Resto druid tips for Icecrown: The Plagueworks
This is part 2 of my Icecrown “tips” series; part 1 (Lower Spire) is here. These are literally all just off the top of my head as I sit here – so I may have missed some. If you have any others, please let me know and I will add them in (and credit you, of course).
The Plagueworks
Precious & Stinky
- Keep Rejuv up on as many people as you can, particularly on Stinky, who has a continuous damage aura.
- DBM (or similar) should give you a countdown to Decimate. Hit Barkskin just before Decimate goes off.
- Make sure the tank has HoTs going into Decimate; I Swiftmend him immediately and then focus on picking up others in the raid.
- If you can, put full HoTs on the tank who is temporarily unhealable, so that when the debuff lifts, he immediately gets healed.
Festergut
- We put some/most of our healers in melee range so they don’t have to run to get spores (and stop casting); but as a druid, you can easily run and heal, so being out at range is fine. Better you running around than a ranged DPS (as this fight is a DPS check).
Even so, during the third inhale, you’ll want to stand and heal the tank, so make sure you don’t have far to run to the designated spore point. - If you are raid healing, this is what I do:
- First inhale: Rejuv as many people as possible, WG the melee.
- Second inhale: HoTs on the tank; WG to cover limited raid damage, spot heal if required
- Third inhale: Full HoTs on the tank (I roll a 3 stack of Lifebloom), WG the melee, Nourish the tank between HoT refreshes. Pre-HoT the next tank before the switch.
- When Festergut begins to cast Blight, hit Barkskin, and begin Rejuving the raid again (return to first inhale).
- Resurrecting someone can be dicey if they won’t get at least 2 lots of Inoculated; other healers can protect them from dying during Blight, or you can wait to rez them until just after Blight, so they get a full set of Inoculated. Communicate with your other healers on this – and don’t forget to give the person Mark of the Wild when they pop back up.
Rotface
- If you are targeted for Mutated Infection, hit Barkskin to help mitigate the damage as you run over to the ooze kiter. Throw a Rejuv on yourself, too.
- Depending on your assignment, try to keep HoTs up on the MT and on the kiter; if the kiter goes out of range of heals momentarily, or the healers have to move briefly, your HoTs will act as a buffer on those tanks until everyone can reposition.
- Make sure you can see Mutated Infection on your raid frames. As soon as it pops up, I cast Regrowth on the victim as they run out; the direct healing will land at a good time to counter the first chunk of damage, and leave a small HoT on them to help to top them up while they are taking their ooze over to the kiter. This is personal preference; you may prefer Rejuv/Swiftmend – whatever works best for you.
- When Rotface starts doing his Slime Spray ability, hit WG on yourself, and it should pick up anyone in range of the boss who took a small amount of damage from Slime Spray (hopefully they got out after a tick or two!)
Professor Putricide
- I specced into Imp Barkskin for this fight (mostly), as there are a lot of predictable chunks of damage that he throws out, and that little bit more damage reduction can save you. For example:
- Glued to the spot by an ooze, and the boss throws a slime pool under your feet (more common than you might think)
- Malleable Ooze is thrown towards you and you only spot it at the last second – Barkskin to try to save yourself.
- Final phase – a bit more damage reduction means surviving longer and keeping the tanks up longer.
If you have space in your spec (ie, if you’re haste capped and can afford to spend the points), I recommend it, at least while you’re still learning the rhythm of his abilities, and the healers are getting used to the damage in Phase 3.
- Revitalize returns energy to the Abomination (see post here for more information). This may help you smooth out the fight by guaranteeing the abomination always has enough energy to slow the oozes, plus do damage as well. You may like to consider a talent build that has Revitalize in it.
- If you have Revitalize, keep Rejuv up on the abomination, and cast WG through it. You’re going to fall down the healing meters a bit, but giving energy to the abom will help the fight go more smoothly if you’re still learning it.
- If you are targeted by the green ooze (and rooted to the spot), or you are running over to stack on the person who is, hit Barkskin just before the ooze reaches its target, to mitigate some of the explosion damage.
- Try to Rejuv as many people as possible before that explosion, so they are healing themselves as they go flying across the room.
- If you’re targeted by the brown ooze, Barkskin, Rejuv yourself, run – and be ready to go to cat form and sprint if it gets too close to you.
- If it targets another person, put full HoTs up on them before they run away, so that if they run out of range of other healers for a few seconds, they still have HoTs as a buffer.
- In the final phase:
- Barkskin yourself.
- keep Rejuv up on the tanks at all times; if they die, Putricide heals for an insane amount, and it will likely mean a wipe.
- be ready to Swiftmend/NS+HT the tanks.
- blanket as much of the raid with Rejuv as you can, to try to counter the raid damage.
- Glyph of Rapid Rejuvenation will heal the raid faster, but you’ll be covering fewer people – so you may prefer only to use it if you are working with a second druid. Coordinate with your partner on which groups to cover. For example, I’ll cover 2&3, you cover 4&5, and we overlap on tanks. That way, almost the entire raid should have Rejuv up.
- if you don’t play with a second druid, you may find RR to be a hindrance because you can’t cover as many people, to counteract that huge raid damage.
- if you can, get extra HoTs up on the tanks to give them a buffer. In particular, find out what the tank rotation order is, and try to pre-HoT the next tank in line, so that when he takes the boss, he already has heals ticking.
- WG through the melee if you have any spare GCDs.
- Mana shouldn’t be much of an issue in the early phases, as there isn’t too much damage that can’t be avoided. So I can usually afford to toss my Innervate to someone else. If you find you are having problems with mana, particularly in the third (blanketing) phase, consider having your Idol of Awakening handy, to swap in for Phase 3.
Possibly Related Posts:


This is mostly a reactive healing fight, so there isn’t much to say, other than:

If you’re not familiar with how the Abomination works, it’s more like a possess, or a costume, rather than a vehicle or a pet. You become the abomination – you don’t control it as a pet, or jump into it as a vehicle. You touch stuff on Putricide’s bench that you probably shouldn’t touch – and next thing you know, you’re a big, hulking.. thing.



Northrend Beasts
Lord Jaraxxus
Twin Val’kyr
Anub