An open letter to Blizzard: Dispels in Cataclysm
Dear Blizzard Devs,
RE: Beta changes to dispel mechanics
I should preface this by saying that I love using all of my abilities when I raid (well, with the exception of cycloning – not a fan), and I do enjoy dispelling IF it is meaningful and NOT just buttonmashing to remove all the purple or green from my raid frames. I WANT to be dispelling debuffs from my allies during raids.
But, in the past, there have been some absolutely horrible encounters that forced us to be dispel-bots. Decursive was created to counter these whack-a-mole fights, and we would literally sit and mash one button over and over and over. You guys broke Decursive (which was ultimately a good thing), forcing people to manually target their debuffed friends (honestly, at the time, Decursive felt necessary, but I don’t want mods doing my job for me).
With these UI changes prior to TBC, you said you would move away from the spamfest-type dispelling fights. I was relieved to hear it; I wanted to heal, not spam dispels. But when TBC rolled out, there were still bosses (and many trash pulls) that forced us to become dispel-bots instead of doing what we actually enjoy – healing.
Bosses, and particularly trash pulls, were full of quickly applied and reapplied, AOE, raid-wide debuffs. In my guild, Hyjal trash and Keeva is a bit of a running joke, because I used to rage so much about it.
Who the hell wants to spend 20 minutes of trash waves just hitting decurse? I’ll tell you. NOBODY. It’s HORRIBLE.
But this time it will be DIFFERENT. Right?
Then, prior to WotLK, you again said there would be changes to the game and how things were done. After wanting to stab myself during Hyjal, I prayed you were going to keep your word this time and do away with the multi-debuff, raid-wide AOE debuffs.
Unfortunately my hopes were dashed when we jumped into Naxx and immediately came up against trash that poisoned the entire raid at once. I really can’t stress enough how tiresome that kind of trash is – please stop doing that.
(Now, I have to say that Ulduar was mostly free of crazy dispel fights, and TOC and Icecrown have only a couple of encounters/trash pulls that involve tiresome dispelling. Perhaps we’re moving forward now, moving away from a reliance on spamming dispels. But the recent announcement regarding dispel mechanic changes does worry me a little – are you really going to do it this time?)
You guys have said you want the cost to go up, to encourage more thoughtful use of our cleansing abilities, and that you’ll make sure there aren’t any “spammy” dispel fights. I want to believe you, I really, really do. But you have to admit that historically speaking, you’ve kinda gone soft on your promises to abolish spammy dispel encounters.
So.. you might excuse me for being a little skeptical. But I really hope that this expansion is “the one”. The one where we don’t have to be dispel spammers anymore, ever again.
The good, the bad, and the ugly
With all of this in mind, I have put together a list of good and bad examples of dispelling fights, from a druid’s perspective (note: poisons and curses only – since this is looking at past encounters).
Please take them into consideration when designing encounters in Cataclysm that incorporate dispellable debuffs.
The particularly ugly
- High Priestess Mar’li (ZG spider boss) – spiders and poisons everywhere. Spammy and boring.
- Lucifron (MC) – curses all over the raid increasing spell and ability costs by 100%. Spam, spam, spam.
- Chromaggus (BWL) – my job for this fight was literally to cleanse and little else. And I had no idea what the boss even looked like in action for ages. Stand out of LOS and spam your cleansing spells. Boy was that fun.
- Hyjal trash – curses applied to most of the raid, and would be almost instantly reapplied zzzz
- Naxx trash – makes me weep.
- Grand Widow Faerlina (Naxx) – annoying AOE poison volley that would just keep poisoning people very 15 seconds. We usually ignored it and healed through because removing it was so tiresome. Case in point – trivial debuffs that are constantly reapplied and a total chore to remove (so much so that we just didn’t bother).
- Lady Deathwhisper (ICC) – only one or two people here and there, but just seems to happen all the time. Perhaps I’m being a bit hard on this one, but it feels very whack-a-mole to me – someone lights up purple, hit decurse. Someone else lights up purple, hit decurse. Zzz.
- Faction Champs (TOC): can be a spamfest depending on the NPCs you get. See Lady Deathwhisper: Not a fan of reactionary style fights.

Vanilla healers: You know what I’m talkin’ about.
The average
- Gehennas (MC) – reduced healing, so it has to come off the tank asap.
- Shazzrah (MC) – increases damage taken – take it off the tank asap, and anyone else.
- Nefarian (BWL) – nasty curse on the MT.
- Yogg (Ulduar) – not too bad, can get spammy if people leave corruptors up – but that’s the raid’s fault, and can be controlled.
- High Priest Venoxis (ZG snake boss) – lots of poisons on the MT. Nothing special.
- Viscidus (AQ40) – nasty poison dot, but also very boring.
- 3 Bugs (AQ40) – Nothing special, just poisons everywhere. Boring.
The good (please revisit these!)
- Ossirian (AQ20) – AOE curse of tongues around the boss – not bad. Only on a few people, and you could prioritise MT healers then spellcasters.
- Princess Huhuran (AQ40) – Wyvern Sting on up to 10 people, but if cleansed deals 3000 damage (so it usually wasn’t cleansed). Interesting tradeoff-type debuff. We should see more of this kind of thing, but probably not in a way that the tradeoff will kill them and make dispelling completely undesirable. Adding danger or any kind of decision making to the “to cleanse or not to cleanse” question is good. Anything that means you shouldn’t just mash away at your cleansing spells is good. (I always loved the Zul’jin “heal and you hurt yourself – so choose your heals wisely” tradeoff. More please.)
- Archimonde (Hyjal) – Grip of the Legion – 2500/2sec. Nasty, nasty debuff – has to come off ASAP. Only ever put on a few people at once, but since everyone is moving around, it became dangerous if you were out of range of your dispeller. DEFINITELY an awesome dispel fight; I used to love racing to someone in travel form to save them. Thumbs up on dispels here – would love to see more of these very dire debuffs, rather than trivial, mass debuffs. This was a fight where dispelling felt important and valued, not just as though you are going through the motions.
- Kalecgos (SWP) – need to wait for the curse to get to a certain point before you dispel, then it jumps to another person. Yes, by the end we are practically only decursing, but at least you have to think – and it also made the healers work together to coordinate healing towards the end. One of the few heavy cleansing fights that didn’t feel like a chore.
- Noth (Naxx) – a curse applied to multiple people that (if not decursed) will basically wipe the raid. As long as this kind of curse isn’t applied constantly to the raid (making it so that you are constantly decursing), it’s pretty neat. Decurse or the entire raid dies, yikes.
- Sapphiron (Naxx) – affects 20% of the raid every 24 seconds, draining life from the victim and healing the boss. Another debuff that is only put on a handful of people, but could do bad things to your raid if your dispellers aren’t on the ball.
Suggestions for going forward
My wish list for dispelling in Cataclysm is quite simple:
1. No more trivial, raid-wide debuffs.
Stop making trash pulls with mobs that debuff most or all of the raid at once, with trivial debuffs, and when those debuffs are removed, the mobs instantly re-debuff the raid. This is boring, tiresome, and feels pointless.
Nothing we do should ever feel like we are just mashing a button to get rid of something that doesn’t really matter too much but we should probably do it because it’s our job, yawn. Why put a debuff on the whole raid if it doesn’t really do anything? It’s just token busy-work.
No more trifling, raid-wide, token debuffs. If you think it adds variety, to make trash more fun and interesting rather than having us “just” heal – it really doesn’t. It makes life miserable for healers. Just leave these types of trash abilities out, please.
1a. Stop using mass debuffs to make things “fun”.
Cycling cleanses through the entire raid does not make trash fun, interesting or novel. It makes it tedious and mind-numbing. Please stop thinking that it adds novelty to our day.
2. More super nasty debuffs – just not all the time
For boss encounters, use debuffs that are nasty, threaten to wipe the raid, require fast reaction time, BUT are only placed on a handful of people at a time and NOT more than once every 30 seconds. I want debuffs to be seriously bad news if I don’t do my job fast – I want my dispels to be valuable – but I don’t want to spend 80% of the fight removing debuffs. I’m here to heal.
Key point: Put dangerous/dire debuffs on few people, occasionally, rather than petty debuffs on the entire raid, frequently.
3. Make us think.
Look at the list above. Fights that made us time our dispels, or came with a tradeoff, required class or role prioritisation or required us to run into range to get our target – they’re the fun ones.
4. Don’t make me wear +hit gear.
Make it so that defensive cleansing cannot be resisted.
Please follow through.
You guys have said you want us to mash less and think more. You’re upping the mana cost to make us more conservative with our dispelling – but good encounter design will do a lot more towards the goal of reducing dispel “spam”.
Give us dispel fights that make us think, that come with trade-offs, that make dispelling feel like an important and valued part of the fight – not a tedious chore that gets in our way. Make debuffs a real threat to the raid, not just something to keep us GCD-locked.
Don’t just serve up raid-wide debuffs (and this includes trash) that force us to cycle through our frames and button-mash (and do it over and over, when the mobs re-apply their debuff).
I’m counting on you this time!
I remain your humble druid servant,
~ Keeva
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