD? check. AOE on demand healing? check. Battle res? check). And, truth be told, that sounds like a good thing to me.
Vixsin´s last blog ..Resto Shaman Mailbag 1
about 11 months ago
There will always be fights where we really shine, like Blood Queen – but without the ability to compete with big cooldowns, there will be fights where we get benched, like heroic LK.
That may be fine on occasion (I don’t mind sitting sometimes) but I think that most of the time, leaders will favour the classes that bring the mitigation abilities – and I worry that this means that druids and shamans will be riding the 10man bench more often than their priest and paladin teammates. I honestly believe that the fights where we are seen as “must-have” healers, compared to priests and paladins, will be few and far between.
A mitigation cooldown of some description would even things up a little and not necessarily preclude druids and shamans from particular hard modes or bleeding edge content that “requires” mitigation cooldowns.
It’s definitely a precarious balancing act.
about 11 months ago
For the record though, I raid 25s now, so I’m not in any personal danger of being benched – there’s usually 6-7 spots for 5 specs, rather than 2-3 spots.
But having bounced between 10s and 25s throughout my raiding career, I do root for the smaller groups.
When there’s 2-3 spots for 5 specs, people are going to miss out, obviously. I guess my point is – if the majority of the time it’s going to be the resto shaman and the resto druid who are on the bottom of the priority list (even if they are strong for some encounters), with a priest and a pally being put in by default, then that is a problem.
about 11 months ago
I have two main toons, a DPSK DK and a Resto Druid.
As for our BRES I would rather it be a soul swap, where the DK sacrifices itself in place for the ressed character.
I know that this will probably get shot down, but I see it as more doing the best thing for the team. If you’re in a fight and a healer goes down, as DPS I would gladly take the hit and bring the healer back up if it meant that we could get the boss down.
about 11 months ago
Maybe I am too trusting of Blizzard, but when I saw the Bres change for DKs I immediately thought “this is how Resto Druids are being balanced for a tank CD”. I love the concept of bringing another class’ utility up in the name of balance for such a unique ability, rather than giving us some serious nerfs to justify our damage reduction ability.
Maybe the Devs did exactly what you are bringing up in your post; they are looking Resto Druids over again now that the “but NO ONE else has Bres!” argument is null. The Tranq change is puzzling, and although I share similar fears that it might be watered down or we might be pulled down in some other way to balance silly healing meters, I feel this will be very useful for almost all hardmode encounters. If it remains full strength I won’t be as worried about losing my raid spot on the next H LK encounter.
about 11 months ago
I’ve been thinking about this cooldown largely from an outsiders point of view (longtime feral, recent boomkin – but thinking boomkin/resto may make more sense for the time I can now put in the game). One of the challenges developers face is to support “bring the player not the class” but avoid homogenizing things to the point that classes can be reduced to tank, healer, melee dps, ranged dps. So the cooldown issues is tricky – how to address resto druid difficulty coping with spike damage (tank healing) without just copying priest/paly abilities? As an old-school pen and paper gamer, I was reminded of the ability several animals (boars and bears (how appropriate)) had of fighting past 0 health. What about a spell, on cooldown, that allowed a player to remain alive at 0 health (whether you should go to negative health and whether there should be a basement to that would be the variable you could tinker with for balance/playability) for a short period – this would work well with druids ability to already boost throughput, but address the tank survival issue in a way that is not quite like other classes.
about 11 months ago
If you were a 10man raid leader and you can only take 2-3 healers, who would you take, and why? (And who would you turf out, and why?)
I would take the most competent ones (assuming they were at least entry level raiding geared). In the same way I’d rather have good dps (who can get out of the fire and interrupt) rather than a the Fad of the Patch meter maid. Being able to react to the boss mechanics is usually the more important part.
Then again I admit we’re not doing heroics or anything really hardcore, so maybe there’s a gap at the highest tiers. But in most cases I don’t think having a suboptimal group is going to stop your progress. Also as other have pointed out, which spec is the ‘best’ often varies from encounter to encounter anyways.
about 11 months ago
There are still times when I feel like our Disc priest, R shaman, & R druid healing team for some of the 10-mans just can’t do some of the encounters as well as a different team of healers could – even if we’re all smart and good at what we do.
lissanna´s last blog ..Efflorescence and tranquility updates
about 11 months ago
Yea, yesterday in the updated PTR patch notes, it was revealed that the reduction to Tranquility’s cooldown will be attached to Malfurion’s Gift.
about 11 months ago
Some very good points Keeva
I’ll only respond with a little comment I made in raid last night about the incoming DK brez, I think it really would be better for it to be a Reincarnate style ability because you cant cast Rebirth etc while dead.


Upy
Upy´s last blog ..BWD – Nefarian
about 10 months ago
The thing resto druids excel at : healing while moving! All of our most important heals can be cast while moving. I am just starting heroics as of now, but I expect this to be a huge bonus to a raid since heroics usually involve much more movement than regulars. I am usually pretty high on the healing chart (between 1st and 3rd), but, for example, on Atramedes, I am sky-rocketting compared to other healers.