Tauren trees & aggro – are we getting the short end of the uh.. stick?
Hello Tauren and Night Elf friends.
A quick disclaimer on this one: This post is about the lack of threat-reduction abilities for druids. Night Elves have an ability through their Racial, and boy is is nice – but Taurens do not. So this is mostly about how we moocows miss out on the ability to drop a bit of threat if we need to. Important: it’s not a complaint about Shadowmeld, or a request to have Shadowmeld. It’s about the gap that exists for Tauren druids, and whether that should be filled (without detracting from the NE racial).
Remember, I have Tauren and Night Elf druids, and I love both. I don’t want my NE friends to think I’m trying to steal their awesome racial.
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Somebody started a thread on the healing forums to ask if resto druids had ever wished for a Fade-like ability. Something that allows us to drop a bit of aggro – if only for a short time. I really feel that a threat-dump is something that druids are sorely missing, and I’ve mentioned it a number of times in the past.
Aggro-reducing tools at our disposal
We have a few things to help reduce healing aggro:
Innate threat-reducing tools
– Subtlety talent (10/20/30%)
– Bracing Earthsiege Diamond
– Enchant Cloak – Subtlety
Most druids don’t max out Subtlety (the norm is 2/3 to progress to the next tier of talents) because it’s really just not needed, generally speaking. Honestly, I don’t think threat is something that is constantly an issue, enough to warrant putting that extra point in Subtlety – and certainly not enough of an issue to warrant enchanting your cloak (and losing haste, spellpower, or mana return options) or giving up your meta slot to use the reduced aggro gem.
It’s not a chronic problem; it’s not as though I spend most of my time fighting off adds – but there are absolutely times that I have thought, “if only I had Fade”. But I’ll go into those later.
It’s worth noting, too, that there are situations where druids don’t want a static and innate threat reduction, for times when we need to kite things. Some druids have had to put talents into other spots in order to deliberately drop their 2/3 Subtlety, in order to perform a kiting role – for example, for constellations on Algalon. So I don’t think that buffing Subtlety or giving us some kind of extremely strong innate threat reduction is the best idea. I’d rather it was an ability that I am able to use when I need to.
Proactive and reactive threat-reducing tools
– Cower
Yep, this is pretty much it, if you’re a Tauren. Cat form and cower.

You have to be in range of the mob to do this, and chances are that if someone has face-pulled extra mobs and they are heading your way, you’d be better off dropping to bear than trying to cat+cower, especially if you’ve pulled multiple mobs.
Last-ditch tools to survive when things go bad
– Barkskin (and Improved Barkskin)
– Nature’s Grasp
– Warstomp
Barkskin is my best friend; whenever I get aggro, my instinctive knee-jerk reaction is to hit Barkskin. Unfortunately it only reduces damage – and if you’ve aggroed a boss or a pack of mobs, Barkskin isn’t going to save you. It should buy the tank a little time to pick up, if you’ve only grabbed one stray mob, though.
Nature’s Grasp is handy for stepping away from single mobs (I like it on Faction Champs), but only lasts a few seconds, can only affect one target, and is often resisted or breaks quickly. It’s nice, but it’s not great.
Warstomp is a nice AOE stun to help buy you a few seconds, whether you’re being attacked by one or several mobs. It’s ok in PVE, but really it’s mostly used as a PVP racial. I find it helpful in some situations, but not amazing. It also only works at short-range – so if you blow it prematurely before the mobs get to you, or if the mobs are staggered, it won’t help much. They have to be right up close to you to be effective, and by that time, you may already be dead.
Is healer aggro just a tank problem?
A common theme running through the replies is “get better tanks.” If something is aggroing onto you, the tank must be awful.
Is that really the issue?
Are all our threat problems caused by bad tanks, or someone face pulling an extra pack of mobs?
I see people saying things along the lines of, “lol if u get aggro, ur tanks r bad – or ur a bad healer, L2P” and that the tank should save you faster. Their argument is basically that if a druid is aggroing something, then “something is very wrong” – usually with the tank.

Dark Legacy’s Donald:
If this is your tank, you’re in trouble.
http://www.darklegacycomics.com/87.html
Now – I can agree with this to a point. If a tank has something picked up, it’s VERY rare that I can strip it off. I have my moments (/flex) but generally speaking, my tree tanking flings are short and sweet. Once the tank has got the mob, he’s got it. If I am pulling mobs off a tank that is already being tanked, then something is probably wrong with the tank’s TPS. Usually.
But I’m not talking about situations where the tank can’t hold the mobs. Or where he won’t pick things up off the healers. I’m talking about situations where you have a second, perhaps two, to react and survive – because something went wrong. Evidently the people who have said it’s a bad tank issue have never been one-shot by a mob that was pulled by someone else but made a beeline for the healers in about 2 seconds flat.
All taunts down, 30 yards distance to close – sorry Mr or Mrs Healer, it’s dirtnap time for you. And down I go.
I just don’t buy the argument “the tank should have seen the aggro and saved you.” Sometimes it’s just not that cut and dried. It’s not always because someone did something stupid.
Consider:
- the tank is stunned, frozen, or otherwise incapacitated for a few moments
- the tank dies; another tank class needs to pick up the mobs in a hurry
- the tank has already used his aoe/ranged taunt/s, and needs a few more seconds to pick up
- the tank does not have instant snap-aggro on multiple mobs
- someone else pulls aggro and drops to full health; you NS+HT them to full, and pull off
- you have HoTs ticking from a previous phase of a fight, new mobs spawn
and so on.
I guess it’s easy to be short-sighted and simply blame things on other people, rather than considering whether our tools could be improved in some way. And in this case, I think it’s a tool that has missing from our toolbox the whole time.
DruidFade mileage in WotLK – a tally
To further demonstrate the fact that it’s not always about someone being dopey, or about your tank being Donald – here are some encounters that I think I could have used a Fade for:
- MC resist on Instructor, he runs for a priest, I save priest and get aggro, splat, bye bye Immortal.
- The eye-stalks in the gauntlet leading to Loatheb
- HoT aggro on Gothik’s summoned adds
- Gluth’s zombies (although I often helped to kite them, so it depends)
- KT’s giant bug adds – drop aggro so the tank can pick them up more easily
- Malygos P2 – buggy adds that aggro to you and one-shot you, yay my favourite
- Sartharion – how many times did I get destroyed by whelps? SO MANY. (Hint: sometimes AOE snap aggro isn’t so snap)
- Auriaya – initial heals on the pull – close your eyes and pray you don’t die
- Mimiron – P3 adds are simply a nuisance
- Vezax – the few seconds before the Animus is able to be picked up
- Yogg Saron – I absolutely cannot avoid pulling the faceless adds as they spawn
- Algalon – get the constellations out of my face, I’m trying to work here
- Faction Champions – speaks for itself
- Anub – avoiding the little bugs; helping the tank to pick up the big adds
- Not to mention the many, many times during trash pulls that someone does face-pull, or gets feared, or pulls aggro and needs a huge heal, or the tank is stunned etc, which often leads to me getting massive add-aggro, through no fault of my own.
The point is – aggro happens, and it’s not always the tank’s fault, my fault, or anyone’s fault.
“L2P” doesn’t hold up in these situations.
Consider the rogue mobs on the way to Vezax – I think of them as Shadow Lab Rogues v2.0. They come out of nowhere to test your reflexes. I love that, actually. They add a bit of excitement and chaos.
Now, the tank should be quick enough to pick them up – but wouldn’t it be good to be able to fade and help save yourself? Is it really reasonable to just use the tired old statement that the tank should L2P and save the healer faster – or should healers be able to have defensive mechanism to buy the tank a few seconds?
Do you think that is babying the tank? Or just giving healers a tool to help themselves survive?
If it’s unnecessary – why do others have aggro-dump abilities? Can’t they just learn to manage their threat – or learn to find better tanks?
Too much homogenisation?
Of course, some people have cried “grey blob”. The classes should be different, stop making them have the same abilities as each other, etc. But really – is giving us a Fade such a big deal? Would it be game-breaking? I’m not even being greedy here – I’m not asking for Shadowmeld (as much as I would love to have it back!), just a Fade, or some other similar and temporary drop in aggro.
Is it particularly unfair to everyone else, to allow us a way to drop aggro temporarily? Is it making the classes too much like each other?
If it was a healing spell that someone was asking for, or a major raid utility tool – something that would bring us closer to being a pally or a priest or a shaman and start stepping on their toes, then I would understand the opposition. And I would likely agree – I don’t want the classes to merge – I want us to maintain our niches. But in this case, it’s a trivial personal utility spell to temporarily drop aggro – which is something that (for some reason) we lack compared to everyone else. It won’t hurt any other class, nor will it detract from their unique abilities or roles.
Is there a genuine reason why druids don’t have a threat dump? Is it unreasonable to ask for one?
Perhaps a buff to Cower?
I don’t want to simply give Taurens a Shadowmeld type ability. I don’t want a combat-drop. I don’t want to detract from the NE racial, that’s not really fair on them. This isn’t about seeing that they have a cool new toy, and stamping my foot til I get exactly what they have. There has to be a unique benefit to that racial that isn’t available to the rest of us as an innate or trained ability. So I’m definitely not asking that Taurens get Shadowmeld too.
But a Fade-type tool would be extremely handy in a lot of situations.
Perhaps buffing Cower could be an option?
I don’t want Shadowmeld (well, yes I do.. but I’m not actually asking for it), I won’t even ask for anything brand new – buff Cower, I’d be happy with that. Let it work globally, not just on one target, and let it work at range, so that it is similar to a Fade ability. I would happily pop into kitty and cower for a second, and then back to tree. That even fits in with Blizzard’s philosophy of wanting druids to shift often in order to use different tools – and it would require us to weigh up the sacrifice of being unable to heal for a few seconds while we drop threat.
Give Cower the Shadowmeld treatment (although not quite as good as meld) – buff it to be useful for any spec of druid.
I’d love that, actually.
The more I think about it, the more I really like the idea of simply taking our existing ability and making it more practical and useful. There’s not really a need for a new, standalone ability – just buff Cower to make it useful for every druid, not just the kitties at close range.
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As healers, we can’t simply watch Omen and stop healing if our threat gets too high. Uh oh, I’m too high on threat, I’ll just stand here and not heal for a while.
I’m sure that will go down well.
We can certainly “go easy” on initial pulls, and try to give the tanks as much time as possible to pick up adds, but there will always be times when we have to spam heal, and generate high threat. With HoTs rolling across a lot of people at once, we are often the first person to be targeted by newly spawned adds. A tank’s taunt/s may be down, or he may die and someone else has to try to pick everything up. In those few seconds, our threat can be a big problem.
I want to stress again that this is not a chronic problem – we don’t have threat problems all the time – but an ability to drop threat temporarily would be valuable in a large number of situations.
We have high armor, barkskin, a stun, a reactive root and instant heals to try to save ourselves – which may seem like a lot – but we have no way to actually drop any of our high threat in certain situations – whether it be reactive (because we pulled), or simply to drop a little because we’re about to pull. I would definitely prefer a way to proactively drop aggro before a mob gets to me, rather than have to activate all of my reactive lifeline abilities to stay alive.
Elves have an amazing option to be able to drop some aggro, not only to save themselves, but to make their raids and groups run more smoothly – it’s a tool that doesn’t just make things easier for themselves, but for their entire group.

Being able to dump aggro just before you pull, or in the second when the mob turns, makes things so much easier on your tanks and raid, and I think it’s unfair to generalise and blame aggro on bad tanking. We could have a tool that makes life a lot easier on our tanks, by managing our threat, especially in chaotic situations.
Isn’t it time druids had a proper threat dump – or, at the very least, a temporary threat reduction?
Possibly Related Posts:
- Cataclysm talent update, armor specialisation
- Blizz dev chat on Twitter – druid question roundup
- Cataclysm: the brand spankin’ new 31pt talent trees


Gevlon has snatched hold of the $10 vanity pet concept and decided that only morons would spend tangible cash on intangible in-game rewards. 


As long as someone else’s idea of “fun” doesn’t interfere with my idea of “fun” then frankly they can spend their subscription any way they like, who the hell am I to dictate to them what’s fun? Who am I to tell them they’re a moron for buying a minipet, or spending weeks grinding for The Insane, or spending 5 nights a week raiding for server firsts? Where do I get off making those calls?