At the risk of starting to sound a bit like a broken record, I’d like to talk about the Cataclysm preview again. Yay! Just for something new and different
I wanted to go back and give more thought to the changes, past my initial reactions. Initially I was very disappointed; I didn’t want another healing spell, but I had my heart set on a tank mitigation ability, something I felt we were missing compared to the other classes. I had hoped this would be the time that they gave us one to bring us in line – but no luck. Plus, I was selfishly disappointed that we didn’t get a “new toy”, like all the other classes – pretty lame, a new expansion and no new ability. And, obviously, removal of tree form was very upsetting.
But there’s more to the preview than just new toys and graphics, and I want to expand on my thoughts.
On flavour and art
First, a quick word about the concept of “flavor”.
GC is right when he says that tree form, these days, is basically all art and little function. But implying that it’s “just” art, or “just” flavor – that’s just wrong.
Our tree form is not “just art”. For many of us, it’s our identity. (For those people saying “you’re not losing tree form, it’s just on a cooldown” – well, then it’s no longer our identity. I don’t believe I would be a “tree druid” if that tree was only able to come out every 3/5/10 minutes.)
Think of all the things in this game that are just art or just flavor. Even further – think about the additions and improvements made to the game that are purely art or flavor. Anytime there is an updated graphic, a new mount, a new hunter pet, hair styles, toys, and gimmicks – with the exception of mounts (which contribute to achievements) they add nothing to our gameplay or progress. It’s all for fun, for flavor.
I know this is a bit of a stretch of the imagination, but imagine saying to hunters:
We’ve decided to consolidate hunter pets into one class of hybrid pets, rather than having various pets with different roles. Mechanically, it feels unfair for a hunter to give up his choice of animal because it isn’t in the pet family that he needs; so instead, all pets will have the same basic stats and function. Also, we have decided to allow hunters to only tame wolves, cats, and bears, as our design goals for exotic pet types haven’t worked out over the last few years, and we now realise that all other exotic pet types add nothing to the hunter class except for art. All pet abilities from the former classes will be available in their basic forms, but will be renamed appropriately.
We knew this would be a controversial change, and I’m sorry if taming a purple spotted chazwazza was what drew you to the hunter class.
Ok, so it’s a stretch – I doubt Blizzard would ever do that – but the point is – in the past, Blizzard have opened up MORE options for hunters to tame different looking pets. Some have had new abilities, but many are just the same types of pets with new skins, or the same kind of abilities, but retooled to suit that family of animal. Why? It adds no function or performance – it’s purely art. It’s just to keep hunters happy by introducing some new and different skins. Hunters love their pink tallstriders, or matching their pet according to their race or RP style.
Same goes for giving races a bunch of hairstyles from the other races. It’s flavor. Hairstyles may seem trivial, but they make a difference. Look at the time spent updating the feral druid forms. Time, money, and artist/developer time poured into creating things that add nothing to the game, “just flavor”.

I can tell you right now that I have thrown characters out PURELY because of aesthetics. I can’t stand the way human females run, so I abandoned playing them. I’m not kidding. It’s not petty to hate the way a character looks and to refuse to play it for those reasons. Now, I’m not going to toss my druids out because of the tree form change – but the point is that aesthetics ARE important to people. I wish Blizzard would see just how important this is to us.
But, honestly – ToL on cooldown will be a BUFF to our class
First – let’s get something straight:
I like the idea of the cooldown, I just don’t like my appearance being put on cooldown with it.
That’s it. It’s really that simple (don’t let the walls of text fool you!)
Some druids are confused over the changes. I took for granted (bad habit) that everyone would assume, as I did, that all of our current ToL perks would not be lost, but rather woven into our resto talent tree and given to us in “caster form”. Currently, Blizzard balances all of our healing around being in tree form, meaning we are on par with other healers while in tree, but when we shift out to caster form, we are below average.
It wasn’t meant to be like that; Tree was meant to be an occasional buff – you’d jump in to cast some HoTs and conserve some mana, but back out again to use Healing Touch (…*snicker). But what happened was that over time, it simply became mandatory for healers to be in tree form for maximum output. So we got “stuck” in a form that wasn’t really amazing.
The changes aim to fix this problem – to balance around caster form, so that we are even with other healers, and not forced into a form full-time in order to be competitive.
This, I wholeheartedly agree with.
We shouldn’t have a weak healing form and a normal healing form, because it forces us into that form to do as well as the other healers. Note: yes, cats and bears are forced into their forms so they can imitate rogues and warriors, but that is another issue entirely, as these forms grant them new abilities not available in caster form. Resto druids shift into tree form and gain no new abilities – just some weak aura bonuses, basically.
This is the crux of Blizzard’s design change: they can’t make us uber in tree form, it would be unfair to other healers. But if tree form healing is balanced with the other classes, then our caster form is weak, meaning that we are locked into that form just to be on par with the other healers, and this is unfair.
Of course, many druids don’t mind that. It certainly never bothered me before – but it’s hard to deny that it’s a bit unbalanced to have a form that doesn’t make us great, it just makes us – even.
Many people’s reaction is to say, “Then make tree better.” The problem is that there’s not much you can do to fix it. If you make ToL stronger, then the classes are unbalanced. Short of giving tree a whole set of new abilities when you shift in (which would be a bit nuts), I can’t see a way that tree form can be “fixed”.
Originally we could only cast certain spells – but over time Blizzard has given us the ability to cast HT, Rebirth, Innervate, Thorns… more and more we are creeping towards being able to do everything in tree form, which makes the tree graphic even more of a purely cosmetic buff, rather than a functional one. If we can cast everything in tree form – then we’re just a caster druid in a tree suit. The auras and other buffs can be easily worked into other talents.

Basically – and obviously it hurts to say it – tree just didn’t work out. They had a vision for it – and it didn’t work out.
So they want to take it back, and give us something more useful. You’d be silly to fault them for that.
What we lose/keep/gain:
As I said before – when they take tree away, we’re not going to lose those tree perks. Blizzard will stitch them into the resto talent tree innately or change our talents to make sure we don’t lose out. I’m confident that our talent tree will be reworked quite a bit in order to facilitate this.
Here’s what I assume we will lose/gain:
- LOSE: Polymorph “immunity”. I’m torn about this. On one hand, I don’t care a whit about PvP. But on the other hand, I think it’s a bit unfair that resto will be the only spec that can be polymorphed. Of course, we can shift to cat or bear to get back out, but I can’t help feeling slighted that we will be the only spec vulnerable to poly in the first place. However, it’s only returning to the way it was before tree.
Armor bonuses – I have no idea what they’ll do here. Perhaps we’ll have an armor talent, but it seems a bit alien to be running around as a humanoid with a whole bunch of armor. But if priests have Inner Fire, a druid armor talent probably isn’t too far-fetched. The problem though is this – how many of us would take a talent that was purely devoted to armor? On some fights, it’s highly valuable, but on many fights where we don’t get hit, it would be useless. Would we bother taking it for PvE? Hopefully they will work our armor back into something else, because I doubt I would take an armor talent unless I had spare points.
And to be honest, I like having a reason to shift to cat or bear, as a resto druid – it reminds me of our versatility, and it always give me a buzz to do it. Running back in travel form on Archimonde, sprinting away from oozes on Putricide.. I even remember shifting to bear back in AQ days! I enjoy using my other forms, despite being a healer. So I don’t mind much about poly immunity. PvP restos may disagree.
- KEEP: All existing aura effects and bonuses. As above – these will either become innate bonuses, or will be reworked into the tree accordingly. Once upon a time our tree form gave us discounted healing, to the point where popping out of tree and healing for a short period of time would put a real strain on your mana. Blizzard felt this was unfair (see above – we shouldn’t be stuck in a form to be as good as other healers), and made it so that as long as you had the tree talents, you could have the mana discount anytime.
This is basically what I see happening to our current tree perks – they will end up part of other talents, or “if you spec deep enough to get XYZ, you will gain these innate bonuses.” There’s really no need to worry that we will lose our tree auras etc. Blizzard will balance us.
- GAIN: Here’s the exciting part. We didn’t get any new spells, but the ToL “cooldown” has great potential. We don’t know what it will be yet – but I’m hoping that it isn’t just a flat spellpower buff (ie: 500 extra spellpower for 15 seconds), but a raid or tank-saving ability. GC has hinted at Tranquility becoming more like Divine Hymn; I think I would be quite pleased if the ToL “cooldown” gave us access to a Divine Hymn-like ability. Something that has the potential to save the raid.
Who knows – but it’s exciting to wait and see what it ends up being. We didn’t get a new spell, but this cooldown has the potential to be our “shiny new toy” for Cataclysm.
We don’t need more healing spells. We have enough. My hope for Cataclysm was a castable Barkskin or other tank cooldown; maybe they are yet to give us that – inside the new cooldown. We’ll have to wait and see what they come up with – I really hope it’s worth the wait.
Also, I think it’s worth mentioning that some people are complaining that healer cooldowns suck, and we shouldn’t have to hit a button every few minutes to maximise our throughput. I’m hoping that our cooldown isn’t that kind of cooldown – like a proc that gives you 500 spellpower every few minutes. I’m hoping that it will give us something unique that will save the raid – not just “for a few seconds, you do more healing.” That would be boring.
Of course, the length of the cooldown will determine the strength of the buff; a raid-saving ability like Divine Hymn has an 8 minute cooldown (a shorter cooldown would mean a weaker bonus and less chance of it being awesome). I could handle the ToL cooldown being long if they reworked Tranquility like Hymn. Particularly if they kept Imp Tranquility; it would become fairly desirable for raiding (for a change).
TLDR: I doubt our cooldown will simply be “you do X more healing for Y seconds”. I’m hoping for something more specific and interesting.
So, while I was disappointed at first at the lack of new spells, the “OK” tweaks and mastery bonuses, and the removal of tree form to a cooldown, overall I am actually excited to see how things pan out.
On healers being able to DPS
Generally speaking, I don’t give a crap about DPSing as a resto druid, pardon my language. I know that many druids out there feel the same. But, let’s face it, there have been times that we’ve needed to, and people have scoffed. I’ll never forget going to Leo and being told “you’ll probably die to your inner demons.” For the record, I was specced 11 into balance (which, at the time, got you to Insect Swarm, and was not cookie-cutter) and I pwned my demons, much to the surprise of the raid.
I LOVED being able to spec partly into a few DPS talents, without losing too much in resto. I was so sad when they rearranged the balance tree and I had to give up my insect swarm! Ultimately, I would love to be able to go back to one of those part balance specs, without feeling guilty about giving up points in the resto tree. I’m excited to see our tree reworks so that I can see how much I’ll be able to spec into balance. This is something I’m REALLY looking forward to.
Now – do I want or expect to DPS in raids? Rarely. Only if we outgear, usually. Or in the dying seconds of an enrage timer fight, like Blood Queen, when I make the judgment call to switch to DPS. Or if the raid leader calls for “all DoTs”, and I know that I can stand there and keep Moonfire up on the boss in between weaving heals.
I don’t want to DPS in raids – but I absolutely ADORE being a utility class. Keeping a debuff on the boss without making my HoTs X% weaker or wasting GCDs to swap in and out – or having people around me think I’m a bad healer for being “out of form” – that’s pretty exciting for me.
And, of course, there are obvious PvP implications for druids to be able to CC and DPS without sacrificing the strength of their healing.
Face facts: It’s too late to save our current TOL
I believe it’s too late to “save the tree” in its current, clunky form – and that the cooldown-style buff is inevitable. This change WILL go ahead. There’s just too much about tree form that doesn’t work. So, bring on the cooldown buff, let’s hear it. Let’s see how you fix up our talent tree to compensate. I’m excited to know how it’s all going to change.
- I agree that we shouldn’t be “stuck” in tree form, where tree form only just brings us level with other healing classes, rather than setting us apart.
- It will be good to not feel stupid or “bad” if I realise I’ve been healing out of form by accident.
- It will be good to be able to debuff a boss or use CC without wasting GCDs to get back into healing form.
- I know that overall, this will be a buff to my class. This could be the raid-saving cooldown I’ve been hoping for.
- I agree that we shouldn’t waste talent points to pick up a form that is mostly cosmetic.
- I’m excited to see how they make the new tree form look.
- And yes, it will be refreshing to be able to be a caster occasionally.
Overall, it’s a buff to our class and its mechanics. I just don’t want to lose my ability to look like a tree at will. I don’t want to lose my ability to “be a tree”. That’s all I ask. Let me be a tree when I’m standing around in Dalaran. Let my raid leader say “stack on the tree” in raids. Let me keep my tree slap, tree dance, and hilarious tree-cower. Let me run around with my little sproutling twin. Let me keep my tree-flavored legacy.
I really hope that Blizzard considers a toggle to fill the void left by removing tree to a cooldown. Bears, cats, moonkins – and trees – we should all have our identifying forms.
Let us keep our beloved tree, even if it is only a cosmetic shell paying homage to its former (messy, unbalanced, clunky) glory.
OK, that’s it, I guess. I really hope that cooldown is awesome, and I really hope they consider the toggle. *crosses fingers and waits*
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