Cataclysm talent update, armor specialisation
Courtesy of mmo-champion, here are the latest changes to the druid talent trees. I imagine they are long from being finished yet, so as always, take with a grain of salt and don’t assume they will look exactly like this at release.
The talent calculator is here.
Balance
* Starsurge is now a baseline spell.
* Owlkin Frenzy is now a Tier 4 talent. Down from Tier 5.
* Lunar Guidance is now a Tier 3 talent. Down from Tier 4.
* Planetary Alignment is gone.
* Balance of Power is now a Tier 2 talent. Down from Tier 3.
* Lunar Justice is gone.
* Moonkin Form is now a Tier 3 talent.
* Typhoon is now a Tier 3 talent.
* Earth and Moon – Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5% for 12 sec. Also increases your spell damage by 2/4%.
* Nature’s Majesty – Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
Feral
* Primal Fury has an additional effect – your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
* Ferocity is gone.
* Heart of the Wild is back as a Tier 1 talent.
Restoration
* Wild Growth is now a Tier 5 talent. Down from Tier 6.
* Swiftmend is now a primary skill.
* Empowered Touch is now a Tier 4 talent. Down from Tier 5.
* Natural Perfection is now a Tier 6 talent. Up from Tier 5.
* Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
* Master Shapeshifter – Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form – Increases physical damage by 2%. Cat Form – Increases critical strike chance by 2%. Moonkin Form – Increases spell damage by 2%. Tree of Life/Caster Form – Increases healing by 2%. /
My notes:
Moonkin is back in the balance tree, so I thought that would make Starsurge the level 10 talent (they were deciding between Moonkin and Starsurge, earlier), but it’s listed here as baseline. I think this might be a misunderstanding of the word baseline (when I read baseline, I think that it’s available for all druids – but I think here it means baseline for Balance, at 10).
Nice to see the first tiers fixed up a bit, but I’m not happy having to dump 3 points into Natural Shapeshifter, an ability that I will use so rarely – that’s pretty crappy. But I guess we’ll have to wait and see if it stays like that. It’s required to get down to Master Shapeshifter, so we have to take it for a healing boost, but I don’t like investing 3 talents into something that is near worthless (even more than before).
Welcome back Gift of the Earthmother, glad you made the cut. Still mourning Imp Barkskin, come back to us!
Nom Nom Nom no longer has a “NNF” tag – is the name going to stick?
Hmm, no more Naturalist, did it get the bump? Will HT’s cast time be changed at all?
So far, fairly underwhelming, there still really aren’t many “choices” to make, unless you take a couple of points out of healing talents to put into Fury of Stormrage etc. I’m hoping that the trees are still really, really preliminary. I won’t be worrying too much until we see more information.
Armor specialisation bonuses
The new armor specialisation bonuses:
* Cloth Specialization – Increases Int by 5% while wearing only Cloth.
* Leather Specialization – Increases Agi by 5% while wearing only Leather.
* Wild Leather Specialization – Increases Stam in Bear Form by 5% while wearing only Leather.
* Wild Leather Specialization – Increases Agi in Cat Form by 5% while wearing only Leather.
* Mail Specialization – Increases Agi by 5% while wearing only Mail.
* Tribal Mail Specialization – Increases Int by 5% while wearing only Mail.
* Plate Specialization – Increases Str by 5% while wearing only Plate.
* Defender’s Plate Specialization – Increases Stam by 5% while wearing only Plate.
* Blessed Plate Specialization – Increases Int by 5% while wearing only Plate.
* Astral Leather Specialization – Increases Int by 5% while wearing only Leather.
* Elemental Mail Specialization – Increases Int by 5% while wearing only Mail.
* Furious Plate Specialization – Increases Str by 5% while wearing only Plate.
I assume the bolded line above is for us. So, wear only leather armor (cloak excluded, of course) and you’ll get a free 5% intellect. Put on some cloth boots that might normally be BIS, and you’ll lose that freebie 5% intellect. This is to encourage people to gravitate towards their class-appropriate armor, but not lock you out of upgrades entirely.
So if a cloth item drops and it’s a big upgrade, you can still use it, but you’ll need to weigh up the loss of mana/regen/crit etc. Edit: forgot that in Cataclysm, Intellect also grants Spellpower, so unless it’s a *very* big upgrade, 5% int will probably win out, meaning you’ll usually be hurting yourself taking cloth.
Personally I don’t know why they don’t just give us each one type of armor, lock us out of the other types, and fix the available loot so that we don’t covet another class’ gear all the time. I’d *like* to only wear leather, and I don’t think we need incentive programs or punishments for deviating – get rid of the problem at its root and restrict us to one type each. Then there won’t be any crying over pallies taking cloth, or everything being hunter armor, or whether it’s fair for balance druids to compete for BIS cloth pieces. Restrict us to one class, but make sure there are fair amounts of drops (with desirable stats) for everyone.
My two cents!
Possibly Related Posts:
- Blizz dev chat on Twitter – druid question roundup
- Cataclysm: the brand spankin’ new 31pt talent trees
- Slayer of Dragons








